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authordiva2009-04-14 02:21:40 +0000
committerdiva2009-04-14 02:21:40 +0000
commit6bd89f7dad5bea13f81855c1aab19058632df8a4 (patch)
tree3e0a9b823d95dec26dd3b47d6295c1e3a410ed46
parent* Commit a variety of fixes to bugs discovered while trying to fix the NaN si... (diff)
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Cleaning up old circuit upon client close.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 49b8bda..c26adc0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2248,6 +2248,8 @@ namespace OpenSim.Region.Framework.Scenes
2248 m_sceneGridService.ClearUserAgent(agentID); 2248 m_sceneGridService.ClearUserAgent(agentID);
2249 } 2249 }
2250 2250
2251 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
2252
2251 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 2253 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
2252 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 2254 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
2253 } 2255 }