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authorMW2007-08-10 13:59:19 +0000
committerMW2007-08-10 13:59:19 +0000
commit94c7e41ef1978a5be21e1a063c68ffc1c8a89b97 (patch)
treef40b2951bfbabe0bff2553355e3603450c737b0a
parentCouldn't leave this one alone. Data is now flowing both ways in (diff)
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Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs2
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs33
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs56
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs1
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs49
-rw-r--r--prebuild.xml2
8 files changed, 124 insertions, 29 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 8a2db98..81c20e8 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -844,7 +844,7 @@ namespace OpenSim.Region.ClientStack
844 844
845 byte[] rot = rotation.GetBytes(); 845 byte[] rot = rotation.GetBytes();
846 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length); 846 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
847 847
848 OutPacket(outPacket); 848 OutPacket(outPacket);
849 } 849 }
850 850
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index c67ae66..05c970a 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ClientStack
115 115
116 scene.PhysScene = GetPhysicsScene( ); 116 scene.PhysScene = GetPhysicsScene( );
117 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); 117 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
118 scene.LoadPrimsFromStorage(); 118 scene.LoadPrimsFromStorage();
119 119
120 //Master Avatar Setup 120 //Master Avatar Setup
121 UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); 121 UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c2eac60..ef7346d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -151,15 +151,6 @@ namespace OpenSim.Region.Environment.Scenes
151 Avatars = new Dictionary<LLUUID, ScenePresence>(); 151 Avatars = new Dictionary<LLUUID, ScenePresence>();
152 Prims = new Dictionary<LLUUID, SceneObjectGroup>(); 152 Prims = new Dictionary<LLUUID, SceneObjectGroup>();
153 153
154 MainLog.Instance.Verbose("Loading objects from datastore");
155 List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects();
156 foreach (SceneObjectGroup prim in PrimsFromDB)
157 {
158 AddEntity(prim);
159 }
160 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)");
161
162
163 MainLog.Instance.Verbose("Creating LandMap"); 154 MainLog.Instance.Verbose("Creating LandMap");
164 Terrain = new TerrainEngine((int)this.RegionInfo.RegionLocX, (int)this.RegionInfo.RegionLocY); 155 Terrain = new TerrainEngine((int)this.RegionInfo.RegionLocX, (int)this.RegionInfo.RegionLocY);
165 156
@@ -238,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
238 229
239 //backup scene data 230 //backup scene data
240 storageCount++; 231 storageCount++;
241 if (storageCount > 1200) //set to how often you want to backup 232 if (storageCount > 600) //set to how often you want to backup
242 { 233 {
243 Backup(); 234 Backup();
244 storageCount = 0; 235 storageCount = 0;
@@ -462,12 +453,13 @@ namespace OpenSim.Region.Environment.Scenes
462 /// </summary> 453 /// </summary>
463 public void LoadPrimsFromStorage() 454 public void LoadPrimsFromStorage()
464 { 455 {
465 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); 456 MainLog.Instance.Verbose("Loading objects from datastore");
466 List<SceneObjectGroup> NewObjectsList = storageManager.DataStore.LoadObjects(); 457 List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects();
467 foreach (SceneObjectGroup obj in NewObjectsList) 458 foreach (SceneObjectGroup prim in PrimsFromDB)
468 { 459 {
469 this.Objects.Add(obj.UUID, obj); 460 AddEntityFromStorage(prim);
470 } 461 }
462 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)");
471 } 463 }
472 464
473 /// <summary> 465 /// <summary>
@@ -520,6 +512,17 @@ namespace OpenSim.Region.Environment.Scenes
520 } 512 }
521 } 513 }
522 514
515 public void AddEntityFromStorage(SceneObjectGroup sceneObject)
516 {
517 sceneObject.RegionHandle = this.m_regionHandle;
518 sceneObject.SetScene(this);
519 foreach (SceneObjectPart part in sceneObject.Children.Values)
520 {
521 part.LocalID = this.PrimIDAllocate();
522 }
523 this.AddEntity(sceneObject);
524 }
525
523 public void AddEntity(SceneObjectGroup sceneObject) 526 public void AddEntity(SceneObjectGroup sceneObject)
524 { 527 {
525 Entities.Add(sceneObject.UUID, sceneObject); 528 Entities.Add(sceneObject.UUID, sceneObject);
@@ -781,7 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
781 { 784 {
782 if (ent is SceneObjectGroup) 785 if (ent is SceneObjectGroup)
783 { 786 {
784 // ((SceneObject) ent).SendAllChildPrimsToClient(client); 787 ((SceneObjectGroup) ent).SendFullUpdateToClient(client);
785 } 788 }
786 } 789 }
787 } 790 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 78dd69c..8b761f6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -44,6 +44,27 @@ namespace OpenSim.Region.Environment.Scenes
44 set { m_parts = value; } 44 set { m_parts = value; }
45 } 45 }
46 46
47 public SceneObjectPart RootPart
48 {
49 set { m_rootPart = value; }
50 }
51
52 public ulong RegionHandle
53 {
54 get { return m_regionHandle; }
55 set
56 {
57 m_regionHandle = value;
58 lock (this.m_parts)
59 {
60 foreach (SceneObjectPart part in this.m_parts.Values)
61 {
62 part.RegionHandle = m_regionHandle;
63 }
64 }
65 }
66 }
67
47 public override LLVector3 Pos 68 public override LLVector3 Pos
48 { 69 {
49 get { return m_rootPart.GroupPosition; } 70 get { return m_rootPart.GroupPosition; }
@@ -79,9 +100,9 @@ namespace OpenSim.Region.Environment.Scenes
79 /// <summary> 100 /// <summary>
80 /// Added because the Parcel code seems to use it 101 /// Added because the Parcel code seems to use it
81 /// but not sure a object should have this 102 /// but not sure a object should have this
82 /// as what does it tell us? that some avatar has selected it 103 /// as what does it tell us? that some avatar has selected it (but not what Avatar/user)
83 /// think really there should be a list (or whatever) in each scenepresence 104 /// think really there should be a list (or whatever) in each scenepresence
84 /// saying what prim(s) that user has selected at any time. 105 /// saying what prim(s) that user has selected.
85 /// </summary> 106 /// </summary>
86 protected bool m_isSelected = false; 107 protected bool m_isSelected = false;
87 public bool IsSelected 108 public bool IsSelected
@@ -114,7 +135,7 @@ namespace OpenSim.Region.Environment.Scenes
114 m_regionHandle = regionHandle; 135 m_regionHandle = regionHandle;
115 m_scene = scene; 136 m_scene = scene;
116 137
117 this.Pos = pos; 138 // this.Pos = pos;
118 LLVector3 rootOffset = new LLVector3(0, 0, 0); 139 LLVector3 rootOffset = new LLVector3(0, 0, 0);
119 SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); 140 SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
120 this.m_parts.Add(newPart.UUID, newPart); 141 this.m_parts.Add(newPart.UUID, newPart);
@@ -136,6 +157,7 @@ namespace OpenSim.Region.Environment.Scenes
136 dupe.m_regionHandle = this.m_regionHandle; 157 dupe.m_regionHandle = this.m_regionHandle;
137 158
138 dupe.CopyRootPart(this.m_rootPart); 159 dupe.CopyRootPart(this.m_rootPart);
160 m_scene.EventManager.OnBackup += dupe.ProcessBackup;
139 161
140 foreach (SceneObjectPart part in this.m_parts.Values) 162 foreach (SceneObjectPart part in this.m_parts.Values)
141 { 163 {
@@ -148,6 +170,23 @@ namespace OpenSim.Region.Environment.Scenes
148 } 170 }
149 171
150 /// <summary> 172 /// <summary>
173 /// Added as a way for the storage provider to reset the scene,
174 /// most likely a better way to do this sort of thing but for now...
175 /// </summary>
176 /// <param name="scene"></param>
177 public void SetScene(Scene scene)
178 {
179 m_scene = scene;
180 m_scene.EventManager.OnBackup += this.ProcessBackup;
181 }
182
183 public void AddPart(SceneObjectPart part)
184 {
185 part.SetParent(this);
186 this.m_parts.Add(part.UUID, part);
187 }
188
189 /// <summary>
151 /// 190 ///
152 /// </summary> 191 /// </summary>
153 /// <param name="part"></param> 192 /// <param name="part"></param>
@@ -619,6 +658,17 @@ namespace OpenSim.Region.Environment.Scenes
619 return m_scene.RequestAvatarList(); 658 return m_scene.RequestAvatarList();
620 } 659 }
621 660
661 public void SendFullUpdateToClient(IClientAPI remoteClient)
662 {
663 lock (this.m_parts)
664 {
665 foreach (SceneObjectPart part in this.m_parts.Values)
666 {
667 this.SendPartFullUpdate(remoteClient, part);
668 }
669 }
670 }
671
622 /// <summary> 672 /// <summary>
623 /// 673 ///
624 /// </summary> 674 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 5e62082..1b373aa 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -249,6 +249,14 @@ namespace OpenSim.Region.Environment.Scenes
249 } 249 }
250 #endregion 250 #endregion
251 251
252 /// <summary>
253 ///
254 /// </summary>
255 public void SetParent(SceneObjectGroup parent)
256 {
257 m_parentGroup = parent;
258 }
259
252 #region Copying 260 #region Copying
253 /// <summary> 261 /// <summary>
254 /// 262 ///
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b021b44..114623a 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -556,6 +556,7 @@ namespace OpenSim.Region.Environment.Scenes
556 } 556 }
557 } 557 }
558 #endregion 558 #endregion
559
559 #region Border Crossing Methods 560 #region Border Crossing Methods
560 /// <summary> 561 /// <summary>
561 /// 562 ///
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 66ca56d..18ff54d 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -1,6 +1,7 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO;
4 5
5using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.LandManagement; 7using OpenSim.Region.Environment.LandManagement;
@@ -8,11 +9,12 @@ using OpenSim.Region.Environment;
8using OpenSim.Region.Interfaces; 9using OpenSim.Region.Interfaces;
9using OpenSim.Framework.Console; 10using OpenSim.Framework.Console;
10using OpenSim.Framework.Types; 11using OpenSim.Framework.Types;
12using OpenSim.Framework.Utilities;
11using libsecondlife; 13using libsecondlife;
12 14
13using System.Data; 15using System.Data;
14using System.Data.SqlTypes; 16using System.Data.SqlTypes;
15// Yes, this won't compile on MS, need to deal with that later 17
16using Mono.Data.SqliteClient; 18using Mono.Data.SqliteClient;
17 19
18namespace OpenSim.DataStore.MonoSqliteStorage 20namespace OpenSim.DataStore.MonoSqliteStorage
@@ -47,6 +49,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
47 // TODO: see if the linkage actually holds. 49 // TODO: see if the linkage actually holds.
48 // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); 50 // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
49 primDa.Fill(ds, "prims"); 51 primDa.Fill(ds, "prims");
52 shapeDa.Fill(ds, "primshapes");
50 ds.AcceptChanges(); 53 ds.AcceptChanges();
51 54
52 DataTable prims = ds.Tables["prims"]; 55 DataTable prims = ds.Tables["prims"];
@@ -54,7 +57,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage
54 setupPrimCommands(primDa, conn); 57 setupPrimCommands(primDa, conn);
55 58
56 // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); 59 // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
57 shapeDa.Fill(ds, "primshapes");
58 DataTable shapes = ds.Tables["primshapes"]; 60 DataTable shapes = ds.Tables["primshapes"];
59 shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; 61 shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
60 setupShapeCommands(shapeDa, conn); 62 setupShapeCommands(shapeDa, conn);
@@ -378,6 +380,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage
378 // text TODO: this isn't right] = but I'm not sure the right 380 // text TODO: this isn't right] = but I'm not sure the right
379 // way to specify this as a blob atm 381 // way to specify this as a blob atm
380 // s.TextureEntry = (byte[])row["Texture"]; 382 // s.TextureEntry = (byte[])row["Texture"];
383
384 //following hack will only save the default face texture, any other textures on other faces
385 //won't be saved or restored.
386 LLObject.TextureEntry texture = new LLObject.TextureEntry( new LLUUID((string)row["Texture"]));
387 s.TextureEntry = texture.ToBytes();
381 return s; 388 return s;
382 } 389 }
383 390
@@ -414,7 +421,15 @@ namespace OpenSim.DataStore.MonoSqliteStorage
414 row["ProfileHollow"] = s.ProfileHollow; 421 row["ProfileHollow"] = s.ProfileHollow;
415 // text TODO: this isn't right] = but I'm not sure the right 422 // text TODO: this isn't right] = but I'm not sure the right
416 // way to specify this as a blob atm 423 // way to specify this as a blob atm
417 row["Texture"] = s.TextureEntry; 424
425 // And I couldn't work out how to save binary data either
426 // seems that the texture colum is being treated as a string in the Datarow
427 // if you do a .getType() on it, it returns string, while the other columns return correct type
428 //following hack will only save the default face texture, any other textures on other faces
429 //won't be saved or restored.
430 // MW[10-08-07]
431 LLObject.TextureEntry text = new LLObject.TextureEntry(s.TextureEntry, 0, s.TextureEntry.Length);
432 row["Texture"] = text.DefaultTexture.TextureID.ToStringHyphenated();
418 433
419 } 434 }
420 435
@@ -449,9 +464,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
449 addPrim(prim); 464 addPrim(prim);
450 } 465 }
451 466
452 MainLog.Instance.Verbose("Attempting to do update...."); 467 MainLog.Instance.Verbose("Attempting to do database update....");
453 primDa.Update(ds, "prims"); 468 primDa.Update(ds, "prims");
454 MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); 469 shapeDa.Update(ds, "primshapes");
470 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
455 } 471 }
456 472
457 public void RemoveObject(LLUUID obj) 473 public void RemoveObject(LLUUID obj)
@@ -472,15 +488,23 @@ namespace OpenSim.DataStore.MonoSqliteStorage
472 SceneObjectGroup group = new SceneObjectGroup(); 488 SceneObjectGroup group = new SceneObjectGroup();
473 SceneObjectPart prim = buildPrim(primRow); 489 SceneObjectPart prim = buildPrim(primRow);
474 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 490 DataRow shapeRow = shapes.Rows.Find(prim.UUID);
475 if (shapeRow != null) { 491 if (shapeRow != null)
492 {
476 prim.Shape = buildShape(shapeRow); 493 prim.Shape = buildShape(shapeRow);
477 } 494 }
478 group.Children.Add(prim.UUID, prim); 495 else
496 {
497 Console.WriteLine("No shape found for prim in storage, so setting default box shape");
498 prim.Shape = BoxShape.Default;
499 }
500 group.AddPart(prim);
479 // TODO: there are a couple of known issues to get this to work 501 // TODO: there are a couple of known issues to get this to work
480 // * While we can add Children, we can't set the root part (or 502 // * While we can add Children, we can't set the root part (or
481 // or even figure out which should be the root part) 503 // or even figure out which should be the root part)
482 // * region handle may need to be persisted, it isn't now 504 // * region handle may need to be persisted, it isn't now
483 // retvals.Add(group); 505 group.RootPart = prim;
506
507 retvals.Add(group);
484 } 508 }
485 509
486 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects"); 510 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects");
@@ -517,5 +541,14 @@ namespace OpenSim.DataStore.MonoSqliteStorage
517 { 541 {
518 // TODO: DataSet commit 542 // TODO: DataSet commit
519 } 543 }
544
545 private void SaveAssetToFile(string filename, byte[] data)
546 {
547 FileStream fs = File.Create(filename);
548 BinaryWriter bw = new BinaryWriter(fs);
549 bw.Write(data);
550 bw.Close();
551 fs.Close();
552 }
520 } 553 }
521} 554}
diff --git a/prebuild.xml b/prebuild.xml
index 9d61011..a7bda78 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -636,7 +636,7 @@
636 </Files> 636 </Files>
637 </Project> 637 </Project>
638 638
639 <Project name="OpenSim.DataStore.MonoSqlite" path="OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite" type="Library"> 639 <Project name="OpenSim.DataStore.MonoSqlite1" path="OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite" type="Library">
640 <Configuration name="Debug"> 640 <Configuration name="Debug">
641 <Options> 641 <Options>
642 <OutputPath>../../../../bin/</OutputPath> 642 <OutputPath>../../../../bin/</OutputPath>