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authorAdam Frisby2009-08-21 13:35:13 +1000
committerAdam Frisby2009-08-21 13:35:13 +1000
commitd4600eec4d4555eec8c2815503a2aa7a75d6d928 (patch)
tree5828fc6bd2cc6cb5f1525757fb242998d435fb33
parent* Fixing an issue with NPC's and Circuit Codes. (diff)
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* Attempting to diagnose a connection bug.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d1f7a4b..b50d0cb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2044,9 +2044,11 @@ namespace OpenSim.Region.Framework.Scenes
2044 { 2044 {
2045 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2045 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2046 2046
2047 m_log.DebugFormat( 2047 string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
2048 "[SCENE]: Adding new {0} agent for {1} in {2}", 2048 ((aCircuit.child == true) ? "child" : "root"), client.Name,
2049 ((aCircuit.child == true) ? "child" : "root"), client.Name, RegionInfo.RegionName); 2049 RegionInfo.RegionName);
2050
2051 m_log.Debug(logMsg);
2050 2052
2051 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2053 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
2052 2054