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author | onefang | 2021-08-18 01:23:58 +1000 |
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committer | onefang | 2021-08-18 01:23:58 +1000 |
commit | fee80c3a1babd446f9cffb6046dfd599a310d62d (patch) | |
tree | 7c6718541bb56fd499f42685d62191a565f811a6 | |
parent | TODO++ (diff) | |
download | opensim-SC-fee80c3a1babd446f9cffb6046dfd599a310d62d.zip opensim-SC-fee80c3a1babd446f9cffb6046dfd599a310d62d.tar.gz opensim-SC-fee80c3a1babd446f9cffb6046dfd599a310d62d.tar.bz2 opensim-SC-fee80c3a1babd446f9cffb6046dfd599a310d62d.tar.xz |
It's 'show users', so don't count NPCs or child avatars.
The sledjchisl stop function takes account of that, and wont shutdown
sims with actual people on them.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 8e3f909..09782ac 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -925,6 +925,7 @@ namespace OpenSim | |||
925 | { | 925 | { |
926 | case "users": | 926 | case "users": |
927 | IList agents; | 927 | IList agents; |
928 | int count = 0; | ||
928 | if (showParams.Length > 1 && showParams[1] == "full") | 929 | if (showParams.Length > 1 && showParams[1] == "full") |
929 | { | 930 | { |
930 | agents = SceneManager.GetCurrentScenePresences(); | 931 | agents = SceneManager.GetCurrentScenePresences(); |
@@ -933,8 +934,16 @@ namespace OpenSim | |||
933 | agents = SceneManager.GetCurrentSceneAvatars(); | 934 | agents = SceneManager.GetCurrentSceneAvatars(); |
934 | } | 935 | } |
935 | 936 | ||
936 | MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count)); | 937 | foreach (ScenePresence presence in agents) |
938 | { | ||
939 | string type = presence.IsChildAgent ? "child" : "root"; | ||
937 | 940 | ||
941 | if (presence.IsNPC) | ||
942 | type = "NPC"; | ||
943 | if ("root" == type) | ||
944 | count++; | ||
945 | } | ||
946 | MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", count)); | ||
938 | MainConsole.Instance.Output( | 947 | MainConsole.Instance.Output( |
939 | String.Format("{0,-16} {1,-16} {2,-37} {3,-14} {4,-32} {5,-30}", "Firstname", "Lastname", | 948 | String.Format("{0,-16} {1,-16} {2,-37} {3,-14} {4,-32} {5,-30}", "Firstname", "Lastname", |
940 | "Agent ID", "child/NPC/root", "Region", "Position") | 949 | "Agent ID", "child/NPC/root", "Region", "Position") |