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author | Homer Horwitz | 2008-12-19 20:33:51 +0000 |
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committer | Homer Horwitz | 2008-12-19 20:33:51 +0000 |
commit | 0cbdfcea872d6ec50d8c1580b7667acdb9c5f2d9 (patch) | |
tree | c5499fee63a46b4d01518ef490fabcc91d73f999 | |
parent | Remove forgotten debug message from my last commit. (diff) | |
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Stop prims that get non-physical. Fixes Mantis#2859.
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5fab3ba..8905c18 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1450,6 +1450,13 @@ if (m_shape != null) { | |||
1450 | } | 1450 | } |
1451 | } | 1451 | } |
1452 | } | 1452 | } |
1453 | |||
1454 | if (!UsePhysics) | ||
1455 | { | ||
1456 | // reset velocity to 0. Without that, the client thinks the prim still has velocity and | ||
1457 | // continues to interpolate its position along the old velocity-vector. | ||
1458 | Velocity = new Vector3(0, 0, 0); | ||
1459 | } | ||
1453 | } | 1460 | } |
1454 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1461 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
1455 | } | 1462 | } |