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authorAdam Frisby2009-04-03 10:42:39 +0000
committerAdam Frisby2009-04-03 10:42:39 +0000
commit084ffc74c659c0c6ba86167590b0d146408aa56b (patch)
treeddf6d1ee81a589517d7d064509263cc5044b7501
parent* Implements Scene.SimChat(string,...) rather than byte[]. We should probably... (diff)
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* Implements MRM IObject.Say - this is equivilent to llSay
Example: public override void Start() { Host.Object.Say("Hello World!"); }
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
index da8fce5..21efc6d 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
@@ -103,6 +103,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
103 // RadiusOffset, Skew 103 // RadiusOffset, Skew
104 104
105 PhysicsMaterial PhysicsMaterial { get; set; } 105 PhysicsMaterial PhysicsMaterial { get; set; }
106
107 /// <summary>
108 /// Causes the object to speak to its surroundings,
109 /// equivilent to LSL/OSSL llSay
110 /// </summary>
111 /// <param name="msg">The message to send to the user</param>
112 void Say(string msg);
113
106 } 114 }
107 115
108 public enum PhysicsMaterial 116 public enum PhysicsMaterial