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authorJustin Clarke Casey2008-02-20 20:23:03 +0000
committerJustin Clarke Casey2008-02-20 20:23:03 +0000
commit7d7ad4dff205faf64116defdc25f2d484cd04589 (patch)
treeb7726896da3f01708cb478117b3e908f5d6d269c
parentdiv+ (diff)
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* Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs11
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/TextureSender.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs19
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs2
5 files changed, 22 insertions, 20 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 0e31e95..5e6bd5f 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -249,6 +249,8 @@ namespace OpenSim.Framework.Communications.Cache
249 } 249 }
250 else 250 else
251 { 251 {
252 m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
253
252 NewAssetRequest req = new NewAssetRequest(assetId, callback); 254 NewAssetRequest req = new NewAssetRequest(assetId, callback);
253 255
254 // Make sure we always have a request list to which to add the asset 256 // Make sure we always have a request list to which to add the asset
@@ -265,11 +267,10 @@ namespace OpenSim.Framework.Communications.Cache
265 } 267 }
266 } 268 }
267 269
268 m_log.DebugFormat("[ASSET CACHE]: Added request for {0} {1}", isTexture ? "texture" : "asset", assetId);
269 requestList.Requests.Add(req); 270 requestList.Requests.Add(req);
270 271
271 m_assetServer.RequestAsset(assetId, isTexture); 272 m_assetServer.RequestAsset(assetId, isTexture);
272 } 273 }
273 } 274 }
274 275
275 /// <summary> 276 /// <summary>
@@ -383,7 +384,7 @@ namespace OpenSim.Framework.Communications.Cache
383 } 384 }
384 } 385 }
385 386
386 m_log.InfoFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); 387 m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result);
387 } 388 }
388 389
389 /// <summary> 390 /// <summary>
@@ -411,7 +412,7 @@ namespace OpenSim.Framework.Communications.Cache
411 // See IAssetReceiver 412 // See IAssetReceiver
412 public void AssetReceived(AssetBase asset, bool IsTexture) 413 public void AssetReceived(AssetBase asset, bool IsTexture)
413 { 414 {
414 m_log.InfoFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID); 415 m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
415 416
416 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server 417 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
417 { 418 {
@@ -425,7 +426,7 @@ namespace OpenSim.Framework.Communications.Cache
425 TextureImage image = new TextureImage(asset); 426 TextureImage image = new TextureImage(asset);
426 if (Textures.ContainsKey(image.FullID)) 427 if (Textures.ContainsKey(image.FullID))
427 { 428 {
428 m_log.InfoFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID); 429 m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID);
429 } 430 }
430 else 431 else
431 { 432 {
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 0473c09..531d4ff 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -13,7 +13,7 @@
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
@@ -161,7 +161,6 @@ namespace OpenSim.Region.Environment.Modules
161 if (TryGetUserTextureService(client.AgentId, out textureService)) 161 if (TryGetUserTextureService(client.AgentId, out textureService))
162 { 162 {
163 textureService.HandleTextureRequest(client, e); 163 textureService.HandleTextureRequest(client, e);
164 m_scene.AddPendingDownloads(1);
165 } 164 }
166 } 165 }
167 166
@@ -208,8 +207,9 @@ namespace OpenSim.Region.Environment.Modules
208 /// <param name="sender"></param> 207 /// <param name="sender"></param>
209 private void TextureSent(TextureSender sender) 208 private void TextureSent(TextureSender sender)
210 { 209 {
211 sender.Sending = false; 210 sender.Sending = false;
212 m_scene.AddPendingDownloads(-1); 211 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
212 m_scene.AddPendingDownloads(-1);
213 } 213 }
214 } 214 }
215} 215}
diff --git a/OpenSim/Region/Environment/Modules/TextureSender.cs b/OpenSim/Region/Environment/Modules/TextureSender.cs
index f2b3173..056b8e1 100644
--- a/OpenSim/Region/Environment/Modules/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/TextureSender.cs
@@ -53,6 +53,8 @@ namespace OpenSim.Region.Environment.Modules
53 /// </summary> 53 /// </summary>
54 private AssetBase m_asset; 54 private AssetBase m_asset;
55 55
56 //public LLUUID assetID { get { return m_asset.FullID; } }
57
56 /// <summary> 58 /// <summary>
57 /// This is actually the number of extra packets required to send the texture data! We always assume 59 /// This is actually the number of extra packets required to send the texture data! We always assume
58 /// at least one is required. 60 /// at least one is required.
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
index 2f08bd6..bd5ee0b5 100644
--- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
@@ -42,8 +42,8 @@ namespace OpenSim.Region.Environment.Modules
42 /// </summary> 42 /// </summary>
43 public class UserTextureDownloadService 43 public class UserTextureDownloadService
44 { 44 {
45 //private static readonly log4net.ILog m_log 45 private static readonly log4net.ILog m_log
46 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 46 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 /// <summary> 48 /// <summary>
49 /// Holds texture senders before they have received the appropriate texture from the asset cache. 49 /// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -81,16 +81,15 @@ namespace OpenSim.Region.Environment.Modules
81 { 81 {
82 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) 82 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
83 { 83 {
84 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); 84 // If we've received new non UUID information for this request and it hasn't dispatched
85 85 // yet, then update the request accordingly.
86 if ((textureSender.ImageLoaded) && 86 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
87 (textureSender.Sending == false))
88 {
89 EnqueueTextureSender(textureSender);
90 }
91 } 87 }
92 else 88 else
93 { 89 {
90 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Adding download stat {0}", e.RequestedAssetID);
91 m_scene.AddPendingDownloads(1);
92
94 TextureSender requestHandler = 93 TextureSender requestHandler =
95 new TextureSender(client, e.DiscardLevel, e.PacketNumber); 94 new TextureSender(client, e.DiscardLevel, e.PacketNumber);
96 m_textureSenders.Add(e.RequestedAssetID, requestHandler); 95 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
@@ -141,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules
141 // TODO Send packet back to the client telling it not to expect the texture 140 // TODO Send packet back to the client telling it not to expect the texture
142 // The absence of this packet doesn't appear to be causing it a problem right now 141 // The absence of this packet doesn't appear to be causing it a problem right now
143 142
144 //m_log.InfoFormat("Removing {0} from pending downloads count", textureID); 143 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Removing download stat for {0}", textureID);
145 m_scene.AddPendingDownloads(-1); 144 m_scene.AddPendingDownloads(-1);
146 } 145 }
147 146
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index 422189e..90e09b0 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes
370 public void addPendingDownload(int count) 370 public void addPendingDownload(int count)
371 { 371 {
372 m_pendingDownloads += count; 372 m_pendingDownloads += count;
373 //m_log.InfoFormat("Adding {0} to pending downloads to make {1}", count, m_pendingDownloads); 373 //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
374 } 374 }
375 375
376 public void addScriptLines(int count) 376 public void addScriptLines(int count)