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authorTeravus Ovares2008-04-06 06:42:54 +0000
committerTeravus Ovares2008-04-06 06:42:54 +0000
commit899f00b83d8ed1ffa5233cde75e5adf69d9e93a3 (patch)
tree3bc37780305e0d30d6bc341995c6cb9c1471cb1b
parentSet svn:ignore (diff)
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* Fixed up some documentation
* Should help the sinking feeling when new avatar arrive in the scene.
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs22
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index e9492a9..81126b6 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -704,7 +704,7 @@ namespace OpenSim.Region.Physics.OdePlugin
704 _zeroFlag = false; 704 _zeroFlag = false;
705 if (m_iscolliding && !flying) 705 if (m_iscolliding && !flying)
706 { 706 {
707 // We're flying and colliding with something 707 // We're standing on something
708 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D); 708 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
709 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D); 709 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
710 } 710 }
@@ -716,7 +716,7 @@ namespace OpenSim.Region.Physics.OdePlugin
716 } 716 }
717 else if (!m_iscolliding && flying) 717 else if (!m_iscolliding && flying)
718 { 718 {
719 // We're flying and colliding with something 719 // we're in mid air suspended
720 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6); 720 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
721 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6); 721 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
722 } 722 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 673818a..33b9ce3 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1537,11 +1537,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1537 1537
1538 while (step_time > 0.0f) 1538 while (step_time > 0.0f)
1539 { 1539 {
1540 lock (ode) 1540 //lock (ode)
1541 { 1541 //{
1542 if (!ode.lockquery()) 1542 //if (!ode.lockquery())
1543 { 1543 //{
1544 ode.dlock(world); 1544 // ode.dlock(world);
1545 try 1545 try
1546 { 1546 {
1547 lock (_characters) 1547 lock (_characters)
@@ -1605,12 +1605,12 @@ namespace OpenSim.Region.Physics.OdePlugin
1605 1605
1606 step_time -= ODE_STEPSIZE; 1606 step_time -= ODE_STEPSIZE;
1607 i++; 1607 i++;
1608 } 1608 //}
1609 else 1609 //else
1610 { 1610 //{
1611 fps = 0; 1611 //fps = 0;
1612 } 1612 //}
1613 } 1613 //}
1614 } 1614 }
1615 1615
1616 lock (_characters) 1616 lock (_characters)