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authorMelanie Thielker2010-09-06 18:14:24 +0200
committerMelanie Thielker2010-09-06 18:14:24 +0200
commitf4f9a2cb4590fe56e672242b4c5697078785e793 (patch)
treec9c202e3a034982980800111ce1c7b049d942806
parentRevert "Workaround for mono bug #312968" (diff)
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Don't turn off the sale settings on child prims when linking, and on copy
of prims anymore. The behavior now matches SL and can be used to link vendor prims for transport
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 8823df1..86842b3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1619,11 +1619,6 @@ namespace OpenSim.Region.Framework.Scenes
1619 1619
1620 if (child != null) 1620 if (child != null)
1621 { 1621 {
1622 // Make sure no child prim is set for sale
1623 // So that, on delink, no prims are unwittingly
1624 // left for sale and sold off
1625 child.RootPart.ObjectSaleType = 0;
1626 child.RootPart.SalePrice = 10;
1627 childGroups.Add(child); 1622 childGroups.Add(child);
1628 } 1623 }
1629 } 1624 }
@@ -1907,9 +1902,6 @@ namespace OpenSim.Region.Framework.Scenes
1907 child.ApplyNextOwnerPermissions(); 1902 child.ApplyNextOwnerPermissions();
1908 } 1903 }
1909 } 1904 }
1910
1911 copy.RootPart.ObjectSaleType = 0;
1912 copy.RootPart.SalePrice = 10;
1913 } 1905 }
1914 1906
1915 Entities.Add(copy); 1907 Entities.Add(copy);