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author | Justin Clarke Casey | 2008-03-24 18:21:06 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-03-24 18:21:06 +0000 |
commit | 8c0955321a5f0d4de21ceb9b98b4e329e1b56200 (patch) | |
tree | 245c0afe78f579e698e3973d1254bedda19e2fbd | |
parent | Fixed a small XmlRpcCommand bug (diff) | |
download | opensim-SC-8c0955321a5f0d4de21ceb9b98b4e329e1b56200.zip opensim-SC-8c0955321a5f0d4de21ceb9b98b4e329e1b56200.tar.gz opensim-SC-8c0955321a5f0d4de21ceb9b98b4e329e1b56200.tar.bz2 opensim-SC-8c0955321a5f0d4de21ceb9b98b4e329e1b56200.tar.xz |
* Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit
3 files changed, 211 insertions, 60 deletions
diff --git a/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs new file mode 100644 index 0000000..ded9ffc --- /dev/null +++ b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs | |||
@@ -0,0 +1,68 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Framework.Communications.Limit | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// Interface for strategies that can limit requests from the client. Currently only used in the | ||
34 | /// texture modules to deal with repeated requests for certain textures. However, limiting strategies | ||
35 | /// could be used with other requests. | ||
36 | /// </summary> | ||
37 | public interface IRequestLimitStrategy<TId> | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Should the request be allowed? If the id is not monitored, then the request is always allowed. | ||
41 | /// Otherwise, the strategy criteria will be applied. | ||
42 | /// </summary> | ||
43 | /// <param name="id"></param> | ||
44 | /// <returns></returns> | ||
45 | bool AllowRequest(TId id); | ||
46 | |||
47 | /// <summary> | ||
48 | /// Has the request been refused just once? | ||
49 | /// </summary> | ||
50 | /// <returns>False if the request has not yet been refused, or if the request has been refused more | ||
51 | /// than once.</returns> | ||
52 | bool IsFirstRefusal(TId id); | ||
53 | |||
54 | /// <summary> | ||
55 | /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring | ||
56 | /// continues. | ||
57 | /// </summary> | ||
58 | /// <param name="id"></param> | ||
59 | void MonitorRequests(TId id); | ||
60 | |||
61 | /// <summary> | ||
62 | /// Is the id being monitored? | ||
63 | /// </summary> | ||
64 | /// <param name="uuid"> </param> | ||
65 | /// <returns></returns> | ||
66 | bool IsMonitoringRequests(TId id); | ||
67 | } | ||
68 | } | ||
diff --git a/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs new file mode 100644 index 0000000..6dd0fa1 --- /dev/null +++ b/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs | |||
@@ -0,0 +1,113 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | |||
31 | namespace OpenSim.Framework.Communications.Limit | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Limit requests by discarding them after they've been repeated a certain number of times. | ||
35 | /// </summary> | ||
36 | public class RepeatLimitStrategy<TId> : IRequestLimitStrategy<TId> | ||
37 | { | ||
38 | private static readonly log4net.ILog m_log | ||
39 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
41 | /// <summary> | ||
42 | /// Record each asset request that we're notified about. | ||
43 | /// </summary> | ||
44 | private readonly Dictionary<TId, int> requestCounts = new Dictionary<TId, int>(); | ||
45 | |||
46 | /// <summary> | ||
47 | /// The maximum number of requests that can be made before we drop subsequent requests. | ||
48 | /// </summary> | ||
49 | private readonly int m_maxRequests; | ||
50 | public int MaxRequests | ||
51 | { | ||
52 | get { return m_maxRequests; } | ||
53 | } | ||
54 | |||
55 | /// <summary></summary> | ||
56 | /// <param name="maxRequests">The maximum number of requests that may be served before all further | ||
57 | /// requests are dropped.</param> | ||
58 | public RepeatLimitStrategy(int maxRequests) | ||
59 | { | ||
60 | m_maxRequests = maxRequests; | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// <see cref="IRequestLimitStrategy"/> | ||
65 | /// </summary> | ||
66 | public bool AllowRequest(TId id) | ||
67 | { | ||
68 | if (requestCounts.ContainsKey(id)) | ||
69 | { | ||
70 | requestCounts[id] += 1; | ||
71 | |||
72 | if (requestCounts[id] > m_maxRequests) | ||
73 | { | ||
74 | return false; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | return true; | ||
79 | } | ||
80 | |||
81 | /// <summary> | ||
82 | /// <see cref="IRequestLimitStrategy"/> | ||
83 | /// </summary> | ||
84 | public bool IsFirstRefusal(TId id) | ||
85 | { | ||
86 | if (m_maxRequests + 1 == requestCounts[id]) | ||
87 | { | ||
88 | return true; | ||
89 | } | ||
90 | |||
91 | return false; | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// <see cref="IRequestLimitStrategy"/> | ||
96 | /// </summary> | ||
97 | public void MonitorRequests(TId id) | ||
98 | { | ||
99 | if (!IsMonitoringRequests(id)) | ||
100 | { | ||
101 | requestCounts.Add(id, 1); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// <see cref="IRequestLimitStrategy"/> | ||
107 | /// </summary> | ||
108 | public bool IsMonitoringRequests(TId id) | ||
109 | { | ||
110 | return requestCounts.ContainsKey(id); | ||
111 | } | ||
112 | } | ||
113 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 4fdec65..a688cc8 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -32,6 +32,7 @@ using libsecondlife; | |||
32 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
33 | 33 | ||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications.Limit; | ||
35 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
36 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.Scenes; | 38 | using OpenSim.Region.Environment.Scenes; |
@@ -54,27 +55,29 @@ namespace OpenSim.Region.Environment.Modules | |||
54 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | 55 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; |
55 | 56 | ||
56 | /// <summary> | 57 | /// <summary> |
57 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 58 | /// We're going to limit repeated requests for the same missing texture. |
58 | /// </summary> | 59 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests |
59 | private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>(); | 60 | /// the same missing textures |
61 | /// </summary> | ||
62 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy | ||
63 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
60 | 64 | ||
61 | /// <summary> | 65 | /// <summary> |
62 | /// Texture Senders are placed in this queue once they have received their texture from the asset | 66 | /// XXX Also going to limit repeated requests for found textures. |
63 | /// cache. Another module actually invokes the send. | ||
64 | /// </summary> | 67 | /// </summary> |
65 | private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; | 68 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy |
69 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
66 | 70 | ||
67 | /// <summary> | 71 | /// <summary> |
68 | /// We're going to record when we get a request for a particular missing texture for each client | 72 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
69 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | ||
70 | /// the same missing textures | ||
71 | /// </summary> | 73 | /// </summary> |
72 | private readonly Dictionary<LLUUID, int> missingTextureRequestCounts = new Dictionary<LLUUID, int>(); | 74 | private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>(); |
73 | 75 | ||
74 | /// <summary> | 76 | /// <summary> |
75 | /// XXX Also going to record all the textures found and dispatched | 77 | /// Texture Senders are placed in this queue once they have received their texture from the asset |
78 | /// cache. Another module actually invokes the send. | ||
76 | /// </summary> | 79 | /// </summary> |
77 | private readonly Dictionary<LLUUID, int> dispatchedTextureRequestCounts = new Dictionary<LLUUID, int>(); | 80 | private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; |
78 | 81 | ||
79 | private readonly Scene m_scene; | 82 | private readonly Scene m_scene; |
80 | 83 | ||
@@ -109,50 +112,21 @@ namespace OpenSim.Region.Environment.Modules | |||
109 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | 112 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); |
110 | } | 113 | } |
111 | else | 114 | else |
112 | { | 115 | { |
113 | // If we've already told the client we're missing the texture, then don't ask the | 116 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |
114 | // asset server for it again - record the fact that it's missing instead. | ||
115 | // XXX This is to reduce (but not resolve) a current problem where some clients keep | ||
116 | // requesting the same textures | ||
117 | if (missingTextureRequestCounts.ContainsKey(e.RequestedAssetID)) | ||
118 | { | 117 | { |
119 | missingTextureRequestCounts[e.RequestedAssetID] += 1; | 118 | return; |
120 | |||
121 | if (missingTextureRequestCounts[e.RequestedAssetID] > MAX_ALLOWED_TEXTURE_REQUESTS) | ||
122 | { | ||
123 | if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == missingTextureRequestCounts[e.RequestedAssetID]) | ||
124 | { | ||
125 | m_log.DebugFormat( | ||
126 | "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for {1} since we have received more than {2} requests", | ||
127 | e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | ||
128 | } | ||
129 | |||
130 | return; | ||
131 | } | ||
132 | } | 119 | } |
133 | else | 120 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |
134 | { | 121 | { |
135 | // If we keep receiving requests for textures we've already served to the client, | 122 | if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) |
136 | // then stop sending them. This is a short term approach approach to the problem | ||
137 | // of clients which keep requesting the same texture - the long term approach | ||
138 | // will be to treat the cause (and possibly more generally cap the request | ||
139 | // queues as well/instead) | ||
140 | if (dispatchedTextureRequestCounts.ContainsKey(e.RequestedAssetID)) | ||
141 | { | 123 | { |
142 | dispatchedTextureRequestCounts[e.RequestedAssetID] += 1; | 124 | m_log.DebugFormat( |
143 | 125 | "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {1} requests", | |
144 | if (dispatchedTextureRequestCounts[e.RequestedAssetID] > MAX_ALLOWED_TEXTURE_REQUESTS) | 126 | e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); |
145 | { | 127 | } |
146 | // if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID]) | 128 | |
147 | // { | 129 | return; |
148 | // m_log.DebugFormat( | ||
149 | // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping further requests for dispatched/queued texture {0} for {1} since we have received more than {2} requests", | ||
150 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | ||
151 | // } | ||
152 | |||
153 | return; | ||
154 | } | ||
155 | } | ||
156 | } | 130 | } |
157 | 131 | ||
158 | m_scene.AddPendingDownloads(1); | 132 | m_scene.AddPendingDownloads(1); |
@@ -197,9 +171,9 @@ namespace OpenSim.Region.Environment.Modules | |||
197 | // Needs investigation. | 171 | // Needs investigation. |
198 | if (texture == null || texture.Data == null) | 172 | if (texture == null || texture.Data == null) |
199 | { | 173 | { |
200 | if (!missingTextureRequestCounts.ContainsKey(textureID)) | 174 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) |
201 | { | 175 | { |
202 | missingTextureRequestCounts.Add(textureID, 1); | 176 | missingTextureLimitStrategy.MonitorRequests(textureID); |
203 | 177 | ||
204 | m_log.DebugFormat( | 178 | m_log.DebugFormat( |
205 | "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", | 179 | "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", |
@@ -216,11 +190,7 @@ namespace OpenSim.Region.Environment.Modules | |||
216 | textureSender.TextureReceived(texture); | 190 | textureSender.TextureReceived(texture); |
217 | EnqueueTextureSender(textureSender); | 191 | EnqueueTextureSender(textureSender); |
218 | 192 | ||
219 | // Record the fact that we've put this texture in for dispatch | 193 | foundTextureLimitStrategy.MonitorRequests(textureID); |
220 | if (!dispatchedTextureRequestCounts.ContainsKey(textureID)) | ||
221 | { | ||
222 | dispatchedTextureRequestCounts.Add(textureID, 1); | ||
223 | } | ||
224 | } | 194 | } |
225 | } | 195 | } |
226 | 196 | ||