diff options
author | Melanie | 2013-01-11 02:13:10 +0000 |
---|---|---|
committer | Melanie | 2013-01-11 02:13:10 +0000 |
commit | f74915ed4f8831344ee588d9036b7ac866ea4294 (patch) | |
tree | 5f1021165cf4acc9043b3015c2aac468128fa1dc | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Fix a regression in the last few scene commands changes where setting these v... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to '')
6 files changed, 363 insertions, 148 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 08e4023..e1cff69 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -236,18 +236,6 @@ namespace OpenSim | |||
236 | + "If an avatar name is given then only packets from that avatar are logged", | 236 | + "If an avatar name is given then only packets from that avatar are logged", |
237 | Debug); | 237 | Debug); |
238 | 238 | ||
239 | m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); | ||
240 | |||
241 | m_console.Commands.AddCommand("Debug", false, "debug scene", | ||
242 | "debug scene active|collisions|physics|scripting|teleport true|false", | ||
243 | "Turn on scene debugging.", | ||
244 | "If active is false then main scene update and maintenance loops are suspended.\n" | ||
245 | + "If collisions is false then collisions with other objects are turned off.\n" | ||
246 | + "If physics is false then all physics objects are non-physical.\n" | ||
247 | + "If scripting is false then no scripting operations happen.\n" | ||
248 | + "If teleport is true then some extra teleport debug information is logged.", | ||
249 | Debug); | ||
250 | |||
251 | m_console.Commands.AddCommand("General", false, "change region", | 239 | m_console.Commands.AddCommand("General", false, "change region", |
252 | "change region <region name>", | 240 | "change region <region name>", |
253 | "Change current console region", ChangeSelectedRegion); | 241 | "Change current console region", ChangeSelectedRegion); |
@@ -744,31 +732,6 @@ namespace OpenSim | |||
744 | 732 | ||
745 | break; | 733 | break; |
746 | 734 | ||
747 | case "scene": | ||
748 | if (args.Length == 4) | ||
749 | { | ||
750 | if (SceneManager.CurrentScene == null) | ||
751 | { | ||
752 | MainConsole.Instance.Output("Please use 'change region <regioname>' first"); | ||
753 | } | ||
754 | else | ||
755 | { | ||
756 | string key = args[2]; | ||
757 | string value = args[3]; | ||
758 | SceneManager.CurrentScene.SetSceneCoreDebug( | ||
759 | new Dictionary<string, string>() { { key, value } }); | ||
760 | |||
761 | MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); | ||
762 | } | ||
763 | } | ||
764 | else | ||
765 | { | ||
766 | MainConsole.Instance.Output( | ||
767 | "Usage: debug scene active|scripting|collisions|physics|teleport true|false"); | ||
768 | } | ||
769 | |||
770 | break; | ||
771 | |||
772 | default: | 735 | default: |
773 | MainConsole.Instance.Output("Unknown debug command"); | 736 | MainConsole.Instance.Output("Unknown debug command"); |
774 | break; | 737 | break; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 9aee491..a5f5749 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -780,13 +780,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
780 | Scene.RegionInfo.RegionSettings.Save(); | 780 | Scene.RegionInfo.RegionSettings.Save(); |
781 | TriggerRegionInfoChange(); | 781 | TriggerRegionInfoChange(); |
782 | 782 | ||
783 | Scene.SetSceneCoreDebug( | 783 | ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>(); |
784 | new Dictionary<string, string>() { | 784 | |
785 | { "scripting", (!disableScripts).ToString() }, | 785 | if (scm != null) |
786 | { "collisions", (!disableCollisions).ToString() }, | 786 | { |
787 | { "physics", (!disablePhysics).ToString() } | 787 | scm.SetSceneDebugOptions( |
788 | } | 788 | new Dictionary<string, string>() { |
789 | ); | 789 | { "scripting", (!disableScripts).ToString() }, |
790 | { "collisions", (!disableCollisions).ToString() }, | ||
791 | { "physics", (!disablePhysics).ToString() } | ||
792 | } | ||
793 | ); | ||
794 | } | ||
790 | } | 795 | } |
791 | 796 | ||
792 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) | 797 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs b/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs new file mode 100644 index 0000000..c5e678b --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs | |||
@@ -0,0 +1,43 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Interfaces | ||
35 | { | ||
36 | public interface ISceneCommandsModule | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Sets the scene debug options. | ||
40 | /// </summary> | ||
41 | void SetSceneDebugOptions(Dictionary<string, string> options); | ||
42 | } | ||
43 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a5ef2b7..784fc91 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -70,12 +70,77 @@ namespace OpenSim.Region.Framework.Scenes | |||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Show debug information about teleports. | 71 | /// Show debug information about teleports. |
72 | /// </summary> | 72 | /// </summary> |
73 | public bool DebugTeleporting { get; private set; } | 73 | public bool DebugTeleporting { get; set; } |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// Show debug information about the scene loop. | 76 | /// Show debug information about the scene loop. |
77 | /// </summary> | 77 | /// </summary> |
78 | public bool DebugUpdates { get; private set; } | 78 | public bool DebugUpdates { get; set; } |
79 | |||
80 | /// <summary> | ||
81 | /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and | ||
82 | /// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter). | ||
83 | /// </summary> | ||
84 | /// <remarks> | ||
85 | /// Even if false, the scene will still be saved on clean shutdown. | ||
86 | /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels. | ||
87 | /// This needs to be fixed. | ||
88 | /// </remarks> | ||
89 | public bool PeriodicBackup { get; set; } | ||
90 | |||
91 | /// <summary> | ||
92 | /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even | ||
93 | /// if the scene is being shut down for the final time. | ||
94 | /// </summary> | ||
95 | public bool UseBackup { get; set; } | ||
96 | |||
97 | /// <summary> | ||
98 | /// If false then physical objects are disabled, though collisions will continue as normal. | ||
99 | /// </summary> | ||
100 | public bool PhysicsEnabled { get; set; } | ||
101 | |||
102 | /// <summary> | ||
103 | /// If false then scripts are not enabled on the smiulator | ||
104 | /// </summary> | ||
105 | public bool ScriptsEnabled | ||
106 | { | ||
107 | get { return m_scripts_enabled; } | ||
108 | set | ||
109 | { | ||
110 | if (m_scripts_enabled != value) | ||
111 | { | ||
112 | if (!value) | ||
113 | { | ||
114 | m_log.Info("Stopping all Scripts in Scene"); | ||
115 | |||
116 | EntityBase[] entities = Entities.GetEntities(); | ||
117 | foreach (EntityBase ent in entities) | ||
118 | { | ||
119 | if (ent is SceneObjectGroup) | ||
120 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
121 | } | ||
122 | } | ||
123 | else | ||
124 | { | ||
125 | m_log.Info("Starting all Scripts in Scene"); | ||
126 | |||
127 | EntityBase[] entities = Entities.GetEntities(); | ||
128 | foreach (EntityBase ent in entities) | ||
129 | { | ||
130 | if (ent is SceneObjectGroup) | ||
131 | { | ||
132 | SceneObjectGroup sog = (SceneObjectGroup)ent; | ||
133 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
134 | sog.ResumeScripts(); | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | |||
139 | m_scripts_enabled = value; | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | private bool m_scripts_enabled; | ||
79 | 144 | ||
80 | public SynchronizeSceneHandler SynchronizeScene; | 145 | public SynchronizeSceneHandler SynchronizeScene; |
81 | 146 | ||
@@ -284,8 +349,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 349 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
285 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 350 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
286 | 351 | ||
287 | private bool m_physics_enabled = true; | ||
288 | private bool m_scripts_enabled = true; | ||
289 | private string m_defaultScriptEngine; | 352 | private string m_defaultScriptEngine; |
290 | 353 | ||
291 | /// <summary> | 354 | /// <summary> |
@@ -348,7 +411,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | 411 | ||
349 | private Timer m_mapGenerationTimer = new Timer(); | 412 | private Timer m_mapGenerationTimer = new Timer(); |
350 | private bool m_generateMaptiles; | 413 | private bool m_generateMaptiles; |
351 | private bool m_useBackup = true; | ||
352 | 414 | ||
353 | #endregion Fields | 415 | #endregion Fields |
354 | 416 | ||
@@ -614,11 +676,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | get { return m_authenticateHandler; } | 676 | get { return m_authenticateHandler; } |
615 | } | 677 | } |
616 | 678 | ||
617 | public bool UseBackup | ||
618 | { | ||
619 | get { return m_useBackup; } | ||
620 | } | ||
621 | |||
622 | // an instance to the physics plugin's Scene object. | 679 | // an instance to the physics plugin's Scene object. |
623 | public PhysicsScene PhysicsScene | 680 | public PhysicsScene PhysicsScene |
624 | { | 681 | { |
@@ -773,9 +830,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | 830 | ||
774 | DumpAssetsToFile = dumpAssetsToFile; | 831 | DumpAssetsToFile = dumpAssetsToFile; |
775 | 832 | ||
833 | // XXX: Don't set the public property since we don't want to activate here. This needs to be handled | ||
834 | // better in the future. | ||
776 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; | 835 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; |
777 | 836 | ||
778 | m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; | 837 | PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics; |
779 | 838 | ||
780 | m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; | 839 | m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; |
781 | 840 | ||
@@ -792,8 +851,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
792 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 851 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
793 | 852 | ||
794 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 853 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
795 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 854 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
796 | if (!m_useBackup) | 855 | if (!UseBackup) |
797 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 856 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
798 | 857 | ||
799 | //Animation states | 858 | //Animation states |
@@ -970,6 +1029,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
970 | { | 1029 | { |
971 | PhysicalPrims = true; | 1030 | PhysicalPrims = true; |
972 | CollidablePrims = true; | 1031 | CollidablePrims = true; |
1032 | PhysicsEnabled = true; | ||
1033 | |||
1034 | PeriodicBackup = true; | ||
1035 | UseBackup = true; | ||
973 | 1036 | ||
974 | BordersLocked = true; | 1037 | BordersLocked = true; |
975 | Border northBorder = new Border(); | 1038 | Border northBorder = new Border(); |
@@ -1212,83 +1275,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1212 | } | 1275 | } |
1213 | } | 1276 | } |
1214 | 1277 | ||
1215 | public void SetSceneCoreDebug(Dictionary<string, string> options) | ||
1216 | { | ||
1217 | if (options.ContainsKey("active")) | ||
1218 | { | ||
1219 | bool active; | ||
1220 | |||
1221 | if (bool.TryParse(options["active"], out active)) | ||
1222 | Active = active; | ||
1223 | } | ||
1224 | |||
1225 | if (options.ContainsKey("scripting")) | ||
1226 | { | ||
1227 | bool enableScripts = true; | ||
1228 | if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) | ||
1229 | { | ||
1230 | if (!enableScripts) | ||
1231 | { | ||
1232 | m_log.Info("Stopping all Scripts in Scene"); | ||
1233 | |||
1234 | EntityBase[] entities = Entities.GetEntities(); | ||
1235 | foreach (EntityBase ent in entities) | ||
1236 | { | ||
1237 | if (ent is SceneObjectGroup) | ||
1238 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
1239 | } | ||
1240 | } | ||
1241 | else | ||
1242 | { | ||
1243 | m_log.Info("Starting all Scripts in Scene"); | ||
1244 | |||
1245 | EntityBase[] entities = Entities.GetEntities(); | ||
1246 | foreach (EntityBase ent in entities) | ||
1247 | { | ||
1248 | if (ent is SceneObjectGroup) | ||
1249 | { | ||
1250 | SceneObjectGroup sog = (SceneObjectGroup)ent; | ||
1251 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
1252 | sog.ResumeScripts(); | ||
1253 | } | ||
1254 | } | ||
1255 | } | ||
1256 | |||
1257 | m_scripts_enabled = enableScripts; | ||
1258 | } | ||
1259 | } | ||
1260 | |||
1261 | if (options.ContainsKey("physics")) | ||
1262 | { | ||
1263 | bool enablePhysics; | ||
1264 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
1265 | m_physics_enabled = enablePhysics; | ||
1266 | } | ||
1267 | |||
1268 | // if (options.ContainsKey("collisions")) | ||
1269 | // { | ||
1270 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
1271 | // // the avatar themselves to collide with the ground. | ||
1272 | // } | ||
1273 | |||
1274 | if (options.ContainsKey("teleport")) | ||
1275 | { | ||
1276 | bool enableTeleportDebugging; | ||
1277 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1278 | DebugTeleporting = enableTeleportDebugging; | ||
1279 | } | ||
1280 | |||
1281 | if (options.ContainsKey("updates")) | ||
1282 | { | ||
1283 | bool enableUpdateDebugging; | ||
1284 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1285 | { | ||
1286 | DebugUpdates = enableUpdateDebugging; | ||
1287 | GcNotify.Enabled = DebugUpdates; | ||
1288 | } | ||
1289 | } | ||
1290 | } | ||
1291 | |||
1292 | public int GetInaccurateNeighborCount() | 1278 | public int GetInaccurateNeighborCount() |
1293 | { | 1279 | { |
1294 | return m_neighbours.Count; | 1280 | return m_neighbours.Count; |
@@ -1337,16 +1323,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1337 | 1323 | ||
1338 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1324 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1339 | 1325 | ||
1340 | EntityBase[] entities = GetEntities(); | 1326 | Backup(false); |
1341 | foreach (EntityBase entity in entities) | ||
1342 | { | ||
1343 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) | ||
1344 | { | ||
1345 | ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false); | ||
1346 | } | ||
1347 | } | ||
1348 | |||
1349 | m_log.Debug("[SCENE]: Graph close"); | ||
1350 | m_sceneGraph.Close(); | 1327 | m_sceneGraph.Close(); |
1351 | 1328 | ||
1352 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | 1329 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) |
@@ -1573,7 +1550,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1573 | } | 1550 | } |
1574 | 1551 | ||
1575 | tmpMS = Util.EnvironmentTickCount(); | 1552 | tmpMS = Util.EnvironmentTickCount(); |
1576 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1553 | if (PhysicsEnabled && Frame % m_update_physics == 0) |
1577 | m_sceneGraph.UpdatePreparePhysics(); | 1554 | m_sceneGraph.UpdatePreparePhysics(); |
1578 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); | 1555 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); |
1579 | 1556 | ||
@@ -1588,7 +1565,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | tmpMS = Util.EnvironmentTickCount(); | 1565 | tmpMS = Util.EnvironmentTickCount(); |
1589 | if (Frame % m_update_physics == 0) | 1566 | if (Frame % m_update_physics == 0) |
1590 | { | 1567 | { |
1591 | if (m_physics_enabled) | 1568 | if (PhysicsEnabled) |
1592 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); | 1569 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); |
1593 | 1570 | ||
1594 | if (SynchronizeScene != null) | 1571 | if (SynchronizeScene != null) |
@@ -1630,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1607 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1631 | } | 1608 | } |
1632 | 1609 | ||
1633 | if (Frame % m_update_backup == 0) | 1610 | if (PeriodicBackup && Frame % m_update_backup == 0) |
1634 | { | 1611 | { |
1635 | tmpMS = Util.EnvironmentTickCount(); | 1612 | tmpMS = Util.EnvironmentTickCount(); |
1636 | UpdateStorageBackup(); | 1613 | UpdateStorageBackup(); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index ae0ad02..d764936 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
126 | { | 126 | { |
127 | scene.RegisterModuleInterface<IGroupsModule>(this); | 127 | scene.RegisterModuleInterface<IGroupsModule>(this); |
128 | scene.AddCommand( | 128 | scene.AddCommand( |
129 | "debug", | 129 | "Debug", |
130 | this, | 130 | this, |
131 | "debug groups verbose", | 131 | "debug groups verbose", |
132 | "debug groups verbose <true|false>", | 132 | "debug groups verbose <true|false>", |
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs new file mode 100644 index 0000000..8b8758e --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | |||
@@ -0,0 +1,227 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | |||
43 | namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// A module that just holds commands for inspecting avatar appearance. | ||
47 | /// </summary> | ||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")] | ||
49 | public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | private Scene m_scene; | ||
54 | |||
55 | public string Name { get { return "Scene Commands Module"; } } | ||
56 | |||
57 | public Type ReplaceableInterface { get { return null; } } | ||
58 | |||
59 | public void Initialise(IConfigSource source) | ||
60 | { | ||
61 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE"); | ||
62 | } | ||
63 | |||
64 | public void PostInitialise() | ||
65 | { | ||
66 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE"); | ||
67 | } | ||
68 | |||
69 | public void Close() | ||
70 | { | ||
71 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE"); | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene scene) | ||
75 | { | ||
76 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
77 | |||
78 | m_scene = scene; | ||
79 | |||
80 | m_scene.RegisterModuleInterface<ISceneCommandsModule>(this); | ||
81 | } | ||
82 | |||
83 | public void RemoveRegion(Scene scene) | ||
84 | { | ||
85 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
86 | } | ||
87 | |||
88 | public void RegionLoaded(Scene scene) | ||
89 | { | ||
90 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
91 | |||
92 | scene.AddCommand( | ||
93 | "Debug", this, "debug scene get", | ||
94 | "debug scene get", | ||
95 | "List current scene options.", | ||
96 | "If active is false then main scene update and maintenance loops are suspended.\n" | ||
97 | + "If collisions is false then collisions with other objects are turned off.\n" | ||
98 | + "If pbackup is false then periodic scene backup is turned off.\n" | ||
99 | + "If physics is false then all physics objects are non-physical.\n" | ||
100 | + "If scripting is false then no scripting operations happen.\n" | ||
101 | + "If teleport is true then some extra teleport debug information is logged.\n" | ||
102 | + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", | ||
103 | HandleDebugSceneGetCommand); | ||
104 | |||
105 | scene.AddCommand( | ||
106 | "Debug", this, "debug scene set", | ||
107 | "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", | ||
108 | "Turn on scene debugging options.", | ||
109 | "If active is false then main scene update and maintenance loops are suspended.\n" | ||
110 | + "If collisions is false then collisions with other objects are turned off.\n" | ||
111 | + "If pbackup is false then periodic scene backup is turned off.\n" | ||
112 | + "If physics is false then all physics objects are non-physical.\n" | ||
113 | + "If scripting is false then no scripting operations happen.\n" | ||
114 | + "If teleport is true then some extra teleport debug information is logged.\n" | ||
115 | + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", | ||
116 | HandleDebugSceneSetCommand); | ||
117 | } | ||
118 | |||
119 | private void HandleDebugSceneGetCommand(string module, string[] args) | ||
120 | { | ||
121 | if (args.Length == 3) | ||
122 | { | ||
123 | if (MainConsole.Instance.ConsoleScene == null) | ||
124 | MainConsole.Instance.Output("Please use 'change region <regioname>' first"); | ||
125 | else | ||
126 | OutputSceneDebugOptions(); | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | MainConsole.Instance.Output("Usage: debug scene get"); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | private void OutputSceneDebugOptions() | ||
135 | { | ||
136 | ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||
137 | cdl.AddRow("active", m_scene.Active); | ||
138 | cdl.AddRow("pbackup", m_scene.PeriodicBackup); | ||
139 | cdl.AddRow("physics", m_scene.PhysicsEnabled); | ||
140 | cdl.AddRow("scripting", m_scene.ScriptsEnabled); | ||
141 | cdl.AddRow("teleport", m_scene.DebugTeleporting); | ||
142 | cdl.AddRow("updates", m_scene.DebugUpdates); | ||
143 | |||
144 | MainConsole.Instance.Output(cdl.ToString()); | ||
145 | } | ||
146 | |||
147 | private void HandleDebugSceneSetCommand(string module, string[] args) | ||
148 | { | ||
149 | if (args.Length == 5) | ||
150 | { | ||
151 | if (MainConsole.Instance.ConsoleScene == null) | ||
152 | { | ||
153 | MainConsole.Instance.Output("Please use 'change region <regioname>' first"); | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | string key = args[3]; | ||
158 | string value = args[4]; | ||
159 | SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } }); | ||
160 | |||
161 | MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); | ||
162 | } | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | MainConsole.Instance.Output( | ||
167 | "Usage: debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false"); | ||
168 | } | ||
169 | } | ||
170 | |||
171 | public void SetSceneDebugOptions(Dictionary<string, string> options) | ||
172 | { | ||
173 | if (options.ContainsKey("active")) | ||
174 | { | ||
175 | bool active; | ||
176 | |||
177 | if (bool.TryParse(options["active"], out active)) | ||
178 | m_scene.Active = active; | ||
179 | } | ||
180 | |||
181 | if (options.ContainsKey("pbackup")) | ||
182 | { | ||
183 | bool active; | ||
184 | |||
185 | if (bool.TryParse(options["pbackup"], out active)) | ||
186 | m_scene.PeriodicBackup = active; | ||
187 | } | ||
188 | |||
189 | if (options.ContainsKey("scripting")) | ||
190 | { | ||
191 | bool enableScripts = true; | ||
192 | if (bool.TryParse(options["scripting"], out enableScripts)) | ||
193 | m_scene.ScriptsEnabled = enableScripts; | ||
194 | } | ||
195 | |||
196 | if (options.ContainsKey("physics")) | ||
197 | { | ||
198 | bool enablePhysics; | ||
199 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
200 | m_scene.PhysicsEnabled = enablePhysics; | ||
201 | } | ||
202 | |||
203 | // if (options.ContainsKey("collisions")) | ||
204 | // { | ||
205 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
206 | // // the avatar themselves to collide with the ground. | ||
207 | // } | ||
208 | |||
209 | if (options.ContainsKey("teleport")) | ||
210 | { | ||
211 | bool enableTeleportDebugging; | ||
212 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
213 | m_scene.DebugTeleporting = enableTeleportDebugging; | ||
214 | } | ||
215 | |||
216 | if (options.ContainsKey("updates")) | ||
217 | { | ||
218 | bool enableUpdateDebugging; | ||
219 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
220 | { | ||
221 | m_scene.DebugUpdates = enableUpdateDebugging; | ||
222 | GcNotify.Enabled = enableUpdateDebugging; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | } | ||
227 | } \ No newline at end of file | ||