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authorTeravus Ovares2008-02-23 12:46:23 +0000
committerTeravus Ovares2008-02-23 12:46:23 +0000
commitbbb8b66908a72632324c0b2aefbe2ce5e2c710c2 (patch)
tree94889fadeaf10fcc16a3c73a6086ed586e185be7
parent* One more fix to the selected feature (diff)
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* Made Physics updates a teensy bit more responsive. A previous CPU optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 50df745..05dcd7a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1447,9 +1447,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1447 } 1447 }
1448 } 1448 }
1449 public void UpdatePositionAndVelocity() 1449 public void UpdatePositionAndVelocity()
1450 { 1450 {
1451 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! 1451 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1452 PhysicsVector pv = new PhysicsVector(0, 0, 0); 1452 PhysicsVector pv = new PhysicsVector(0, 0, 0);
1453 bool lastZeroFlag = _zeroFlag;
1453 if (Body != (IntPtr) 0) 1454 if (Body != (IntPtr) 0)
1454 { 1455 {
1455 d.Vector3 vec = d.BodyGetPosition(Body); 1456 d.Vector3 vec = d.BodyGetPosition(Body);
@@ -1546,6 +1547,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1546 } 1547 }
1547 else 1548 else
1548 { 1549 {
1550 if (lastZeroFlag != _zeroFlag)
1551 base.RequestPhysicsterseUpdate();
1552
1549 m_lastVelocity = _velocity; 1553 m_lastVelocity = _velocity;
1550 1554
1551 _position = l_position; 1555 _position = l_position;