diff options
author | MW | 2007-03-10 20:30:25 +0000 |
---|---|---|
committer | MW | 2007-03-10 20:30:25 +0000 |
commit | 76569ff4fba09f22ed4a06b8073deaed7f64a2e3 (patch) | |
tree | f83430652d8874f299733f505b6b7ded13910bb8 | |
parent | Another attempt to fix the project files (diff) | |
download | opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.zip opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.gz opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.bz2 opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.xz |
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
Can now change direction when walking without stopping
Flying works when using the Physx dll
-rw-r--r-- | bin/PhysX-wrapper.dll | bin | 0 -> 53248 bytes | |||
-rw-r--r-- | bin/PhysX_Wrapper_Dotnet.dll | bin | 0 -> 6656 bytes | |||
-rw-r--r-- | src/Main.cs | 8 | ||||
-rw-r--r-- | src/OpenSimClient.cs | 7 | ||||
-rw-r--r-- | src/Second-server.sln | 10 | ||||
-rw-r--r-- | src/physics/PhysicsManager.cs | 7 | ||||
-rw-r--r-- | src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs | 31 | ||||
-rw-r--r-- | src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs | 361 | ||||
-rw-r--r-- | src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj | 45 | ||||
-rw-r--r-- | src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.sln | 7 | ||||
-rw-r--r-- | src/physics/plugins/PhysXplugin.cs | 38 | ||||
-rw-r--r-- | src/world/Avatar.cs | 103 | ||||
-rw-r--r-- | src/world/Primitive.cs | 83 | ||||
-rw-r--r-- | src/world/World.cs | 9 |
14 files changed, 674 insertions, 35 deletions
diff --git a/bin/PhysX-wrapper.dll b/bin/PhysX-wrapper.dll new file mode 100644 index 0000000..73d8b91 --- /dev/null +++ b/bin/PhysX-wrapper.dll | |||
Binary files differ | |||
diff --git a/bin/PhysX_Wrapper_Dotnet.dll b/bin/PhysX_Wrapper_Dotnet.dll new file mode 100644 index 0000000..1e97cb5 --- /dev/null +++ b/bin/PhysX_Wrapper_Dotnet.dll | |||
Binary files differ | |||
diff --git a/src/Main.cs b/src/Main.cs index 600ce38..3103ea3 100644 --- a/src/Main.cs +++ b/src/Main.cs | |||
@@ -71,6 +71,7 @@ namespace OpenSim | |||
71 | private PhysicsManager physManager; | 71 | private PhysicsManager physManager; |
72 | private System.Timers.Timer timer1 = new System.Timers.Timer(); | 72 | private System.Timers.Timer timer1 = new System.Timers.Timer(); |
73 | private string ConfigDll = "SimConfig.dll"; | 73 | private string ConfigDll = "SimConfig.dll"; |
74 | private string _physicsEngine = "PhysX"; | ||
74 | public bool sandbox = false; | 75 | public bool sandbox = false; |
75 | public bool loginserver = false; | 76 | public bool loginserver = false; |
76 | 77 | ||
@@ -93,6 +94,11 @@ namespace OpenSim | |||
93 | { | 94 | { |
94 | sim.loginserver = true; | 95 | sim.loginserver = true; |
95 | } | 96 | } |
97 | if(args[i] == "-realphysx") | ||
98 | { | ||
99 | sim._physicsEngine = "RealPhysX"; | ||
100 | OpenSim.world.Avatar.PhysicsEngineFlying = true; | ||
101 | } | ||
96 | } | 102 | } |
97 | 103 | ||
98 | OpenSim_Main.gridServers = new Grid(); | 104 | OpenSim_Main.gridServers = new Grid(); |
@@ -148,7 +154,7 @@ namespace OpenSim | |||
148 | this.physManager = new PhysicsSystem.PhysicsManager(); | 154 | this.physManager = new PhysicsSystem.PhysicsManager(); |
149 | this.physManager.LoadPlugins(); | 155 | this.physManager.LoadPlugins(); |
150 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 156 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
151 | local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use | 157 | local_world.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use |
152 | local_world.PhysScene.SetTerrain(local_world.LandMap); | 158 | local_world.PhysScene.SetTerrain(local_world.LandMap); |
153 | 159 | ||
154 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); | 160 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); |
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs index 50d8c78..dd698e4 100644 --- a/src/OpenSimClient.cs +++ b/src/OpenSimClient.cs | |||
@@ -135,8 +135,8 @@ namespace OpenSim | |||
135 | { | 135 | { |
136 | if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID) | 136 | if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID) |
137 | { | 137 | { |
138 | ent.position = pos; | 138 | ((OpenSim.world.Primitive)ent).UpdatePosition( pos); |
139 | ((OpenSim.world.Primitive)ent).UpdateFlag = true; | 139 | |
140 | } | 140 | } |
141 | } | 141 | } |
142 | 142 | ||
@@ -191,6 +191,7 @@ namespace OpenSim | |||
191 | OpenSim_Main.local_world.Entities.Remove(this.AgentID); | 191 | OpenSim_Main.local_world.Entities.Remove(this.AgentID); |
192 | } | 192 | } |
193 | //need to do other cleaning up here too | 193 | //need to do other cleaning up here too |
194 | OpenSim_Main.sim.ClientThreads.Remove(this.userEP); | ||
194 | this.ClientThread.Abort(); | 195 | this.ClientThread.Abort(); |
195 | break; | 196 | break; |
196 | case PacketType.ChatFromViewer: | 197 | case PacketType.ChatFromViewer: |
@@ -222,7 +223,7 @@ namespace OpenSim | |||
222 | { | 223 | { |
223 | foreach (Packet packet in NeedAck.Values) | 224 | foreach (Packet packet in NeedAck.Values) |
224 | { | 225 | { |
225 | if (now - packet.TickCount > RESEND_TIMEOUT) | 226 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) |
226 | { | 227 | { |
227 | ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " + | 228 | ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " + |
228 | (now - packet.TickCount) + "ms have passed"); | 229 | (now - packet.TickCount) + "ms have passed"); |
diff --git a/src/Second-server.sln b/src/Second-server.sln index a460b2a..17c807f 100644 --- a/src/Second-server.sln +++ b/src/Second-server.sln | |||
@@ -19,6 +19,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerCons | |||
19 | EndProject | 19 | EndProject |
20 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Db4LocalStorage", "LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj", "{74784F23-B0FD-484C-82C1-96C0215733DC}" | 20 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Db4LocalStorage", "LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj", "{74784F23-B0FD-484C-82C1-96C0215733DC}" |
21 | EndProject | 21 | EndProject |
22 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RealPhysXplugin", "physics\RealPhysX\RealPhysXplugin\RealPhysXplugin.csproj", "{56C1D214-F389-4228-921A-0A3A0712C159}" | ||
23 | EndProject | ||
22 | Global | 24 | Global |
23 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | 25 | GlobalSection(SolutionConfigurationPlatforms) = preSolution |
24 | Debug|.NET 1.1 = Debug|.NET 1.1 | 26 | Debug|.NET 1.1 = Debug|.NET 1.1 |
@@ -99,6 +101,14 @@ Global | |||
99 | {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1 | 101 | {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1 |
100 | {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.Build.0 = Release|Any CPU | 102 | {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.Build.0 = Release|Any CPU |
101 | {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.ActiveCfg = Release|Any CPU | 103 | {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.ActiveCfg = Release|Any CPU |
104 | {56C1D214-F389-4228-921A-0A3A0712C159}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1 | ||
105 | {56C1D214-F389-4228-921A-0A3A0712C159}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1 | ||
106 | {56C1D214-F389-4228-921A-0A3A0712C159}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
107 | {56C1D214-F389-4228-921A-0A3A0712C159}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
108 | {56C1D214-F389-4228-921A-0A3A0712C159}.Release|.NET 1.1.Build.0 = Release|.NET 1.1 | ||
109 | {56C1D214-F389-4228-921A-0A3A0712C159}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1 | ||
110 | {56C1D214-F389-4228-921A-0A3A0712C159}.Release|Any CPU.Build.0 = Release|Any CPU | ||
111 | {56C1D214-F389-4228-921A-0A3A0712C159}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
102 | EndGlobalSection | 112 | EndGlobalSection |
103 | GlobalSection(SolutionProperties) = preSolution | 113 | GlobalSection(SolutionProperties) = preSolution |
104 | HideSolutionNode = FALSE | 114 | HideSolutionNode = FALSE |
diff --git a/src/physics/PhysicsManager.cs b/src/physics/PhysicsManager.cs index 0986501..e5d5bd6 100644 --- a/src/physics/PhysicsManager.cs +++ b/src/physics/PhysicsManager.cs | |||
@@ -110,6 +110,8 @@ namespace PhysicsSystem | |||
110 | { | 110 | { |
111 | public abstract PhysicsActor AddAvatar(PhysicsVector position); | 111 | public abstract PhysicsActor AddAvatar(PhysicsVector position); |
112 | 112 | ||
113 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); | ||
114 | |||
113 | public abstract void Simulate(float timeStep); | 115 | public abstract void Simulate(float timeStep); |
114 | 116 | ||
115 | public abstract void GetResults(); | 117 | public abstract void GetResults(); |
@@ -140,6 +142,11 @@ namespace PhysicsSystem | |||
140 | { | 142 | { |
141 | get; | 143 | get; |
142 | } | 144 | } |
145 | public abstract bool Flying | ||
146 | { | ||
147 | get; | ||
148 | set; | ||
149 | } | ||
143 | 150 | ||
144 | public abstract void AddForce(PhysicsVector force); | 151 | public abstract void AddForce(PhysicsVector force); |
145 | 152 | ||
diff --git a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs b/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs new file mode 100644 index 0000000..913aae7 --- /dev/null +++ b/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // Information about this assembly is defined by the following | ||
6 | // attributes. | ||
7 | // | ||
8 | // change them to the information which is associated with the assembly | ||
9 | // you compile. | ||
10 | |||
11 | [assembly: AssemblyTitle("RealPhysXplugin")] | ||
12 | [assembly: AssemblyDescription("")] | ||
13 | [assembly: AssemblyConfiguration("")] | ||
14 | [assembly: AssemblyCompany("")] | ||
15 | [assembly: AssemblyProduct("RealPhysXplugin")] | ||
16 | [assembly: AssemblyCopyright("")] | ||
17 | [assembly: AssemblyTrademark("")] | ||
18 | [assembly: AssemblyCulture("")] | ||
19 | |||
20 | // This sets the default COM visibility of types in the assembly to invisible. | ||
21 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
22 | [assembly: ComVisible(false)] | ||
23 | |||
24 | // The assembly version has following format : | ||
25 | // | ||
26 | // Major.Minor.Build.Revision | ||
27 | // | ||
28 | // You can specify all values by your own or you can build default build and revision | ||
29 | // numbers with the '*' character (the default): | ||
30 | |||
31 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs b/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs new file mode 100644 index 0000000..9576a40 --- /dev/null +++ b/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs | |||
@@ -0,0 +1,361 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | /* | ||
28 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
29 | * | ||
30 | * Redistribution and use in source and binary forms, with or without | ||
31 | * modification, are permitted provided that the following conditions are met: | ||
32 | * * Redistributions of source code must retain the above copyright | ||
33 | * notice, this list of conditions and the following disclaimer. | ||
34 | * * Redistributions in binary form must reproduce the above copyright | ||
35 | * notice, this list of conditions and the following disclaimer in the | ||
36 | * documentation and/or other materials provided with the distribution. | ||
37 | * * Neither the name of the <organization> nor the | ||
38 | * names of its contributors may be used to endorse or promote products | ||
39 | * derived from this software without specific prior written permission. | ||
40 | * | ||
41 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
42 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
43 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
44 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
45 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
46 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
47 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
48 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
49 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
50 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
51 | * | ||
52 | */ | ||
53 | using System; | ||
54 | using System.Collections.Generic; | ||
55 | using PhysicsSystem; | ||
56 | using PhysXWrapper; | ||
57 | |||
58 | namespace PhysXplugin | ||
59 | { | ||
60 | /// <summary> | ||
61 | /// Will be the PhysX plugin but for now will be a very basic physics engine | ||
62 | /// </summary> | ||
63 | public class PhysXPlugin : IPhysicsPlugin | ||
64 | { | ||
65 | private PhysXScene _mScene; | ||
66 | |||
67 | public PhysXPlugin() | ||
68 | { | ||
69 | |||
70 | } | ||
71 | |||
72 | public bool Init() | ||
73 | { | ||
74 | return true; | ||
75 | } | ||
76 | |||
77 | public PhysicsScene GetScene() | ||
78 | { | ||
79 | if(_mScene == null) | ||
80 | { | ||
81 | _mScene = new PhysXScene(); | ||
82 | } | ||
83 | return(_mScene); | ||
84 | } | ||
85 | |||
86 | public string GetName() | ||
87 | { | ||
88 | return("RealPhysX"); | ||
89 | } | ||
90 | |||
91 | public void Dispose() | ||
92 | { | ||
93 | |||
94 | } | ||
95 | } | ||
96 | |||
97 | public class PhysXScene :PhysicsScene | ||
98 | { | ||
99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); | ||
100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); | ||
101 | private float[] _heightMap; | ||
102 | private NxPhysicsSDK mySdk; | ||
103 | private NxScene scene; | ||
104 | |||
105 | public PhysXScene() | ||
106 | { | ||
107 | mySdk = NxPhysicsSDK.CreateSDK(); | ||
108 | scene = mySdk.CreateScene(); | ||
109 | |||
110 | } | ||
111 | |||
112 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
113 | { | ||
114 | Vec3 pos = new Vec3(); | ||
115 | pos.X = position.X; | ||
116 | pos.Y = position.Y; | ||
117 | pos.Z = position.Z; | ||
118 | PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos)); | ||
119 | act.Position = position; | ||
120 | _characters.Add(act); | ||
121 | return act; | ||
122 | } | ||
123 | |||
124 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
125 | { | ||
126 | Vec3 pos = new Vec3(); | ||
127 | pos.X = position.X; | ||
128 | pos.Y = position.Y; | ||
129 | pos.Z = position.Z; | ||
130 | Vec3 siz = new Vec3(); | ||
131 | siz.X = size.X; | ||
132 | siz.Y = size.Y; | ||
133 | siz.Z = size.Z; | ||
134 | PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz)); | ||
135 | _prims.Add(act); | ||
136 | return act; | ||
137 | } | ||
138 | public override void Simulate(float timeStep) | ||
139 | { | ||
140 | foreach (PhysXCharacter actor in _characters) | ||
141 | { | ||
142 | actor.Move(timeStep); | ||
143 | } | ||
144 | scene.Simulate(timeStep); | ||
145 | scene.FetchResults(); | ||
146 | scene.UpdateControllers(); | ||
147 | |||
148 | foreach (PhysXCharacter actor in _characters) | ||
149 | { | ||
150 | actor.UpdatePosition(); | ||
151 | } | ||
152 | |||
153 | } | ||
154 | |||
155 | public override void GetResults() | ||
156 | { | ||
157 | |||
158 | } | ||
159 | |||
160 | public override bool IsThreaded | ||
161 | { | ||
162 | get | ||
163 | { | ||
164 | return(false); // for now we won't be multithreaded | ||
165 | } | ||
166 | } | ||
167 | |||
168 | public override void SetTerrain(float[] heightMap) | ||
169 | { | ||
170 | this._heightMap = heightMap; | ||
171 | this.scene.AddTerrain(heightMap); | ||
172 | } | ||
173 | } | ||
174 | |||
175 | public class PhysXCharacter : PhysicsActor | ||
176 | { | ||
177 | private PhysicsVector _position; | ||
178 | private PhysicsVector _velocity; | ||
179 | private PhysicsVector _acceleration; | ||
180 | private NxCharacter _character; | ||
181 | private bool flying; | ||
182 | |||
183 | public PhysXCharacter(NxCharacter character) | ||
184 | { | ||
185 | _velocity = new PhysicsVector(); | ||
186 | _position = new PhysicsVector(); | ||
187 | _acceleration = new PhysicsVector(); | ||
188 | _character = character; | ||
189 | } | ||
190 | |||
191 | public override bool Flying | ||
192 | { | ||
193 | get | ||
194 | { | ||
195 | return flying; | ||
196 | } | ||
197 | set | ||
198 | { | ||
199 | flying = value; | ||
200 | } | ||
201 | } | ||
202 | |||
203 | public override PhysicsVector Position | ||
204 | { | ||
205 | get | ||
206 | { | ||
207 | return _position; | ||
208 | } | ||
209 | set | ||
210 | { | ||
211 | _position = value; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | public override PhysicsVector Velocity | ||
216 | { | ||
217 | get | ||
218 | { | ||
219 | return _velocity; | ||
220 | } | ||
221 | set | ||
222 | { | ||
223 | _velocity = value; | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public override PhysicsVector Acceleration | ||
228 | { | ||
229 | get | ||
230 | { | ||
231 | return _acceleration; | ||
232 | } | ||
233 | |||
234 | } | ||
235 | public void SetAcceleration (PhysicsVector accel) | ||
236 | { | ||
237 | this._acceleration = accel; | ||
238 | } | ||
239 | |||
240 | public override void AddForce(PhysicsVector force) | ||
241 | { | ||
242 | |||
243 | } | ||
244 | |||
245 | public override void SetMomentum(PhysicsVector momentum) | ||
246 | { | ||
247 | |||
248 | } | ||
249 | |||
250 | public void Move(float timeStep) | ||
251 | { | ||
252 | Vec3 vec = new Vec3(); | ||
253 | vec.X = this._velocity.X * timeStep; | ||
254 | vec.Y = this._velocity.Y * timeStep; | ||
255 | if(flying) | ||
256 | { | ||
257 | vec.Z = ( this._velocity.Z) * timeStep; | ||
258 | } | ||
259 | else | ||
260 | { | ||
261 | vec.Z = (-9.8f + this._velocity.Z) * timeStep; | ||
262 | } | ||
263 | this._character.Move(vec); | ||
264 | } | ||
265 | |||
266 | public void UpdatePosition() | ||
267 | { | ||
268 | Vec3 vec = this._character.Position; | ||
269 | this._position.X = vec.X; | ||
270 | this._position.Y = vec.Y; | ||
271 | this._position.Z = vec.Z; | ||
272 | } | ||
273 | } | ||
274 | |||
275 | public class PhysXPrim : PhysicsActor | ||
276 | { | ||
277 | private PhysicsVector _position; | ||
278 | private PhysicsVector _velocity; | ||
279 | private PhysicsVector _acceleration; | ||
280 | private NxActor _prim; | ||
281 | |||
282 | public PhysXPrim(NxActor prim) | ||
283 | { | ||
284 | _velocity = new PhysicsVector(); | ||
285 | _position = new PhysicsVector(); | ||
286 | _acceleration = new PhysicsVector(); | ||
287 | _prim = prim; | ||
288 | } | ||
289 | public override bool Flying | ||
290 | { | ||
291 | get | ||
292 | { | ||
293 | return false; //no flying prims for you | ||
294 | } | ||
295 | set | ||
296 | { | ||
297 | |||
298 | } | ||
299 | } | ||
300 | public override PhysicsVector Position | ||
301 | { | ||
302 | get | ||
303 | { | ||
304 | PhysicsVector pos = new PhysicsVector(); | ||
305 | Vec3 vec = this._prim.Position; | ||
306 | pos.X = vec.X; | ||
307 | pos.Y = vec.Y; | ||
308 | pos.Z = vec.Z; | ||
309 | return pos; | ||
310 | |||
311 | } | ||
312 | set | ||
313 | { | ||
314 | PhysicsVector vec = value; | ||
315 | Vec3 pos = new Vec3(); | ||
316 | pos.X = vec.X; | ||
317 | pos.Y = vec.Y; | ||
318 | pos.Z = vec.Z; | ||
319 | this._prim.Position = pos; | ||
320 | } | ||
321 | } | ||
322 | |||
323 | public override PhysicsVector Velocity | ||
324 | { | ||
325 | get | ||
326 | { | ||
327 | return _velocity; | ||
328 | } | ||
329 | set | ||
330 | { | ||
331 | _velocity = value; | ||
332 | } | ||
333 | } | ||
334 | |||
335 | public override PhysicsVector Acceleration | ||
336 | { | ||
337 | get | ||
338 | { | ||
339 | return _acceleration; | ||
340 | } | ||
341 | |||
342 | } | ||
343 | public void SetAcceleration (PhysicsVector accel) | ||
344 | { | ||
345 | this._acceleration = accel; | ||
346 | } | ||
347 | |||
348 | public override void AddForce(PhysicsVector force) | ||
349 | { | ||
350 | |||
351 | } | ||
352 | |||
353 | public override void SetMomentum(PhysicsVector momentum) | ||
354 | { | ||
355 | |||
356 | } | ||
357 | |||
358 | |||
359 | } | ||
360 | |||
361 | } | ||
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj b/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj new file mode 100644 index 0000000..ae7bb79 --- /dev/null +++ b/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj | |||
@@ -0,0 +1,45 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <OutputType>Library</OutputType> | ||
4 | <RootNamespace>RealPhysXplugin</RootNamespace> | ||
5 | <AssemblyName>RealPhysXplugin</AssemblyName> | ||
6 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
7 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
8 | <ProjectGuid>{56C1D214-F389-4228-921A-0A3A0712C159}</ProjectGuid> | ||
9 | </PropertyGroup> | ||
10 | <PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> | ||
11 | <OutputPath>bin\Debug\</OutputPath> | ||
12 | <Optimize>False</Optimize> | ||
13 | <DefineConstants>DEBUG;TRACE</DefineConstants> | ||
14 | <DebugSymbols>True</DebugSymbols> | ||
15 | <DebugType>Full</DebugType> | ||
16 | <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow> | ||
17 | </PropertyGroup> | ||
18 | <PropertyGroup Condition=" '$(Configuration)' == 'Release' "> | ||
19 | <OutputPath>bin\Release\</OutputPath> | ||
20 | <Optimize>True</Optimize> | ||
21 | <DefineConstants>TRACE</DefineConstants> | ||
22 | <DebugSymbols>False</DebugSymbols> | ||
23 | <DebugType>None</DebugType> | ||
24 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
25 | </PropertyGroup> | ||
26 | <ItemGroup> | ||
27 | <Reference Include="System" /> | ||
28 | <Reference Include="System.Xml" /> | ||
29 | <Reference Include="PhysX_Wrapper_Dotnet"> | ||
30 | <HintPath>..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll</HintPath> | ||
31 | <SpecificVersion>False</SpecificVersion> | ||
32 | </Reference> | ||
33 | </ItemGroup> | ||
34 | <ItemGroup> | ||
35 | <Compile Include="RealPhysX.cs" /> | ||
36 | <Compile Include="AssemblyInfo.cs" /> | ||
37 | </ItemGroup> | ||
38 | <ItemGroup> | ||
39 | <ProjectReference Include="..\..\PhysicsManager.csproj"> | ||
40 | <Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project> | ||
41 | <Name>PhysicsManager</Name> | ||
42 | </ProjectReference> | ||
43 | </ItemGroup> | ||
44 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> | ||
45 | </Project> \ No newline at end of file | ||
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.sln b/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.sln new file mode 100644 index 0000000..34f87e6 --- /dev/null +++ b/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.sln | |||
@@ -0,0 +1,7 @@ | |||
1 |  | ||
2 | Microsoft Visual Studio Solution File, Format Version 9.00 | ||
3 | # SharpDevelop 2.1.0.2017 | ||
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RealPhysXplugin", "RealPhysXplugin.csproj", "{56C1D214-F389-4228-921A-0A3A0712C159}" | ||
5 | EndProject | ||
6 | Global | ||
7 | EndGlobal | ||
diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs index 58a82fb..8c09dc8 100644 --- a/src/physics/plugins/PhysXplugin.cs +++ b/src/physics/plugins/PhysXplugin.cs | |||
@@ -85,14 +85,30 @@ namespace PhysXplugin | |||
85 | return act; | 85 | return act; |
86 | } | 86 | } |
87 | 87 | ||
88 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
89 | { | ||
90 | return null; | ||
91 | } | ||
92 | |||
88 | public override void Simulate(float timeStep) | 93 | public override void Simulate(float timeStep) |
89 | { | 94 | { |
90 | foreach (PhysXActor actor in _actors) | 95 | foreach (PhysXActor actor in _actors) |
91 | { | 96 | { |
92 | actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; | 97 | actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); |
93 | actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; | 98 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); |
94 | actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; | 99 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); |
95 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | 100 | /*if(actor.Flying) |
101 | { | ||
102 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); | ||
107 | } | ||
108 | if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) | ||
109 | {*/ | ||
110 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | ||
111 | //} | ||
96 | if(actor.Position.X<0) | 112 | if(actor.Position.X<0) |
97 | { | 113 | { |
98 | actor.Position.X = 0; | 114 | actor.Position.X = 0; |
@@ -140,7 +156,7 @@ namespace PhysXplugin | |||
140 | private PhysicsVector _position; | 156 | private PhysicsVector _position; |
141 | private PhysicsVector _velocity; | 157 | private PhysicsVector _velocity; |
142 | private PhysicsVector _acceleration; | 158 | private PhysicsVector _acceleration; |
143 | 159 | private bool flying; | |
144 | public PhysXActor() | 160 | public PhysXActor() |
145 | { | 161 | { |
146 | _velocity = new PhysicsVector(); | 162 | _velocity = new PhysicsVector(); |
@@ -148,6 +164,18 @@ namespace PhysXplugin | |||
148 | _acceleration = new PhysicsVector(); | 164 | _acceleration = new PhysicsVector(); |
149 | } | 165 | } |
150 | 166 | ||
167 | public override bool Flying | ||
168 | { | ||
169 | get | ||
170 | { | ||
171 | return false; | ||
172 | } | ||
173 | set | ||
174 | { | ||
175 | flying= value; | ||
176 | } | ||
177 | } | ||
178 | |||
151 | public override PhysicsVector Position | 179 | public override PhysicsVector Position |
152 | { | 180 | { |
153 | get | 181 | get |
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index c09c008..facfeee 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -11,15 +11,17 @@ namespace OpenSim.world | |||
11 | { | 11 | { |
12 | public class Avatar : Entity | 12 | public class Avatar : Entity |
13 | { | 13 | { |
14 | public static bool PhysicsEngineFlying; | ||
14 | public string firstname; | 15 | public string firstname; |
15 | public string lastname; | 16 | public string lastname; |
16 | public OpenSimClient ControllingClient; | 17 | public OpenSimClient ControllingClient; |
17 | private PhysicsActor _physActor; | 18 | private PhysicsActor _physActor; |
18 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | 19 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; |
19 | private bool updateflag; | 20 | private bool updateflag; |
20 | private bool walking; | 21 | private byte movementflag; |
21 | private List<NewForce> forcesList = new List<NewForce>(); | 22 | private List<NewForce> forcesList = new List<NewForce>(); |
22 | private short _updateCount; | 23 | private short _updateCount; |
24 | private Axiom.MathLib.Quaternion bodyRot; | ||
23 | 25 | ||
24 | public Avatar(OpenSimClient TheClient) { | 26 | public Avatar(OpenSimClient TheClient) { |
25 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 27 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
@@ -77,14 +79,14 @@ namespace OpenSim.world | |||
77 | } | 79 | } |
78 | 80 | ||
79 | updateflag =false; | 81 | updateflag =false; |
80 | this._updateCount = 0; | 82 | //this._updateCount = 0; |
81 | } | 83 | } |
82 | else | 84 | else |
83 | { | 85 | { |
84 | if(walking) | 86 | //if((movementflag & 1) !=0) |
85 | { | 87 | //{ |
86 | _updateCount++; | 88 | _updateCount++; |
87 | if(_updateCount>3) | 89 | if(( (!PhysicsEngineFlying) && (_updateCount>3)) || (_updateCount>0)) |
88 | { | 90 | { |
89 | //It has been a while since last update was sent so lets send one. | 91 | //It has been a while since last update was sent so lets send one. |
90 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | 92 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); |
@@ -98,7 +100,7 @@ namespace OpenSim.world | |||
98 | } | 100 | } |
99 | _updateCount = 0; | 101 | _updateCount = 0; |
100 | } | 102 | } |
101 | } | 103 | //} |
102 | } | 104 | } |
103 | } | 105 | } |
104 | 106 | ||
@@ -249,36 +251,111 @@ namespace OpenSim.world | |||
249 | } | 251 | } |
250 | 252 | ||
251 | public void HandleUpdate(AgentUpdatePacket pack) { | 253 | public void HandleUpdate(AgentUpdatePacket pack) { |
252 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | 254 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) !=0) |
253 | if(!walking) | 255 | { |
256 | this._physActor.Flying = true; | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | this._physActor.Flying = false; | ||
261 | } | ||
262 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | ||
263 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
264 | if(((movementflag & 1) ==0) || (q!= this.bodyRot)) | ||
254 | { | 265 | { |
255 | //we should add a new force to the list | 266 | //we should add a new force to the list |
256 | // but for now we will deal with velocities | 267 | // but for now we will deal with velocities |
257 | NewForce newVelocity = new NewForce(); | 268 | NewForce newVelocity = new NewForce(); |
258 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | 269 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); |
259 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
260 | Axiom.MathLib.Vector3 direc = q * v3; | 270 | Axiom.MathLib.Vector3 direc = q * v3; |
261 | direc.Normalize(); | 271 | direc.Normalize(); |
262 | 272 | ||
263 | //work out velocity for sim physics system | 273 | //work out velocity for sim physics system |
264 | direc = direc * ((0.03f) * 128f); | 274 | direc = direc * ((0.03f) * 128f); |
275 | if(this._physActor.Flying) | ||
276 | direc *=2; | ||
277 | |||
278 | newVelocity.X = direc.x; | ||
279 | newVelocity.Y = direc.y; | ||
280 | newVelocity.Z = direc.z; | ||
281 | this.forcesList.Add(newVelocity); | ||
282 | movementflag = 1; | ||
283 | this.bodyRot = q; | ||
284 | } | ||
285 | } | ||
286 | else if((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS) !=0) &&(PhysicsEngineFlying)) { | ||
287 | if(((movementflag & 2) ==0) && this._physActor.Flying) | ||
288 | { | ||
289 | //we should add a new force to the list | ||
290 | // but for now we will deal with velocities | ||
291 | NewForce newVelocity = new NewForce(); | ||
292 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
293 | Axiom.MathLib.Vector3 direc = v3; | ||
294 | direc.Normalize(); | ||
295 | |||
296 | //work out velocity for sim physics system | ||
297 | direc = direc * ((0.03f) * 128f *2); | ||
298 | newVelocity.X = direc.x; | ||
299 | newVelocity.Y = direc.y; | ||
300 | newVelocity.Z = direc.z; | ||
301 | this.forcesList.Add(newVelocity); | ||
302 | movementflag = 2; | ||
303 | } | ||
304 | } | ||
305 | else if((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG) !=0) && (PhysicsEngineFlying)) { | ||
306 | if(((movementflag & 4) ==0) && this._physActor.Flying) | ||
307 | { | ||
308 | //we should add a new force to the list | ||
309 | // but for now we will deal with velocities | ||
310 | NewForce newVelocity = new NewForce(); | ||
311 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
312 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
313 | Axiom.MathLib.Vector3 direc = v3; | ||
314 | direc.Normalize(); | ||
315 | |||
316 | //work out velocity for sim physics system | ||
317 | direc = direc * ((0.03f) * 128f *2); | ||
318 | newVelocity.X = direc.x; | ||
319 | newVelocity.Y = direc.y; | ||
320 | newVelocity.Z = direc.z; | ||
321 | this.forcesList.Add(newVelocity); | ||
322 | movementflag = 4; | ||
323 | } | ||
324 | } | ||
325 | else if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG) !=0) { | ||
326 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
327 | if(((movementflag & 8) ==0) || (q!= this.bodyRot)) | ||
328 | { | ||
329 | //we should add a new force to the list | ||
330 | // but for now we will deal with velocities | ||
331 | NewForce newVelocity = new NewForce(); | ||
332 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
333 | Axiom.MathLib.Vector3 direc = q * v3; | ||
334 | direc.Normalize(); | ||
335 | |||
336 | //work out velocity for sim physics system | ||
337 | direc = direc * ((0.03f) * 128f); | ||
338 | if(this._physActor.Flying) | ||
339 | direc *=2; | ||
340 | |||
265 | newVelocity.X = direc.x; | 341 | newVelocity.X = direc.x; |
266 | newVelocity.Y = direc.y; | 342 | newVelocity.Y = direc.y; |
267 | newVelocity.Z = direc.z; | 343 | newVelocity.Z = direc.z; |
268 | this.forcesList.Add(newVelocity); | 344 | this.forcesList.Add(newVelocity); |
269 | walking=true; | 345 | movementflag = 8; |
346 | this.bodyRot = q; | ||
270 | } | 347 | } |
271 | } | 348 | } |
272 | else | 349 | else |
273 | { | 350 | { |
274 | if(walking) | 351 | if((movementflag) !=0) |
275 | { | 352 | { |
276 | NewForce newVelocity = new NewForce(); | 353 | NewForce newVelocity = new NewForce(); |
277 | newVelocity.X = 0; | 354 | newVelocity.X = 0; |
278 | newVelocity.Y = 0; | 355 | newVelocity.Y = 0; |
279 | newVelocity.Z = 0; | 356 | newVelocity.Z = 0; |
280 | this.forcesList.Add(newVelocity); | 357 | this.forcesList.Add(newVelocity); |
281 | walking = false; | 358 | movementflag = 0; |
282 | } | 359 | } |
283 | } | 360 | } |
284 | } | 361 | } |
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs index 0d7d951..6be33ef 100644 --- a/src/world/Primitive.cs +++ b/src/world/Primitive.cs | |||
@@ -5,6 +5,7 @@ using OpenSim.types; | |||
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using libsecondlife.Packets; | 6 | using libsecondlife.Packets; |
7 | using GridInterfaces; | 7 | using GridInterfaces; |
8 | using PhysicsSystem; | ||
8 | 9 | ||
9 | namespace OpenSim.world | 10 | namespace OpenSim.world |
10 | { | 11 | { |
@@ -16,8 +17,21 @@ namespace OpenSim.world | |||
16 | protected bool newPrimFlag; | 17 | protected bool newPrimFlag; |
17 | protected bool updateFlag; | 18 | protected bool updateFlag; |
18 | protected bool dirtyFlag; | 19 | protected bool dirtyFlag; |
19 | protected ObjectUpdatePacket OurPacket; | 20 | private ObjectUpdatePacket OurPacket; |
21 | private PhysicsActor _physActor; | ||
22 | private bool physicsEnabled; | ||
20 | 23 | ||
24 | public bool PhysicsEnabled | ||
25 | { | ||
26 | get | ||
27 | { | ||
28 | return physicsEnabled; | ||
29 | } | ||
30 | set | ||
31 | { | ||
32 | physicsEnabled = value; | ||
33 | } | ||
34 | } | ||
21 | public bool UpdateFlag | 35 | public bool UpdateFlag |
22 | { | 36 | { |
23 | get | 37 | get |
@@ -41,6 +55,14 @@ namespace OpenSim.world | |||
41 | return this.primData.Scale; | 55 | return this.primData.Scale; |
42 | } | 56 | } |
43 | } | 57 | } |
58 | public PhysicsActor PhysActor | ||
59 | { | ||
60 | set | ||
61 | { | ||
62 | this._physActor = value; | ||
63 | } | ||
64 | } | ||
65 | |||
44 | public Primitive() | 66 | public Primitive() |
45 | { | 67 | { |
46 | mesh_cutbegin = 0.0f; | 68 | mesh_cutbegin = 0.0f; |
@@ -61,6 +83,16 @@ namespace OpenSim.world | |||
61 | return mesh; | 83 | return mesh; |
62 | } | 84 | } |
63 | 85 | ||
86 | public void UpdatePosition( LLVector3 pos) | ||
87 | { | ||
88 | this.position = pos; | ||
89 | if(this._physActor != null && this.physicsEnabled) | ||
90 | { | ||
91 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | ||
92 | } | ||
93 | this.updateFlag = true; | ||
94 | } | ||
95 | |||
64 | public override void update() | 96 | public override void update() |
65 | { | 97 | { |
66 | if(this.newPrimFlag) | 98 | if(this.newPrimFlag) |
@@ -89,13 +121,39 @@ namespace OpenSim.world | |||
89 | } | 121 | } |
90 | this.dirtyFlag = false; | 122 | this.dirtyFlag = false; |
91 | } | 123 | } |
92 | 124 | else | |
125 | { | ||
126 | if(this._physActor != null && this.physicsEnabled) | ||
127 | { | ||
128 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
129 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
130 | terse.RegionData.TimeDilation = 64096; | ||
131 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
132 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
133 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
134 | client.OutPacket(terse); | ||
135 | } | ||
136 | } | ||
137 | } | ||
93 | } | 138 | } |
94 | 139 | ||
95 | public void UpdateClient(OpenSimClient RemoteClient) | 140 | public void UpdateClient(OpenSimClient RemoteClient) |
96 | { | 141 | { |
97 | byte[] pb = this.position.GetBytes(); | 142 | |
143 | LLVector3 lPos; | ||
144 | if( this._physActor != null && this.physicsEnabled) | ||
145 | { | ||
146 | PhysicsVector pPos = this._physActor.Position; | ||
147 | lPos = new LLVector3( pPos.X, pPos.Y, pPos.Z); | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | lPos = this.position; | ||
152 | } | ||
153 | byte[] pb = lPos.GetBytes(); | ||
98 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); | 154 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); |
155 | |||
156 | // OurPacket should be update with the follwing in updateShape() rather than having to do it here | ||
99 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; | 157 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; |
100 | OurPacket.ObjectData[0].PCode = this.primData.PCode; | 158 | OurPacket.ObjectData[0].PCode = this.primData.PCode; |
101 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; | 159 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; |
@@ -137,7 +195,6 @@ namespace OpenSim.world | |||
137 | this.primData.PathCurve = addPacket.PathCurve; | 195 | this.primData.PathCurve = addPacket.PathCurve; |
138 | this.primData.ProfileCurve = addPacket.ProfileCurve; | 196 | this.primData.ProfileCurve = addPacket.ProfileCurve; |
139 | this.primData.ProfileHollow = addPacket.ProfileHollow; | 197 | this.primData.ProfileHollow = addPacket.ProfileHollow; |
140 | |||
141 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | 198 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; |
142 | this.primData.PathRevolutions = addPacket.PathRevolutions; | 199 | this.primData.PathRevolutions = addPacket.PathRevolutions; |
143 | this.primData.PathTaperX = addPacket.PathTaperX; | 200 | this.primData.PathTaperX = addPacket.PathTaperX; |
@@ -145,7 +202,6 @@ namespace OpenSim.world | |||
145 | this.primData.PathTwist = addPacket.PathTwist; | 202 | this.primData.PathTwist = addPacket.PathTwist; |
146 | this.primData.PathTwistBegin =addPacket.PathTwistBegin; | 203 | this.primData.PathTwistBegin =addPacket.PathTwistBegin; |
147 | this.dirtyFlag = true; | 204 | this.dirtyFlag = true; |
148 | |||
149 | } | 205 | } |
150 | 206 | ||
151 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) | 207 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) |
@@ -162,7 +218,6 @@ namespace OpenSim.world | |||
162 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 218 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
163 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 219 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
164 | objupdate.ObjectData[0].NameValue = new byte[0]; | 220 | objupdate.ObjectData[0].NameValue = new byte[0]; |
165 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
166 | objupdate.ObjectData[0].Text = new byte[0]; | 221 | objupdate.ObjectData[0].Text = new byte[0]; |
167 | objupdate.ObjectData[0].TextColor = new byte[4]; | 222 | objupdate.ObjectData[0].TextColor = new byte[4]; |
168 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | 223 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); |
@@ -232,7 +287,6 @@ namespace OpenSim.world | |||
232 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 287 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
233 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 288 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
234 | objupdate.ObjectData[0].NameValue = new byte[0]; | 289 | objupdate.ObjectData[0].NameValue = new byte[0]; |
235 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
236 | objupdate.ObjectData[0].Text = new byte[0]; | 290 | objupdate.ObjectData[0].Text = new byte[0]; |
237 | objupdate.ObjectData[0].TextColor = new byte[4]; | 291 | objupdate.ObjectData[0].TextColor = new byte[4]; |
238 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | 292 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); |
@@ -291,7 +345,6 @@ namespace OpenSim.world | |||
291 | uint ID = this.localid; | 345 | uint ID = this.localid; |
292 | byte[] bytes = new byte[60]; | 346 | byte[] bytes = new byte[60]; |
293 | 347 | ||
294 | |||
295 | int i = 0; | 348 | int i = 0; |
296 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 349 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
297 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; | 350 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; |
@@ -302,8 +355,18 @@ namespace OpenSim.world | |||
302 | bytes[i++] = (byte)((ID >> 24) % 256); | 355 | bytes[i++] = (byte)((ID >> 24) % 256); |
303 | bytes[i++]= 0; | 356 | bytes[i++]= 0; |
304 | bytes[i++]= 0; | 357 | bytes[i++]= 0; |
305 | 358 | ||
306 | byte[] pb = this.position.GetBytes(); | 359 | LLVector3 lPos; |
360 | if( this._physActor != null && this.physicsEnabled) | ||
361 | { | ||
362 | PhysicsVector pPos = this._physActor.Position; | ||
363 | lPos = new LLVector3( pPos.X, pPos.Y, pPos.Z); | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | lPos = this.position; | ||
368 | } | ||
369 | byte[] pb = lPos.GetBytes(); | ||
307 | Array.Copy(pb, 0, bytes, i, pb.Length); | 370 | Array.Copy(pb, 0, bytes, i, pb.Length); |
308 | i += 12; | 371 | i += 12; |
309 | ushort ac = 32767; | 372 | ushort ac = 32767; |
diff --git a/src/world/World.cs b/src/world/World.cs index fb78819..e1c84bc 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -176,9 +176,8 @@ namespace OpenSim.world | |||
176 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | 176 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); |
177 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 177 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
178 | NewAvatar.SendRegionHandshake(this); | 178 | NewAvatar.SendRegionHandshake(this); |
179 | 179 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); | |
180 | NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); | 180 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); |
181 | //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | ||
182 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 181 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
183 | } | 182 | } |
184 | 183 | ||
@@ -187,6 +186,10 @@ namespace OpenSim.world | |||
187 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); | 186 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); |
188 | Primitive prim = new Primitive(); | 187 | Primitive prim = new Primitive(); |
189 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); | 188 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); |
189 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); | ||
190 | PhysicsVector pSize = new PhysicsVector( 0.25f, 0.25f, 0.25f); | ||
191 | //prim.PhysActor = this.phyScene.AddPrim(pVec, pSize ); | ||
192 | //prim.PhysicsEnabled = true; | ||
190 | this.Entities.Add(prim.uuid, prim); | 193 | this.Entities.Add(prim.uuid, prim); |
191 | this._primCount++; | 194 | this._primCount++; |
192 | } | 195 | } |