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author | Justin Clarke Casey | 2008-11-05 15:26:10 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-05 15:26:10 +0000 |
commit | 8f3c5dbe5c072b540ae446ddf57bf654c9f135d6 (patch) | |
tree | 0cd1befb3233ce59fc38398002e5cec5995b3451 | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.zip opensim-SC-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.tar.gz opensim-SC-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.tar.bz2 opensim-SC-8f3c5dbe5c072b540ae446ddf57bf654c9f135d6.tar.xz |
* Apply second patch in http://opensimulator.org/mantis/view.php?id=2561
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 8 | ||||
-rw-r--r-- | bin/data/avataranimations.xml | 228 |
3 files changed, 123 insertions, 119 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs index 5417c8d..d4dd0db 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | |||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
35 | { | 35 | { |
36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | 36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); |
37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | 37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); |
38 | public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | ||
38 | 39 | ||
39 | public AvatarAnimations() | 40 | public AvatarAnimations() |
40 | { | 41 | { |
@@ -46,11 +47,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | { | 47 | { |
47 | if (nod.Attributes["name"] != null) | 48 | if (nod.Attributes["name"] != null) |
48 | { | 49 | { |
49 | string name = (string)nod.Attributes["name"].Value; | 50 | string name = (string)nod.Attributes["name"].Value; |
50 | UUID id = (UUID)nod.InnerText; | 51 | UUID id = (UUID)nod.InnerText; |
52 | string animState = (string)nod.Attributes["state"].Value; | ||
51 | 53 | ||
52 | AnimsUUID.Add(name, id); | 54 | AnimsUUID.Add(name, id); |
53 | AnimsNames.Add(id, name); | 55 | AnimsNames.Add(id, name); |
56 | if (animState != "") | ||
57 | AnimStateNames.Add(id, animState); | ||
54 | } | 58 | } |
55 | } | 59 | } |
56 | } | 60 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 778cf9f..eefb8e6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3486,14 +3486,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3486 | ScenePresence presence = World.GetScenePresence(avatar); | 3486 | ScenePresence presence = World.GetScenePresence(avatar); |
3487 | if (m_host.RegionHandle == presence.RegionHandle) | 3487 | if (m_host.RegionHandle == presence.RegionHandle) |
3488 | { | 3488 | { |
3489 | Dictionary<UUID, string> animationNames = AnimationSet.Animations.AnimsNames; | 3489 | Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames; |
3490 | 3490 | ||
3491 | if (presence != null) | 3491 | if (presence != null) |
3492 | { | 3492 | { |
3493 | AnimationSet currentAnims = presence.Animations; | 3493 | AnimationSet currentAnims = presence.Animations; |
3494 | string currentAnimation = String.Empty; | 3494 | string currentAnimationState = String.Empty; |
3495 | if (animationNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimation)) | 3495 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) |
3496 | return currentAnimation; | 3496 | return currentAnimationState; |
3497 | } | 3497 | } |
3498 | } | 3498 | } |
3499 | return String.Empty; | 3499 | return String.Empty; |
diff --git a/bin/data/avataranimations.xml b/bin/data/avataranimations.xml index 8486bc7..ca8bbfe 100644 --- a/bin/data/avataranimations.xml +++ b/bin/data/avataranimations.xml | |||
@@ -4,118 +4,118 @@ | |||
4 | <!-- This file is a derivative work of the above while it contains default animation UUIDs --> | 4 | <!-- This file is a derivative work of the above while it contains default animation UUIDs --> |
5 | <!-- Licensed under a creative commons license (By-SA) http://creativecommons.org/licenses/by-sa/2.5/ --> | 5 | <!-- Licensed under a creative commons license (By-SA) http://creativecommons.org/licenses/by-sa/2.5/ --> |
6 | <animations> | 6 | <animations> |
7 | <animation name="AIM_L_BOW">46bb4359-de38-4ed8-6a22-f1f52fe8f506</animation> | 7 | <animation name="AIM_L_BOW" state="">46bb4359-de38-4ed8-6a22-f1f52fe8f506</animation> |
8 | <animation name="AIM_R_BAZOOKA">b5b4a67d-0aee-30d2-72cd-77b333e932ef</animation> | 8 | <animation name="AIM_R_BAZOOKA" state="">b5b4a67d-0aee-30d2-72cd-77b333e932ef</animation> |
9 | <animation name="AIM_R_HANDGUN">3147d815-6338-b932-f011-16b56d9ac18b</animation> | 9 | <animation name="AIM_R_HANDGUN" state="">3147d815-6338-b932-f011-16b56d9ac18b</animation> |
10 | <animation name="AIM_R_RIFLE">ea633413-8006-180a-c3ba-96dd1d756720</animation> | 10 | <animation name="AIM_R_RIFLE" state="">ea633413-8006-180a-c3ba-96dd1d756720</animation> |
11 | <animation name="ANGRY_FINGERWAG">c1bc7f36-3ba0-d844-f93c-93be945d644f</animation> | 11 | <animation name="ANGRY_FINGERWAG" state="">c1bc7f36-3ba0-d844-f93c-93be945d644f</animation> |
12 | <animation name="ANGRY_TANTRUM">11000694-3f41-adc2-606b-eee1d66f3724</animation> | 12 | <animation name="ANGRY_TANTRUM" state="">11000694-3f41-adc2-606b-eee1d66f3724</animation> |
13 | <animation name="AWAY">fd037134-85d4-f241-72c6-4f42164fedee</animation> | 13 | <animation name="AWAY" state="">fd037134-85d4-f241-72c6-4f42164fedee</animation> |
14 | <animation name="BACKFLIP">c4ca6188-9127-4f31-0158-23c4e2f93304</animation> | 14 | <animation name="BACKFLIP" state="">c4ca6188-9127-4f31-0158-23c4e2f93304</animation> |
15 | <animation name="BLOWKISS">db84829b-462c-ee83-1e27-9bbee66bd624</animation> | 15 | <animation name="BLOWKISS" state="">db84829b-462c-ee83-1e27-9bbee66bd624</animation> |
16 | <animation name="BOW">82e99230-c906-1403-4d9c-3889dd98daba</animation> | 16 | <animation name="BOW" state="">82e99230-c906-1403-4d9c-3889dd98daba</animation> |
17 | <animation name="BRUSH">349a3801-54f9-bf2c-3bd0-1ac89772af01</animation> | 17 | <animation name="BRUSH" state="">349a3801-54f9-bf2c-3bd0-1ac89772af01</animation> |
18 | <animation name="CLAP">9b0c1c4e-8ac7-7969-1494-28c874c4f668</animation> | 18 | <animation name="CLAP" state="">9b0c1c4e-8ac7-7969-1494-28c874c4f668</animation> |
19 | <animation name="COURTBOW">9ba1c942-08be-e43a-fb29-16ad440efc50</animation> | 19 | <animation name="COURTBOW" state="">9ba1c942-08be-e43a-fb29-16ad440efc50</animation> |
20 | <animation name="CROUCH">201f3fdf-cb1f-dbec-201f-7333e328ae7c</animation> | 20 | <animation name="CROUCH" state="Crouching">201f3fdf-cb1f-dbec-201f-7333e328ae7c</animation> |
21 | <animation name="CROUCHWALK">47f5f6fb-22e5-ae44-f871-73aaaf4a6022</animation> | 21 | <animation name="CROUCHWALK" state="CrouchWalking">47f5f6fb-22e5-ae44-f871-73aaaf4a6022</animation> |
22 | <animation name="DANCE1">b68a3d7c-de9e-fc87-eec8-543d787e5b0d</animation> | 22 | <animation name="DANCE1" state="">b68a3d7c-de9e-fc87-eec8-543d787e5b0d</animation> |
23 | <animation name="DANCE2">928cae18-e31d-76fd-9cc9-2f55160ff818</animation> | 23 | <animation name="DANCE2" state="">928cae18-e31d-76fd-9cc9-2f55160ff818</animation> |
24 | <animation name="DANCE3">30047778-10ea-1af7-6881-4db7a3a5a114</animation> | 24 | <animation name="DANCE3" state="">30047778-10ea-1af7-6881-4db7a3a5a114</animation> |
25 | <animation name="DANCE4">951469f4-c7b2-c818-9dee-ad7eea8c30b7</animation> | 25 | <animation name="DANCE4" state="">951469f4-c7b2-c818-9dee-ad7eea8c30b7</animation> |
26 | <animation name="DANCE5">4bd69a1d-1114-a0b4-625f-84e0a5237155</animation> | 26 | <animation name="DANCE5" state="">4bd69a1d-1114-a0b4-625f-84e0a5237155</animation> |
27 | <animation name="DANCE6">cd28b69b-9c95-bb78-3f94-8d605ff1bb12</animation> | 27 | <animation name="DANCE6" state="">cd28b69b-9c95-bb78-3f94-8d605ff1bb12</animation> |
28 | <animation name="DANCE7">a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6</animation> | 28 | <animation name="DANCE7" state="">a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6</animation> |
29 | <animation name="DANCE8">b0dc417c-1f11-af36-2e80-7e7489fa7cdc</animation> | 29 | <animation name="DANCE8" state="">b0dc417c-1f11-af36-2e80-7e7489fa7cdc</animation> |
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38 | <animation name="EXPRESS_REPULSED">36f81a92-f076-5893-dc4b-7c3795e487cf</animation> | 38 | <animation name="EXPRESS_REPULSED" state="">36f81a92-f076-5893-dc4b-7c3795e487cf</animation> |
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42 | <animation name="EXPRESS_WINK">869ecdad-a44b-671e-3266-56aef2e3ac2e</animation> | 42 | <animation name="EXPRESS_WINK" state="">869ecdad-a44b-671e-3266-56aef2e3ac2e</animation> |
43 | <animation name="EXPRESS_WORRY">9f496bd2-589a-709f-16cc-69bf7df1d36c</animation> | 43 | <animation name="EXPRESS_WORRY" state="">9f496bd2-589a-709f-16cc-69bf7df1d36c</animation> |
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53 | <animation name="HOLD_R_RIFLE">3d94bad0-c55b-7dcc-8763-033c59405d33</animation> | 53 | <animation name="HOLD_R_RIFLE" state="">3d94bad0-c55b-7dcc-8763-033c59405d33</animation> |
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55 | <animation name="HOVER_DOWN">20f063ea-8306-2562-0b07-5c853b37b31e</animation> | 55 | <animation name="HOVER_DOWN" state="Hovering Down">20f063ea-8306-2562-0b07-5c853b37b31e</animation> |
56 | <animation name="HOVER_UP">62c5de58-cb33-5743-3d07-9e4cd4352864</animation> | 56 | <animation name="HOVER_UP" state="Hovering Up">62c5de58-cb33-5743-3d07-9e4cd4352864</animation> |
57 | <animation name="IMPATIENT">5ea3991f-c293-392e-6860-91dfa01278a3</animation> | 57 | <animation name="IMPATIENT" state="">5ea3991f-c293-392e-6860-91dfa01278a3</animation> |
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59 | <animation name="JUMPFORJOY">709ea28e-1573-c023-8bf8-520c8bc637fa</animation> | 59 | <animation name="JUMPFORJOY" state="">709ea28e-1573-c023-8bf8-520c8bc637fa</animation> |
60 | <animation name="KICK_ROUNDHOUSE_R">49aea43b-5ac3-8a44-b595-96100af0beda</animation> | 60 | <animation name="KICK_ROUNDHOUSE_R" state="">49aea43b-5ac3-8a44-b595-96100af0beda</animation> |
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62 | <animation name="LAND">7a17b059-12b2-41b1-570a-186368b6aa6f</animation> | 62 | <animation name="LAND" state="Landing">7a17b059-12b2-41b1-570a-186368b6aa6f</animation> |
63 | <animation name="LAUGH_SHORT">ca5b3f14-3194-7a2b-c894-aa699b718d1f</animation> | 63 | <animation name="LAUGH_SHORT" state="">ca5b3f14-3194-7a2b-c894-aa699b718d1f</animation> |
64 | <animation name="MOTORCYCLE_SIT">08464f78-3a8e-2944-cba5-0c94aff3af29</animation> | 64 | <animation name="MOTORCYCLE_SIT" state="">08464f78-3a8e-2944-cba5-0c94aff3af29</animation> |
65 | <animation name="MUSCLEBEACH">315c3a41-a5f3-0ba4-27da-f893f769e69b</animation> | 65 | <animation name="MUSCLEBEACH" state="">315c3a41-a5f3-0ba4-27da-f893f769e69b</animation> |
66 | <animation name="NO_HEAD">5a977ed9-7f72-44e9-4c4c-6e913df8ae74</animation> | 66 | <animation name="NO_HEAD" state="">5a977ed9-7f72-44e9-4c4c-6e913df8ae74</animation> |
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68 | <animation name="NYANYA">f061723d-0a18-754f-66ee-29a44795a32f</animation> | 68 | <animation name="NYANYA" state="">f061723d-0a18-754f-66ee-29a44795a32f</animation> |
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70 | <animation name="POINT_ME">17c024cc-eef2-f6a0-3527-9869876d7752</animation> | 70 | <animation name="POINT_ME" state="">17c024cc-eef2-f6a0-3527-9869876d7752</animation> |
71 | <animation name="POINT_YOU">ec952cca-61ef-aa3b-2789-4d1344f016de</animation> | 71 | <animation name="POINT_YOU" state="">ec952cca-61ef-aa3b-2789-4d1344f016de</animation> |
72 | <animation name="PREJUMP">7a4e87fe-de39-6fcb-6223-024b00893244</animation> | 72 | <animation name="PREJUMP" state="PreJumping">7a4e87fe-de39-6fcb-6223-024b00893244</animation> |
73 | <animation name="PUNCH_L">f3300ad9-3462-1d07-2044-0fef80062da0</animation> | 73 | <animation name="PUNCH_L" state="">f3300ad9-3462-1d07-2044-0fef80062da0</animation> |
74 | <animation name="PUNCH_ONETWO">eefc79be-daae-a239-8c04-890f5d23654a</animation> | 74 | <animation name="PUNCH_ONETWO" state="">eefc79be-daae-a239-8c04-890f5d23654a</animation> |
75 | <animation name="PUNCH_R">c8e42d32-7310-6906-c903-cab5d4a34656</animation> | 75 | <animation name="PUNCH_R" state="">c8e42d32-7310-6906-c903-cab5d4a34656</animation> |
76 | <animation name="RPS_COUNTDOWN">35db4f7e-28c2-6679-cea9-3ee108f7fc7f</animation> | 76 | <animation name="RPS_COUNTDOWN" state="">35db4f7e-28c2-6679-cea9-3ee108f7fc7f</animation> |
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79 | <animation name="RPS_SCISSORS">16803a9f-5140-e042-4d7b-d28ba247c325</animation> | 79 | <animation name="RPS_SCISSORS" state="">16803a9f-5140-e042-4d7b-d28ba247c325</animation> |
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