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authorSean Dague2007-08-06 20:36:57 +0000
committerSean Dague2007-08-06 20:36:57 +0000
commit67004b5b03dc891f663c3efe4f728b50307f6b40 (patch)
tree334ce4ce078d229bd63eafbe358b15fd180186b5
parentadded rest of the fields the prims have (diff)
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adding shell of SqliteDataStore
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs
new file mode 100644
index 0000000..e80252b
--- /dev/null
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs
@@ -0,0 +1,116 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.LandManagement;
7using OpenSim.Region.Environment;
8using OpenSim.Region.Interfaces;
9using OpenSim.Framework.Console;
10using libsecondlife;
11
12using System.Data;
13// Yes, this won't compile on MS, need to deal with that later
14using Mono.Data.SqliteClient;
15
16namespace OpenSim.DataStore.SqliteStorage
17{
18
19// public class SceneObjectQuery : Predicate
20// {
21// private LLUUID globalIDSearch;
22
23// public SceneObjectQuery(LLUUID find)
24// {
25// globalIDSearch = find;
26// }
27
28// public bool Match(SceneObject obj)
29// {
30// return obj.rootUUID == globalIDSearch;
31// }
32// }
33
34
35 public class SqliteDataStore : IRegionDataStore
36 {
37 private const primSelect = "select * from prims";
38 private const shapeSelect = "select * from primshapes";
39
40 private DataSet ds;
41 private IObjectContainer db;
42
43 public void Initialise(string dbfile, string dbname)
44 {
45 // for us, dbfile will be the connect string
46 MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
47 SqliteConnection conn = new SqliteConnection(dbfile);
48
49 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
50 SqliteDataAdapter primDa = new SqliteDataAdapter(primSelectCmd);
51
52 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
53 SqliteDataAdapter shapeDa = new SqliteDataAdapter(shapeSelectCmd);
54
55 ds = new DataSet();
56
57 // We fill the data set, now we've got copies in memory for the information
58 // TODO: see if the linkage actually holds.
59 primDa.FillSchema(ds, SchemaType.Mapped, "PrimSchema");
60 primDa.Fill(ds, "prims");
61
62 shapeDa.FillSchema(ds, SchemaType.Mapped, "ShapeSchema");
63 shapeDa.Fill(ds, "primshapes");
64
65 return;
66 }
67
68 public void StoreObject(SceneObject obj)
69 {
70 // TODO: Serializing code
71 }
72
73 public void RemoveObject(LLUUID obj)
74 {
75 // TODO: remove code
76 }
77
78 public List<SceneObject> LoadObjects()
79 {
80 List<SceneObject> retvals = new List<SceneObject>();
81
82 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
83
84 }
85
86 public void StoreTerrain(double[,] ter)
87 {
88
89 }
90
91 public double[,] LoadTerrain()
92 {
93 return null;
94 }
95
96 public void RemoveLandObject(uint id)
97 {
98
99 }
100
101 public void StoreParcel(Land parcel)
102 {
103
104 }
105
106 public List<Land> LoadLandObjects()
107 {
108 return new List<Land>();
109 }
110
111 public void Shutdown()
112 {
113 // TODO: DataSet commit
114 }
115 }
116}