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author | MW | 2007-08-07 17:22:15 +0000 |
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committer | MW | 2007-08-07 17:22:15 +0000 |
commit | 5ac5785cf2af152b44d8faeb3207b671b81c6684 (patch) | |
tree | 82e06b144d96d5d5e711a1e7e60e89d1a3810181 | |
parent | * Removed duplicated Script residue (diff) | |
download | opensim-SC-5ac5785cf2af152b44d8faeb3207b671b81c6684.zip opensim-SC-5ac5785cf2af152b44d8faeb3207b671b81c6684.tar.gz opensim-SC-5ac5785cf2af152b44d8faeb3207b671b81c6684.tar.bz2 opensim-SC-5ac5785cf2af152b44d8faeb3207b671b81c6684.tar.xz |
a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
4 files changed, 27 insertions, 12 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 7813adc..9e54701 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -181,9 +181,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
181 | item.inventoryNextPermissions = (1 << 15); | 181 | item.inventoryNextPermissions = (1 << 15); |
182 | item.inventoryEveryOnePermissions = (1 << 15); | 182 | item.inventoryEveryOnePermissions = (1 << 15); |
183 | item.inventoryBasePermissions = (1 << 15); | 183 | item.inventoryBasePermissions = (1 << 15); |
184 | this.Items.Add(item.inventoryID, item); | 184 | this.Items.Add(item.inventoryID, item); |
185 | |||
186 | |||
187 | } | 185 | } |
188 | 186 | ||
189 | } | 187 | } |
diff --git a/OpenSim/Framework/General/Types/RegionInfo.cs b/OpenSim/Framework/General/Types/RegionInfo.cs index 297e324..b9ed8d2 100644 --- a/OpenSim/Framework/General/Types/RegionInfo.cs +++ b/OpenSim/Framework/General/Types/RegionInfo.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework.Utilities; | |||
36 | 36 | ||
37 | using OpenSim.Framework.Configuration; | 37 | using OpenSim.Framework.Configuration; |
38 | 38 | ||
39 | |||
39 | namespace OpenSim.Framework.Types | 40 | namespace OpenSim.Framework.Types |
40 | { | 41 | { |
41 | public class RegionInfo | 42 | public class RegionInfo |
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index 84e8120..5d94f22 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | 64 | ||
65 | this.Pos = pos; | 65 | this.Pos = pos; |
66 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 66 | LLVector3 rootOffset = new LLVector3(0, 0, 0); |
67 | AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, rootOffset); | 67 | AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); |
68 | this.m_parts.Add(newPart.UUID, newPart); | 68 | this.m_parts.Add(newPart.UUID, newPart); |
69 | this.SetPartAsRoot(newPart); | 69 | this.SetPartAsRoot(newPart); |
70 | } | 70 | } |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); | 293 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); |
294 | proper.ObjectData[0].TextureID = new byte[0]; | 294 | proper.ObjectData[0].TextureID = new byte[0]; |
295 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); | 295 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); |
296 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0"); | 296 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0"); |
297 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); | 297 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); |
298 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; | 298 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; |
299 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; | 299 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; |
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 542e13f..7a31369 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -26,7 +26,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
26 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 26 | public uint GroupMask = FULL_MASK_PERMISSIONS; |
27 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 27 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; |
28 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 28 | public uint BaseMask = FULL_MASK_PERMISSIONS; |
29 | |||
30 | 29 | ||
31 | protected byte[] m_particleSystem = new byte[0]; | 30 | protected byte[] m_particleSystem = new byte[0]; |
32 | 31 | ||
@@ -53,11 +52,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | set { m_localID = value; } | 52 | set { m_localID = value; } |
54 | } | 53 | } |
55 | 54 | ||
56 | protected string m_name; | 55 | protected string m_partName; |
57 | public virtual string Name | 56 | public virtual string PartName |
58 | { | 57 | { |
59 | get { return m_name; } | 58 | get { return m_partName; } |
60 | set { m_name = value; } | 59 | set { m_partName = value; } |
61 | } | 60 | } |
62 | 61 | ||
63 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | 62 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; |
@@ -81,6 +80,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | set { m_regionHandle = value; } | 80 | set { m_regionHandle = value; } |
82 | } | 81 | } |
83 | 82 | ||
83 | //unkown if this will be kept, added as a way of removing the group position from the group class | ||
84 | protected LLVector3 m_groupPosition; | ||
85 | public LLVector3 GroupPosition | ||
86 | { | ||
87 | get { return m_groupPosition; } | ||
88 | set { m_groupPosition = value; } | ||
89 | } | ||
90 | |||
84 | protected LLVector3 m_offset; | 91 | protected LLVector3 m_offset; |
85 | public LLVector3 OffsetPosition | 92 | public LLVector3 OffsetPosition |
86 | { | 93 | { |
@@ -165,6 +172,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
165 | } | 172 | } |
166 | #endregion | 173 | #endregion |
167 | 174 | ||
175 | //might not end up being used | ||
176 | protected bool m_isRoot; | ||
177 | public bool IsRoot | ||
178 | { | ||
179 | set { m_isRoot = value; } | ||
180 | get { return this.m_isRoot; } | ||
181 | } | ||
182 | |||
168 | #region Constructors | 183 | #region Constructors |
169 | /// <summary> | 184 | /// <summary> |
170 | /// | 185 | /// |
@@ -183,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | /// <param name="localID"></param> | 198 | /// <param name="localID"></param> |
184 | /// <param name="shape"></param> | 199 | /// <param name="shape"></param> |
185 | /// <param name="position"></param> | 200 | /// <param name="position"></param> |
186 | public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position) | 201 | public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) |
187 | { | 202 | { |
188 | this.m_regionHandle = regionHandle; | 203 | this.m_regionHandle = regionHandle; |
189 | this.m_parentGroup = parent; | 204 | this.m_parentGroup = parent; |
@@ -196,7 +211,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | this.LocalID = (uint)(localID); | 211 | this.LocalID = (uint)(localID); |
197 | this.m_shape = shape; | 212 | this.m_shape = shape; |
198 | 213 | ||
199 | this.OffsetPosition = position; | 214 | this.m_groupPosition = groupPosition; |
215 | this.OffsetPosition = offsetPosition; | ||
200 | this.RotationOffset = LLQuaternion.Identity; | 216 | this.RotationOffset = LLQuaternion.Identity; |
201 | this.Velocity = new LLVector3(0, 0, 0); | 217 | this.Velocity = new LLVector3(0, 0, 0); |
202 | this.AngularVelocity = new LLVector3(0, 0, 0); | 218 | this.AngularVelocity = new LLVector3(0, 0, 0); |