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author | Dahlia Trimble | 2008-07-12 01:02:41 +0000 |
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committer | Dahlia Trimble | 2008-07-12 01:02:41 +0000 |
commit | f6c7f167b9ee35a68b69f48ae8261225cb452a7a (patch) | |
tree | bd30e9068ad8b1b05ea35b11923e37fe27d88df1 | |
parent | Patch #9141 (Mantis #1655) (diff) | |
download | opensim-SC-f6c7f167b9ee35a68b69f48ae8261225cb452a7a.zip opensim-SC-f6c7f167b9ee35a68b69f48ae8261225cb452a7a.tar.gz opensim-SC-f6c7f167b9ee35a68b69f48ae8261225cb452a7a.tar.bz2 opensim-SC-f6c7f167b9ee35a68b69f48ae8261225cb452a7a.tar.xz |
Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/ZeroMesher.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
4 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index b5fc95c..48e4ba6 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Physics.Manager | |||
34 | public interface IMesher | 34 | public interface IMesher |
35 | { | 35 | { |
36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod); | 36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod); |
37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical); | ||
37 | } | 38 | } |
38 | 39 | ||
39 | public interface IVertex | 40 | public interface IVertex |
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index 8362630..609dee3 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs | |||
@@ -62,6 +62,11 @@ namespace OpenSim.Region.Physics.Manager | |||
62 | { | 62 | { |
63 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 63 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) |
64 | { | 64 | { |
65 | return CreateMesh(primName, primShape, size, lod, false); | ||
66 | } | ||
67 | |||
68 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) | ||
69 | { | ||
65 | return null; | 70 | return null; |
66 | } | 71 | } |
67 | } | 72 | } |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index df850a0..42b6a90 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -2056,6 +2056,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
2056 | 2056 | ||
2057 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 2057 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) |
2058 | { | 2058 | { |
2059 | return CreateMesh(primName, primShape, size, lod, false); | ||
2060 | } | ||
2061 | |||
2062 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) | ||
2063 | { | ||
2059 | Mesh mesh = null; | 2064 | Mesh mesh = null; |
2060 | 2065 | ||
2061 | if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) | 2066 | if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index defc0ca..d063507 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1321 | if (IsPhysical) | 1321 | if (IsPhysical) |
1322 | meshlod = _parent_scene.MeshSculptphysicalLOD; | 1322 | meshlod = _parent_scene.MeshSculptphysicalLOD; |
1323 | // Don't need to re-enable body.. it's done in SetMesh | 1323 | // Don't need to re-enable body.. it's done in SetMesh |
1324 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod); | 1324 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1325 | // createmesh returns null when it's a shape that isn't a cube. | 1325 | // createmesh returns null when it's a shape that isn't a cube. |
1326 | if (mesh != null) | 1326 | if (mesh != null) |
1327 | { | 1327 | { |