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authorMW2007-10-22 11:06:54 +0000
committerMW2007-10-22 11:06:54 +0000
commit2681de366b22d1fc57d808c0cd98da0426a0379e (patch)
tree2a88070a201dbadcff371b56edb1e101eb93fde1
parentBug fix, so that local loginserver (in standalone mode) can set a start posit... (diff)
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Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs23
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs58
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs33
4 files changed, 120 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index c367537..d2f5648 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -146,7 +146,6 @@ namespace OpenSim
146 m_networkServersInfo.loadFromConfiguration(m_config); 146 m_networkServersInfo.loadFromConfiguration(m_config);
147 } 147 }
148 148
149
150 /// <summary> 149 /// <summary>
151 /// Performs initialisation of the scene, such as loading configuration from disk. 150 /// Performs initialisation of the scene, such as loading configuration from disk.
152 /// </summary> 151 /// </summary>
@@ -485,6 +484,28 @@ namespace OpenSim
485 } 484 }
486 break; 485 break;
487 486
487 case "save-xml2":
488 if (cmdparams.Length > 0)
489 {
490 m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]);
491 }
492 else
493 {
494 m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
495 }
496 break;
497
498 case "load-xml2":
499 if (cmdparams.Length > 0)
500 {
501 m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]);
502 }
503 else
504 {
505 m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
506 }
507 break;
508
488 case "terrain": 509 case "terrain":
489 if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result)) 510 if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
490 { 511 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f7e3543..553e55f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -709,6 +709,64 @@ namespace OpenSim.Region.Environment.Scenes
709 file.Close(); 709 file.Close();
710 } 710 }
711 711
712 public void LoadPrimsFromXml2(string fileName)
713 {
714 XmlDocument doc = new XmlDocument();
715 XmlNode rootNode;
716 if ((fileName.StartsWith("http:")) | (File.Exists(fileName)))
717 {
718 XmlTextReader reader = new XmlTextReader(fileName);
719 reader.WhitespaceHandling = WhitespaceHandling.None;
720 doc.Load(reader);
721 reader.Close();
722 rootNode = doc.FirstChild;
723 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
724 {
725 CreatePrimFromXml(aPrimNode.OuterXml);
726 }
727 }
728 else
729 {
730 throw new Exception("Could not open file " + fileName + " for reading");
731 }
732 }
733
734 public void CreatePrimFromXml(string xmlData)
735 {
736 SceneObjectGroup obj = new SceneObjectGroup(xmlData);
737 AddEntityFromStorage(obj);
738
739 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
740 if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
741 rootPart.PhysActor = phyScene.AddPrimShape(
742 rootPart.Name,
743 rootPart.Shape,
744 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
745 rootPart.AbsolutePosition.Z),
746 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
747 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
748 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
749 }
750
751 public void SavePrimsToXml2(string fileName)
752 {
753 FileStream file = new FileStream(fileName, FileMode.Create);
754 StreamWriter stream = new StreamWriter(file);
755 int primCount = 0;
756 stream.WriteLine("<scene>\n");
757 foreach (EntityBase ent in Entities.Values)
758 {
759 if (ent is SceneObjectGroup)
760 {
761 stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
762 primCount++;
763 }
764 }
765 stream.WriteLine("</scene>\n");
766 stream.Close();
767 file.Close();
768 }
769
712 #endregion 770 #endregion
713 771
714 #region Add/Remove Avatar Methods 772 #region Add/Remove Avatar Methods
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index e3da550..d2718df 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -85,6 +85,16 @@ namespace OpenSim.Region.Environment.Scenes
85 public void LoadCurrentSceneFromXml(string filename) 85 public void LoadCurrentSceneFromXml(string filename)
86 { 86 {
87 CurrentOrFirstScene.LoadPrimsFromXml(filename); 87 CurrentOrFirstScene.LoadPrimsFromXml(filename);
88 }
89
90 public void SaveCurrentSceneToXml2(string filename)
91 {
92 CurrentOrFirstScene.SavePrimsToXml2(filename);
93 }
94
95 public void LoadCurrentSceneFromXml2(string filename)
96 {
97 CurrentOrFirstScene.LoadPrimsFromXml2(filename);
88 } 98 }
89 99
90 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 100 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 1839051..bb2eadb 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -272,7 +272,6 @@ namespace OpenSim.Region.Environment.Scenes
272 reader.Read(); 272 reader.Read();
273 273
274 reader.ReadStartElement("SceneObjectGroup"); 274 reader.ReadStartElement("SceneObjectGroup");
275 // reader.ReadStartElement("RootPart");
276 m_rootPart = SceneObjectPart.FromXml(reader); 275 m_rootPart = SceneObjectPart.FromXml(reader);
277 276
278 reader.Read(); 277 reader.Read();
@@ -286,8 +285,7 @@ namespace OpenSim.Region.Environment.Scenes
286 if (reader.Name == "SceneObjectPart") 285 if (reader.Name == "SceneObjectPart")
287 { 286 {
288 SceneObjectPart Part = SceneObjectPart.FromXml(reader); 287 SceneObjectPart Part = SceneObjectPart.FromXml(reader);
289 AddPart(Part); 288 AddPart(Part);
290
291 } 289 }
292 break; 290 break;
293 case XmlNodeType.EndElement: 291 case XmlNodeType.EndElement:
@@ -375,6 +373,35 @@ namespace OpenSim.Region.Environment.Scenes
375 writer.WriteEndElement(); 373 writer.WriteEndElement();
376 } 374 }
377 375
376 public string ToXmlString2()
377 {
378 using (StringWriter sw = new StringWriter())
379 {
380 using (XmlTextWriter writer = new XmlTextWriter(sw))
381 {
382 ToXml2(writer);
383 }
384
385 return sw.ToString();
386 }
387 }
388
389 public void ToXml2(XmlTextWriter writer)
390 {
391 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
392 m_rootPart.ToXml(writer);
393 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
394 foreach (SceneObjectPart part in m_parts.Values)
395 {
396 if (part.UUID != m_rootPart.UUID)
397 {
398 part.ToXml(writer);
399 }
400 }
401 writer.WriteEndElement();
402 writer.WriteEndElement();
403 }
404
378 #region Copying 405 #region Copying
379 406
380 /// <summary> 407 /// <summary>