aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorTeravus Ovares2008-06-18 16:27:27 +0000
committerTeravus Ovares2008-06-18 16:27:27 +0000
commit1fcb7c2db4883d476e06f30a008d63530a948e06 (patch)
tree1c76cf082a35bf1584d33479f5bb4036703f4bd6
parentrevert 5134. Changing these bitmaps to 24bit just breaks things, and they ne... (diff)
downloadopensim-SC-1fcb7c2db4883d476e06f30a008d63530a948e06.zip
opensim-SC-1fcb7c2db4883d476e06f30a008d63530a948e06.tar.gz
opensim-SC-1fcb7c2db4883d476e06f30a008d63530a948e06.tar.bz2
opensim-SC-1fcb7c2db4883d476e06f30a008d63530a948e06.tar.xz
* By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 04ce8d4..7e3937c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1163,6 +1163,7 @@ namespace OpenSim.Region.Environment.Scenes
1163 if (part == null) 1163 if (part == null)
1164 continue; 1164 continue;
1165 1165
1166
1166 // Draw if the object is at least 1 meter wide in any direction 1167 // Draw if the object is at least 1 meter wide in any direction
1167 if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) 1168 if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
1168 { 1169 {
@@ -1176,6 +1177,11 @@ namespace OpenSim.Region.Environment.Scenes
1176 if (part.Shape == null) 1177 if (part.Shape == null)
1177 continue; 1178 continue;
1178 1179
1180 if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree)
1181 continue; // eliminates trees from this since we don't really have a good tree representation
1182 // if you want tree blocks on the map comment the above line and uncomment the below line
1183 //mapdotspot = Color.PaleGreen;
1184
1179 if (part.Shape.Textures == null) 1185 if (part.Shape.Textures == null)
1180 continue; 1186 continue;
1181 1187