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author | Teravus Ovares | 2008-10-05 18:42:05 +0000 |
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committer | Teravus Ovares | 2008-10-05 18:42:05 +0000 |
commit | 3ac76db76b378525c001027596df9edbf4ed021e (patch) | |
tree | 473af36bc311922b784c1434ab89f97f9412394c | |
parent | Revert the packet resend timing changes. They caused login issues in primmy (diff) | |
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* Fixes the last snag with the EventQueue. The situation where the seedcap gets lost on teleport.
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 4 |
2 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index a0c59ad..0c52e5e 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
157 | { | 157 | { |
158 | // the root of all evil | 158 | // the root of all evil |
159 | m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest); | 159 | m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest); |
160 | m_log.Warn("[SEED]: " + capsBase + m_requestPath); | ||
160 | //m_capsHandlers["MapLayer"] = | 161 | //m_capsHandlers["MapLayer"] = |
161 | // new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", | 162 | // new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", |
162 | // capsBase + m_mapLayerPath, | 163 | // capsBase + m_mapLayerPath, |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index b342cb6..162e1c6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -682,10 +682,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
682 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 682 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
683 | // once we reach here... | 683 | // once we reach here... |
684 | avatar.Scene.RemoveCapsHandler(avatar.UUID); | 684 | avatar.Scene.RemoveCapsHandler(avatar.UUID); |
685 | 685 | agent.child = false; | |
686 | m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent); | 686 | m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent); |
687 | |||
687 | m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | 688 | m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, |
688 | position, false); | 689 | position, false); |
690 | Thread.Sleep(4000); | ||
689 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); | 691 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); |
690 | 692 | ||
691 | // TODO Should construct this behind a method | 693 | // TODO Should construct this behind a method |