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authorTeravus Ovares2008-01-23 22:07:48 +0000
committerTeravus Ovares2008-01-23 22:07:48 +0000
commit6874beff528042cbcc61c4ae330cfaf2ff1ceea0 (patch)
treed74bf18a4d062f95223b63773d834a3e6e227e11
parentput the number in front of the migrations to make them easier to deal with (diff)
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* When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
2 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6defe30..f7e5d62 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -280,6 +280,8 @@ namespace OpenSim.Region.Environment.Scenes
280 280
281 m_statsReporter = new SimStatsReporter(regInfo); 281 m_statsReporter = new SimStatsReporter(regInfo);
282 m_statsReporter.OnSendStatsResult += SendSimStatsPackets; 282 m_statsReporter.OnSendStatsResult += SendSimStatsPackets;
283 MainLog.Instance.Verbose("PLATFORM", System.Environment.OSVersion.Platform.ToString());
284 MainLog.Instance.Verbose("PLATFORM", System.Environment.OSVersion.ToString());
283 } 285 }
284 286
285 #endregion 287 #endregion
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index d13342b..dcff558 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -138,7 +138,7 @@ namespace OpenSim.Region.Physics.OdePlugin
138 { 138 {
139 if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) 139 if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
140 { 140 {
141 if (((_size.X / 2f) > 0f) && ((_size.X / 2f) < 1000)) 141 if (((_size.X / 2f) > 0f))
142 { 142 {
143 prim_geom = d.CreateSphere(m_targetSpace, _size.X / 2); 143 prim_geom = d.CreateSphere(m_targetSpace, _size.X / 2);
144 } 144 }