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author | Melanie | 2011-10-12 00:10:30 +0100 |
---|---|---|
committer | Melanie | 2011-10-12 00:10:30 +0100 |
commit | e4f3ba8610dc7648cb9d789fbaa35276b92fb975 (patch) | |
tree | dd973171f9999c769ac823d27a457c24f411f226 | |
parent | Merge commit 'bfa405e6f70ee31510a20f708327c1c254398926' into bigmerge (diff) | |
parent | Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand... (diff) | |
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Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
Diffstat (limited to '')
4 files changed, 409 insertions, 427 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 6eba249..09781c7 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -45,6 +45,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")] | 45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")] |
46 | public class AttachmentsModule : IAttachmentsModule, INonSharedRegionModule | 46 | public class AttachmentsModule : IAttachmentsModule, INonSharedRegionModule |
47 | { | 47 | { |
48 | #region INonSharedRegionModule | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 50 | ||
50 | private Scene m_scene; | 51 | private Scene m_scene; |
@@ -93,26 +94,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
93 | { | 94 | { |
94 | RemoveRegion(m_scene); | 95 | RemoveRegion(m_scene); |
95 | } | 96 | } |
96 | 97 | ||
97 | public void SubscribeToClientEvents(IClientAPI client) | 98 | #endregion |
98 | { | 99 | |
99 | client.OnRezSingleAttachmentFromInv += RezSingleAttachmentFromInventory; | 100 | #region IAttachmentsModule |
100 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; | ||
101 | client.OnObjectAttach += AttachObject; | ||
102 | client.OnObjectDetach += DetachObject; | ||
103 | client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; | ||
104 | client.OnObjectDrop += DetachSingleAttachmentToGround; | ||
105 | } | ||
106 | |||
107 | public void UnsubscribeFromClientEvents(IClientAPI client) | ||
108 | { | ||
109 | client.OnRezSingleAttachmentFromInv -= RezSingleAttachmentFromInventory; | ||
110 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; | ||
111 | client.OnObjectAttach -= AttachObject; | ||
112 | client.OnObjectDetach -= DetachObject; | ||
113 | client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; | ||
114 | client.OnObjectDrop -= DetachSingleAttachmentToGround; | ||
115 | } | ||
116 | 101 | ||
117 | /// <summary> | 102 | /// <summary> |
118 | /// RezAttachments. This should only be called upon login on the first region. | 103 | /// RezAttachments. This should only be called upon login on the first region. |
@@ -175,7 +160,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
175 | // { | 160 | // { |
176 | grp.IsAttachment = false; | 161 | grp.IsAttachment = false; |
177 | grp.AbsolutePosition = grp.RootPart.AttachedPos; | 162 | grp.AbsolutePosition = grp.RootPart.AttachedPos; |
178 | UpdateKnownItem(sp.ControllingClient, grp); | 163 | UpdateKnownItem(sp, grp); |
179 | grp.IsAttachment = true; | 164 | grp.IsAttachment = true; |
180 | // } | 165 | // } |
181 | } | 166 | } |
@@ -198,75 +183,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
198 | sp.ClearAttachments(); | 183 | sp.ClearAttachments(); |
199 | } | 184 | } |
200 | 185 | ||
201 | /// <summary> | ||
202 | /// Called by client | ||
203 | /// </summary> | ||
204 | /// <param name="remoteClient"></param> | ||
205 | /// <param name="objectLocalID"></param> | ||
206 | /// <param name="AttachmentPt"></param> | ||
207 | /// <param name="silent"></param> | ||
208 | private void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | ||
209 | { | ||
210 | // m_log.DebugFormat( | ||
211 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | ||
212 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); | ||
213 | |||
214 | if (!Enabled) | ||
215 | return; | ||
216 | |||
217 | try | ||
218 | { | ||
219 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
220 | |||
221 | if (sp == null) | ||
222 | { | ||
223 | m_log.ErrorFormat( | ||
224 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId); | ||
225 | return; | ||
226 | } | ||
227 | |||
228 | // If we can't take it, we can't attach it! | ||
229 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID); | ||
230 | if (part == null) | ||
231 | return; | ||
232 | |||
233 | if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) | ||
234 | { | ||
235 | remoteClient.SendAgentAlertMessage( | ||
236 | "You don't have sufficient permissions to attach this object", false); | ||
237 | |||
238 | return; | ||
239 | } | ||
240 | |||
241 | if (part.OwnerID != remoteClient.AgentId) // Not ours | ||
242 | { | ||
243 | remoteClient.SendAgentAlertMessage( | ||
244 | "You don't have sufficient permissions to attach this object", false); | ||
245 | return; | ||
246 | } | ||
247 | |||
248 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
249 | // be removed when that functionality is implemented in opensim | ||
250 | AttachmentPt &= 0x7f; | ||
251 | |||
252 | // Calls attach with a Zero position | ||
253 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) | ||
254 | { | ||
255 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | ||
256 | |||
257 | // Save avatar attachment information | ||
258 | m_log.Debug( | ||
259 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
260 | + ", AttachmentPoint: " + AttachmentPt); | ||
261 | |||
262 | } | ||
263 | } | ||
264 | catch (Exception e) | ||
265 | { | ||
266 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace); | ||
267 | } | ||
268 | } | ||
269 | |||
270 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent) | 186 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent) |
271 | { | 187 | { |
272 | lock (sp.AttachmentsSyncLock) | 188 | lock (sp.AttachmentsSyncLock) |
@@ -328,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
328 | UUID oldAttachmentItemID = attachments[0].GetFromItemID(); | 244 | UUID oldAttachmentItemID = attachments[0].GetFromItemID(); |
329 | 245 | ||
330 | if (oldAttachmentItemID != UUID.Zero) | 246 | if (oldAttachmentItemID != UUID.Zero) |
331 | DetachSingleAttachmentToInv(oldAttachmentItemID, sp); | 247 | DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID); |
332 | else | 248 | else |
333 | m_log.WarnFormat( | 249 | m_log.WarnFormat( |
334 | "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", | 250 | "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", |
@@ -338,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
338 | // Add the new attachment to inventory if we don't already have it. | 254 | // Add the new attachment to inventory if we don't already have it. |
339 | UUID newAttachmentItemID = group.GetFromItemID(); | 255 | UUID newAttachmentItemID = group.GetFromItemID(); |
340 | if (newAttachmentItemID == UUID.Zero) | 256 | if (newAttachmentItemID == UUID.Zero) |
341 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp.ControllingClient, group).ID; | 257 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
342 | 258 | ||
343 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 259 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); |
344 | } | 260 | } |
@@ -347,63 +263,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
347 | } | 263 | } |
348 | 264 | ||
349 | return true; | 265 | return true; |
350 | } | ||
351 | |||
352 | private void RezMultipleAttachmentsFromInventory(IClientAPI remoteClient, List<KeyValuePair<UUID, uint>> rezlist) | ||
353 | { | ||
354 | if (!Enabled) | ||
355 | return; | ||
356 | |||
357 | ScenePresence sp; | ||
358 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp)) | ||
359 | RezMultipleAttachmentsFromInventory(sp, rezlist); | ||
360 | else | ||
361 | m_log.ErrorFormat( | ||
362 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()", | ||
363 | remoteClient.Name, remoteClient.AgentId); | ||
364 | return; | ||
365 | } | ||
366 | |||
367 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | ||
368 | { | ||
369 | if (!Enabled) | ||
370 | return; | ||
371 | |||
372 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); | ||
373 | lock (sp.AttachmentsSyncLock) | ||
374 | { | ||
375 | foreach (KeyValuePair<UUID, uint> rez in rezlist) | ||
376 | { | ||
377 | RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value); | ||
378 | } | ||
379 | } | ||
380 | } | ||
381 | |||
382 | private ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
383 | { | ||
384 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); | ||
385 | } | ||
386 | |||
387 | public ISceneEntity RezSingleAttachmentFromInventory( | ||
388 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | ||
389 | { | ||
390 | if (!Enabled) | ||
391 | return null; | ||
392 | |||
393 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
394 | |||
395 | if (sp == null) | ||
396 | { | ||
397 | m_log.ErrorFormat( | ||
398 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()", | ||
399 | remoteClient.Name, remoteClient.AgentId); | ||
400 | return null; | ||
401 | } | ||
402 | |||
403 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt); | ||
404 | } | 266 | } |
405 | 267 | ||
406 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 268 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
269 | { | ||
270 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, true, null); | ||
271 | } | ||
272 | |||
273 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | ||
407 | { | 274 | { |
408 | if (!Enabled) | 275 | if (!Enabled) |
409 | return null; | 276 | return null; |
@@ -442,187 +309,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
442 | return null; | 309 | return null; |
443 | } | 310 | } |
444 | 311 | ||
445 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, null); | 312 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); |
446 | 313 | ||
447 | if (att == null) | 314 | if (att == null) |
448 | DetachSingleAttachmentToInv(itemID, sp.ControllingClient); | 315 | DetachSingleAttachmentToInv(sp, itemID); |
449 | 316 | ||
450 | return att; | 317 | return att; |
451 | } | 318 | } |
452 | 319 | ||
453 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 320 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
454 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) | ||
455 | { | ||
456 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
457 | if (invAccess != null) | ||
458 | { | ||
459 | lock (sp.AttachmentsSyncLock) | ||
460 | { | ||
461 | SceneObjectGroup objatt; | ||
462 | |||
463 | if (itemID != UUID.Zero) | ||
464 | objatt = invAccess.RezObject(sp.ControllingClient, | ||
465 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
466 | false, false, sp.UUID, true); | ||
467 | else | ||
468 | objatt = invAccess.RezObject(sp.ControllingClient, | ||
469 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
470 | false, false, sp.UUID, true); | ||
471 | |||
472 | // m_log.DebugFormat( | ||
473 | // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
474 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
475 | |||
476 | if (objatt != null) | ||
477 | { | ||
478 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. | ||
479 | objatt.HasGroupChanged = false; | ||
480 | bool tainted = false; | ||
481 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) | ||
482 | tainted = true; | ||
483 | |||
484 | // This will throw if the attachment fails | ||
485 | try | ||
486 | { | ||
487 | AttachObject(sp, objatt, attachmentPt, false); | ||
488 | } | ||
489 | catch (Exception e) | ||
490 | { | ||
491 | m_log.ErrorFormat( | ||
492 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | ||
493 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | ||
494 | |||
495 | // Make sure the object doesn't stick around and bail | ||
496 | sp.RemoveAttachment(objatt); | ||
497 | m_scene.DeleteSceneObject(objatt, false); | ||
498 | return null; | ||
499 | } | ||
500 | |||
501 | if (tainted) | ||
502 | objatt.HasGroupChanged = true; | ||
503 | |||
504 | // Fire after attach, so we don't get messy perms dialogs | ||
505 | // 4 == AttachedRez | ||
506 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
507 | objatt.ResumeScripts(); | ||
508 | |||
509 | // Do this last so that event listeners have access to all the effects of the attachment | ||
510 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
511 | |||
512 | return objatt; | ||
513 | } | ||
514 | else | ||
515 | { | ||
516 | m_log.WarnFormat( | ||
517 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
518 | itemID, sp.Name, attachmentPt); | ||
519 | } | ||
520 | |||
521 | if (doc != null) | ||
522 | { | ||
523 | objatt.LoadScriptState(doc); | ||
524 | objatt.ResetOwnerChangeFlag(); | ||
525 | } | ||
526 | |||
527 | // Fire after attach, so we don't get messy perms dialogs | ||
528 | // 4 == AttachedRez | ||
529 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
530 | objatt.ResumeScripts(); | ||
531 | |||
532 | // Do this last so that event listeners have access to all the effects of the attachment | ||
533 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
534 | } | ||
535 | } | ||
536 | |||
537 | return null; | ||
538 | } | ||
539 | |||
540 | /// <summary> | ||
541 | /// Update the user inventory to reflect an attachment | ||
542 | /// </summary> | ||
543 | /// <param name="sp"></param> | ||
544 | /// <param name="AttachmentPt"></param> | ||
545 | /// <param name="itemID"></param> | ||
546 | /// <param name="att"></param> | ||
547 | private void ShowAttachInUserInventory( | ||
548 | IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | ||
549 | { | ||
550 | // m_log.DebugFormat( | ||
551 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
552 | // att.Name, sp.Name, AttachmentPt, itemID); | ||
553 | |||
554 | if (UUID.Zero == itemID) | ||
555 | { | ||
556 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID."); | ||
557 | return; | ||
558 | } | ||
559 | |||
560 | if (0 == AttachmentPt) | ||
561 | { | ||
562 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point."); | ||
563 | return; | ||
564 | } | ||
565 | |||
566 | if (null == att.RootPart) | ||
567 | { | ||
568 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!"); | ||
569 | return; | ||
570 | } | ||
571 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); | ||
572 | |||
573 | |||
574 | |||
575 | |||
576 | |||
577 | |||
578 | item = m_scene.InventoryService.GetItem(item); | ||
579 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | ||
580 | if (changed && m_scene.AvatarFactory != null) | ||
581 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | ||
582 | } | ||
583 | |||
584 | public void DetachObject(uint objectLocalID, IClientAPI remoteClient) | ||
585 | { | ||
586 | // m_log.DebugFormat( | ||
587 | // "[ATTACHMENTS MODULE]: DetachObject() for object {0} on {1}", objectLocalID, remoteClient.Name); | ||
588 | |||
589 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | ||
590 | if (group != null) | ||
591 | { | ||
592 | DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); | ||
593 | } | ||
594 | } | ||
595 | |||
596 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) | ||
597 | { | 321 | { |
598 | if (!Enabled) | 322 | if (!Enabled) |
599 | return; | 323 | return; |
600 | 324 | ||
601 | ScenePresence presence; | 325 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); |
602 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 326 | lock (sp.AttachmentsSyncLock) |
603 | { | 327 | { |
604 | lock (presence.AttachmentsSyncLock) | 328 | foreach (KeyValuePair<UUID, uint> rez in rezlist) |
605 | { | 329 | { |
606 | // Save avatar attachment information | 330 | RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value); |
607 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); | ||
608 | |||
609 | bool changed = presence.Appearance.DetachAttachment(itemID); | ||
610 | if (changed && m_scene.AvatarFactory != null) | ||
611 | m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); | ||
612 | |||
613 | DetachSingleAttachmentToInv(itemID, presence); | ||
614 | } | 331 | } |
615 | } | 332 | } |
616 | } | ||
617 | |||
618 | private void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient) | ||
619 | { | ||
620 | if (!Enabled) | ||
621 | return; | ||
622 | |||
623 | ScenePresence sp; | ||
624 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp)) | ||
625 | DetachSingleAttachmentToGround(sp, soLocalId); | ||
626 | } | 333 | } |
627 | 334 | ||
628 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) | 335 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) |
@@ -652,27 +359,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
652 | { | 359 | { |
653 | if (!m_scene.Permissions.CanRezObject( | 360 | if (!m_scene.Permissions.CanRezObject( |
654 | so.PrimCount, sp.UUID, sp.AbsolutePosition)) | 361 | so.PrimCount, sp.UUID, sp.AbsolutePosition)) |
655 | return; | 362 | return; |
656 | 363 | ||
657 | bool changed = sp.Appearance.DetachAttachment(inventoryID); | 364 | bool changed = sp.Appearance.DetachAttachment(inventoryID); |
658 | if (changed && m_scene.AvatarFactory != null) | 365 | if (changed && m_scene.AvatarFactory != null) |
659 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 366 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
660 | 367 | ||
661 | sp.RemoveAttachment(so); | 368 | sp.RemoveAttachment(so); |
662 | 369 | ||
663 | SceneObjectPart rootPart = so.RootPart; | 370 | SceneObjectPart rootPart = so.RootPart; |
664 | rootPart.FromItemID = UUID.Zero; | 371 | rootPart.FromItemID = UUID.Zero; |
665 | so.AbsolutePosition = sp.AbsolutePosition; | 372 | so.AbsolutePosition = sp.AbsolutePosition; |
666 | so.AttachedAvatar = UUID.Zero; | 373 | so.AttachedAvatar = UUID.Zero; |
667 | rootPart.SetParentLocalId(0); | 374 | rootPart.SetParentLocalId(0); |
668 | so.ClearPartAttachmentData(); | 375 | so.ClearPartAttachmentData(); |
669 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | 376 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); |
670 | so.HasGroupChanged = true; | 377 | so.HasGroupChanged = true; |
671 | rootPart.Rezzed = DateTime.Now; | 378 | rootPart.Rezzed = DateTime.Now; |
672 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | 379 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
673 | so.AttachToBackup(); | 380 | so.AttachToBackup(); |
674 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 381 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
675 | rootPart.ScheduleFullUpdate(); | 382 | rootPart.ScheduleFullUpdate(); |
676 | rootPart.ClearUndoState(); | 383 | rootPart.ClearUndoState(); |
677 | 384 | ||
678 | List<UUID> uuids = new List<UUID>(); | 385 | List<UUID> uuids = new List<UUID>(); |
@@ -683,46 +390,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
683 | 390 | ||
684 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 391 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
685 | } | 392 | } |
686 | |||
687 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | ||
688 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? | ||
689 | private void DetachSingleAttachmentToInv(UUID itemID, IScenePresence sp) | ||
690 | { | ||
691 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); | ||
692 | |||
693 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... | ||
694 | return; | ||
695 | |||
696 | // We can NOT use the dictionries here, as we are looking | ||
697 | // for an entity by the fromAssetID, which is NOT the prim UUID | ||
698 | EntityBase[] detachEntities = m_scene.GetEntities(); | ||
699 | SceneObjectGroup group; | ||
700 | 393 | ||
394 | public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID) | ||
395 | { | ||
701 | lock (sp.AttachmentsSyncLock) | 396 | lock (sp.AttachmentsSyncLock) |
702 | { | 397 | { |
703 | foreach (EntityBase entity in detachEntities) | 398 | // Save avatar attachment information |
704 | { | 399 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); |
705 | if (entity is SceneObjectGroup) | ||
706 | { | ||
707 | group = (SceneObjectGroup)entity; if (group.GetFromItemID() == itemID) { m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | ||
708 | // CM / XMREngine!!!! Needed to conclude attach event | ||
709 | //SceneObjectSerializer.ToOriginalXmlFormat(group); | ||
710 | group.DetachToInventoryPrep(); | ||
711 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | ||
712 | 400 | ||
713 | // Prepare sog for storage | 401 | bool changed = sp.Appearance.DetachAttachment(itemID); |
714 | group.AttachedAvatar = UUID.Zero; | 402 | if (changed && m_scene.AvatarFactory != null) |
715 | group.RootPart.SetParentLocalId(0); | 403 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
716 | group.IsAttachment = false; | ||
717 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
718 | |||
719 | UpdateKnownItem(sp.ControllingClient, group); | ||
720 | m_scene.DeleteSceneObject(group, false); | ||
721 | 404 | ||
722 | return; | 405 | DetachSingleAttachmentToInvInternal(sp, itemID); |
723 | } | ||
724 | } | ||
725 | } | ||
726 | } | 406 | } |
727 | } | 407 | } |
728 | 408 | ||
@@ -744,7 +424,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
744 | sog.AttachmentPoint = attachmentPoint; | 424 | sog.AttachmentPoint = attachmentPoint; |
745 | sog.HasGroupChanged = true; | 425 | sog.HasGroupChanged = true; |
746 | } | 426 | } |
747 | 427 | ||
428 | #endregion | ||
429 | |||
430 | #region AttachmentModule private methods | ||
431 | |||
432 | // This is public but is not part of the IAttachmentsModule interface. | ||
433 | // RegionCombiner module needs to poke at it to deliver client events. | ||
434 | // This breaks the encapsulation of the module and should get fixed somehow. | ||
435 | public void SubscribeToClientEvents(IClientAPI client) | ||
436 | { | ||
437 | client.OnRezSingleAttachmentFromInv += Client_OnRezSingleAttachmentFromInv; | ||
438 | client.OnRezMultipleAttachmentsFromInv += Client_OnRezMultipleAttachmentsFromInv; | ||
439 | client.OnObjectAttach += Client_OnObjectAttach; | ||
440 | client.OnObjectDetach += Client_OnObjectDetach; | ||
441 | client.OnDetachAttachmentIntoInv += Client_OnDetachAttachmentIntoInv; | ||
442 | client.OnObjectDrop += Client_OnObjectDrop; | ||
443 | } | ||
444 | |||
445 | // This is public but is not part of the IAttachmentsModule interface. | ||
446 | // RegionCombiner module needs to poke at it to deliver client events. | ||
447 | // This breaks the encapsulation of the module and should get fixed somehow. | ||
448 | public void UnsubscribeFromClientEvents(IClientAPI client) | ||
449 | { | ||
450 | client.OnRezSingleAttachmentFromInv -= Client_OnRezSingleAttachmentFromInv; | ||
451 | client.OnRezMultipleAttachmentsFromInv -= Client_OnRezMultipleAttachmentsFromInv; | ||
452 | client.OnObjectAttach -= Client_OnObjectAttach; | ||
453 | client.OnObjectDetach -= Client_OnObjectDetach; | ||
454 | client.OnDetachAttachmentIntoInv -= Client_OnDetachAttachmentIntoInv; | ||
455 | client.OnObjectDrop -= Client_OnObjectDrop; | ||
456 | } | ||
457 | |||
748 | /// <summary> | 458 | /// <summary> |
749 | /// Update the attachment asset for the new sog details if they have changed. | 459 | /// Update the attachment asset for the new sog details if they have changed. |
750 | /// </summary> | 460 | /// </summary> |
@@ -752,9 +462,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
752 | /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects, | 462 | /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects, |
753 | /// these details are not stored on the region. | 463 | /// these details are not stored on the region. |
754 | /// </remarks> | 464 | /// </remarks> |
755 | /// <param name="remoteClient"></param> | 465 | /// <param name="sp"></param> |
756 | /// <param name="grp"></param> | 466 | /// <param name="grp"></param> |
757 | private void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp) | 467 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp) |
758 | { | 468 | { |
759 | if (grp.HasGroupChanged || grp.ContainsScripts()) | 469 | if (grp.HasGroupChanged || grp.ContainsScripts()) |
760 | { | 470 | { |
@@ -764,7 +474,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
764 | 474 | ||
765 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 475 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
766 | 476 | ||
767 | InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), remoteClient.AgentId); | 477 | InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID); |
768 | item = m_scene.InventoryService.GetItem(item); | 478 | item = m_scene.InventoryService.GetItem(item); |
769 | 479 | ||
770 | if (item != null) | 480 | if (item != null) |
@@ -774,7 +484,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
774 | grp.GetPartDescription(grp.LocalId), | 484 | grp.GetPartDescription(grp.LocalId), |
775 | (sbyte)AssetType.Object, | 485 | (sbyte)AssetType.Object, |
776 | Utils.StringToBytes(sceneObjectXml), | 486 | Utils.StringToBytes(sceneObjectXml), |
777 | remoteClient.AgentId); | 487 | sp.UUID); |
778 | m_scene.AssetService.Store(asset); | 488 | m_scene.AssetService.Store(asset); |
779 | 489 | ||
780 | item.AssetID = asset.FullID; | 490 | item.AssetID = asset.FullID; |
@@ -786,8 +496,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
786 | m_scene.InventoryService.UpdateItem(item); | 496 | m_scene.InventoryService.UpdateItem(item); |
787 | 497 | ||
788 | // this gets called when the agent logs off! | 498 | // this gets called when the agent logs off! |
789 | if (remoteClient != null) | 499 | if (sp.ControllingClient != null) |
790 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 500 | sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0); |
791 | } | 501 | } |
792 | } | 502 | } |
793 | else | 503 | else |
@@ -796,8 +506,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
796 | "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", | 506 | "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", |
797 | grp.UUID, grp.AttachmentPoint); | 507 | grp.UUID, grp.AttachmentPoint); |
798 | } | 508 | } |
799 | } | 509 | } |
800 | 510 | ||
801 | /// <summary> | 511 | /// <summary> |
802 | /// Attach this scene object to the given avatar. | 512 | /// Attach this scene object to the given avatar. |
803 | /// </summary> | 513 | /// </summary> |
@@ -811,19 +521,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
811 | /// <param name="attachOffset"></param> | 521 | /// <param name="attachOffset"></param> |
812 | /// <param name="silent"></param> | 522 | /// <param name="silent"></param> |
813 | private void AttachToAgent( | 523 | private void AttachToAgent( |
814 | IScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | 524 | IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) |
815 | { | 525 | { |
816 | // m_log.DebugFormat( | 526 | // m_log.DebugFormat( |
817 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | 527 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", |
818 | // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); | 528 | // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); |
819 | 529 | ||
820 | so.DetachFromBackup(); | 530 | so.DetachFromBackup(); |
821 | 531 | ||
822 | // Remove from database and parcel prim count | 532 | // Remove from database and parcel prim count |
823 | m_scene.DeleteFromStorage(so.UUID); | 533 | m_scene.DeleteFromStorage(so.UUID); |
824 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 534 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
825 | 535 | ||
826 | so.AttachedAvatar = avatar.UUID; | 536 | so.AttachedAvatar = sp.UUID; |
827 | 537 | ||
828 | if (so.RootPart.PhysActor != null) | 538 | if (so.RootPart.PhysActor != null) |
829 | { | 539 | { |
@@ -834,17 +544,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
834 | so.AbsolutePosition = attachOffset; | 544 | so.AbsolutePosition = attachOffset; |
835 | so.RootPart.AttachedPos = attachOffset; | 545 | so.RootPart.AttachedPos = attachOffset; |
836 | so.IsAttachment = true; | 546 | so.IsAttachment = true; |
837 | so.RootPart.SetParentLocalId(avatar.LocalId); | 547 | so.RootPart.SetParentLocalId(sp.LocalId); |
838 | so.AttachmentPoint = attachmentpoint; | 548 | so.AttachmentPoint = attachmentpoint; |
839 | 549 | ||
840 | avatar.AddAttachment(so); | 550 | sp.AddAttachment(so); |
841 | 551 | ||
842 | if (!silent) | 552 | if (!silent) |
843 | { | 553 | { |
844 | so.IsSelected = false; // fudge.... | 554 | so.IsSelected = false; // fudge.... |
845 | so.ScheduleGroupForFullUpdate(); | 555 | so.ScheduleGroupForFullUpdate(); |
846 | } | 556 | } |
847 | 557 | ||
848 | // In case it is later dropped again, don't let | 558 | // In case it is later dropped again, don't let |
849 | // it get cleaned up | 559 | // it get cleaned up |
850 | so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); | 560 | so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); |
@@ -856,19 +566,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
856 | /// <param name="remoteClient"></param> | 566 | /// <param name="remoteClient"></param> |
857 | /// <param name="grp"></param> | 567 | /// <param name="grp"></param> |
858 | /// <returns>The user inventory item created that holds the attachment.</returns> | 568 | /// <returns>The user inventory item created that holds the attachment.</returns> |
859 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IClientAPI remoteClient, SceneObjectGroup grp) | 569 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp) |
860 | { | 570 | { |
861 | // m_log.DebugFormat( | 571 | // m_log.DebugFormat( |
862 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", | 572 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", |
863 | // grp.Name, grp.LocalId, remoteClient.Name); | 573 | // grp.Name, grp.LocalId, remoteClient.Name); |
864 | uint regionSize = Constants.RegionSize; //Avoid VS error "The operation overflows at compile time in checked mode" | 574 | |
865 | Vector3 inventoryStoredPosition = new Vector3 | 575 | Vector3 inventoryStoredPosition = new Vector3 |
866 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | 576 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) |
867 | ? regionSize - 6 | 577 | ? (float)Constants.RegionSize - 6 |
868 | : grp.AbsolutePosition.X) | 578 | : grp.AbsolutePosition.X) |
869 | , | 579 | , |
870 | (grp.AbsolutePosition.Y > (int)Constants.RegionSize) | 580 | (grp.AbsolutePosition.Y > (int)Constants.RegionSize) |
871 | ? regionSize - 6 | 581 | ? (float)Constants.RegionSize - 6 |
872 | : grp.AbsolutePosition.Y, | 582 | : grp.AbsolutePosition.Y, |
873 | grp.AbsolutePosition.Z); | 583 | grp.AbsolutePosition.Z); |
874 | 584 | ||
@@ -889,14 +599,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
889 | grp.GetPartDescription(grp.LocalId), | 599 | grp.GetPartDescription(grp.LocalId), |
890 | (sbyte)AssetType.Object, | 600 | (sbyte)AssetType.Object, |
891 | Utils.StringToBytes(sceneObjectXml), | 601 | Utils.StringToBytes(sceneObjectXml), |
892 | remoteClient.AgentId); | 602 | sp.UUID); |
893 | 603 | ||
894 | m_scene.AssetService.Store(asset); | 604 | m_scene.AssetService.Store(asset); |
895 | 605 | ||
896 | InventoryItemBase item = new InventoryItemBase(); | 606 | InventoryItemBase item = new InventoryItemBase(); |
897 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | 607 | item.CreatorId = grp.RootPart.CreatorID.ToString(); |
898 | item.CreatorData = grp.RootPart.CreatorData; | 608 | item.CreatorData = grp.RootPart.CreatorData; |
899 | item.Owner = remoteClient.AgentId; | 609 | item.Owner = sp.UUID; |
900 | item.ID = UUID.Random(); | 610 | item.ID = UUID.Random(); |
901 | item.AssetID = asset.FullID; | 611 | item.AssetID = asset.FullID; |
902 | item.Description = asset.Description; | 612 | item.Description = asset.Description; |
@@ -904,13 +614,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
904 | item.AssetType = asset.Type; | 614 | item.AssetType = asset.Type; |
905 | item.InvType = (int)InventoryType.Object; | 615 | item.InvType = (int)InventoryType.Object; |
906 | 616 | ||
907 | InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | 617 | InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); |
908 | if (folder != null) | 618 | if (folder != null) |
909 | item.Folder = folder.ID; | 619 | item.Folder = folder.ID; |
910 | else // oopsies | 620 | else // oopsies |
911 | item.Folder = UUID.Zero; | 621 | item.Folder = UUID.Zero; |
912 | 622 | ||
913 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions()) | 623 | if ((sp.UUID != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions()) |
914 | { | 624 | { |
915 | item.BasePermissions = grp.RootPart.NextOwnerMask; | 625 | item.BasePermissions = grp.RootPart.NextOwnerMask; |
916 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; | 626 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; |
@@ -933,15 +643,304 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
933 | 643 | ||
934 | if (m_scene.AddInventoryItem(item)) | 644 | if (m_scene.AddInventoryItem(item)) |
935 | { | 645 | { |
936 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 646 | sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0); |
937 | } | 647 | } |
938 | else | 648 | else |
939 | { | 649 | { |
940 | if (m_dialogModule != null) | 650 | if (m_dialogModule != null) |
941 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | 651 | m_dialogModule.SendAlertToUser(sp.ControllingClient, "Operation failed"); |
942 | } | 652 | } |
943 | 653 | ||
944 | return item; | 654 | return item; |
945 | } | 655 | } |
656 | |||
657 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | ||
658 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? | ||
659 | private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID) | ||
660 | { | ||
661 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); | ||
662 | |||
663 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... | ||
664 | return; | ||
665 | |||
666 | // We can NOT use the dictionries here, as we are looking | ||
667 | // for an entity by the fromAssetID, which is NOT the prim UUID | ||
668 | EntityBase[] detachEntities = m_scene.GetEntities(); | ||
669 | SceneObjectGroup group; | ||
670 | |||
671 | lock (sp.AttachmentsSyncLock) | ||
672 | { | ||
673 | foreach (EntityBase entity in detachEntities) | ||
674 | { | ||
675 | if (entity is SceneObjectGroup) | ||
676 | { | ||
677 | group = (SceneObjectGroup)entity; | ||
678 | if (group.GetFromItemID() == itemID) | ||
679 | { | ||
680 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | ||
681 | sp.RemoveAttachment(group); | ||
682 | |||
683 | // Prepare sog for storage | ||
684 | group.AttachedAvatar = UUID.Zero; | ||
685 | group.RootPart.SetParentLocalId(0); | ||
686 | group.IsAttachment = false; | ||
687 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
688 | |||
689 | UpdateKnownItem(sp, group); | ||
690 | m_scene.DeleteSceneObject(group, false); | ||
691 | |||
692 | return; | ||
693 | } | ||
694 | } | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | |||
699 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | ||
700 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) | ||
701 | { | ||
702 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
703 | if (invAccess != null) | ||
704 | { | ||
705 | lock (sp.AttachmentsSyncLock) | ||
706 | { | ||
707 | SceneObjectGroup objatt; | ||
708 | |||
709 | if (itemID != UUID.Zero) | ||
710 | objatt = invAccess.RezObject(sp.ControllingClient, | ||
711 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
712 | false, false, sp.UUID, true); | ||
713 | else | ||
714 | objatt = invAccess.RezObject(sp.ControllingClient, | ||
715 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
716 | false, false, sp.UUID, true); | ||
717 | |||
718 | // m_log.DebugFormat( | ||
719 | // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
720 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
721 | |||
722 | if (objatt != null) | ||
723 | { | ||
724 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. | ||
725 | objatt.HasGroupChanged = false; | ||
726 | bool tainted = false; | ||
727 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) | ||
728 | tainted = true; | ||
729 | |||
730 | // This will throw if the attachment fails | ||
731 | try | ||
732 | { | ||
733 | AttachObject(sp, objatt, attachmentPt, false); | ||
734 | } | ||
735 | catch (Exception e) | ||
736 | { | ||
737 | m_log.ErrorFormat( | ||
738 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | ||
739 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | ||
740 | |||
741 | // Make sure the object doesn't stick around and bail | ||
742 | sp.RemoveAttachment(objatt); | ||
743 | m_scene.DeleteSceneObject(objatt, false); | ||
744 | return null; | ||
745 | } | ||
746 | |||
747 | if (tainted) | ||
748 | objatt.HasGroupChanged = true; | ||
749 | |||
750 | // Fire after attach, so we don't get messy perms dialogs | ||
751 | // 4 == AttachedRez | ||
752 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
753 | objatt.ResumeScripts(); | ||
754 | |||
755 | // Do this last so that event listeners have access to all the effects of the attachment | ||
756 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
757 | |||
758 | return objatt; | ||
759 | } | ||
760 | else | ||
761 | { | ||
762 | m_log.WarnFormat( | ||
763 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
764 | itemID, sp.Name, attachmentPt); | ||
765 | } | ||
766 | |||
767 | if (doc != null) | ||
768 | { | ||
769 | objatt.LoadScriptState(doc); | ||
770 | objatt.ResetOwnerChangeFlag(); | ||
771 | } | ||
772 | |||
773 | // Fire after attach, so we don't get messy perms dialogs | ||
774 | // 4 == AttachedRez | ||
775 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
776 | objatt.ResumeScripts(); | ||
777 | |||
778 | // Do this last so that event listeners have access to all the effects of the attachment | ||
779 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
780 | } | ||
781 | } | ||
782 | |||
783 | return null; | ||
784 | } | ||
785 | |||
786 | /// <summary> | ||
787 | /// Update the user inventory to reflect an attachment | ||
788 | /// </summary> | ||
789 | /// <param name="sp"></param> | ||
790 | /// <param name="AttachmentPt"></param> | ||
791 | /// <param name="itemID"></param> | ||
792 | /// <param name="att"></param> | ||
793 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | ||
794 | { | ||
795 | // m_log.DebugFormat( | ||
796 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
797 | // att.Name, sp.Name, AttachmentPt, itemID); | ||
798 | |||
799 | if (UUID.Zero == itemID) | ||
800 | { | ||
801 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID."); | ||
802 | return; | ||
803 | } | ||
804 | |||
805 | if (0 == AttachmentPt) | ||
806 | { | ||
807 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point."); | ||
808 | return; | ||
809 | } | ||
810 | |||
811 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); | ||
812 | item = m_scene.InventoryService.GetItem(item); | ||
813 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | ||
814 | if (changed && m_scene.AvatarFactory != null) | ||
815 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | ||
816 | } | ||
817 | |||
818 | #endregion | ||
819 | |||
820 | #region Client Event Handlers | ||
821 | |||
822 | private ISceneEntity Client_OnRezSingleAttachmentFromInv(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
823 | { | ||
824 | if (!Enabled) | ||
825 | return null; | ||
826 | |||
827 | // m_log.DebugFormat( | ||
828 | // "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", | ||
829 | // (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); | ||
830 | |||
831 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
832 | |||
833 | if (sp == null) | ||
834 | { | ||
835 | m_log.ErrorFormat( | ||
836 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()", | ||
837 | remoteClient.Name, remoteClient.AgentId); | ||
838 | return null; | ||
839 | } | ||
840 | |||
841 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt); | ||
842 | } | ||
843 | |||
844 | private void Client_OnRezMultipleAttachmentsFromInv(IClientAPI remoteClient, List<KeyValuePair<UUID, uint>> rezlist) | ||
845 | { | ||
846 | if (!Enabled) | ||
847 | return; | ||
848 | |||
849 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
850 | if (sp != null) | ||
851 | RezMultipleAttachmentsFromInventory(sp, rezlist); | ||
852 | else | ||
853 | m_log.ErrorFormat( | ||
854 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()", | ||
855 | remoteClient.Name, remoteClient.AgentId); | ||
856 | } | ||
857 | |||
858 | private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | ||
859 | { | ||
860 | // m_log.DebugFormat( | ||
861 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | ||
862 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); | ||
863 | |||
864 | if (!Enabled) | ||
865 | return; | ||
866 | |||
867 | try | ||
868 | { | ||
869 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
870 | |||
871 | if (sp == null) | ||
872 | { | ||
873 | m_log.ErrorFormat( | ||
874 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId); | ||
875 | return; | ||
876 | } | ||
877 | |||
878 | // If we can't take it, we can't attach it! | ||
879 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID); | ||
880 | if (part == null) | ||
881 | return; | ||
882 | |||
883 | if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) | ||
884 | { | ||
885 | remoteClient.SendAgentAlertMessage( | ||
886 | "You don't have sufficient permissions to attach this object", false); | ||
887 | |||
888 | return; | ||
889 | } | ||
890 | |||
891 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
892 | // be removed when that functionality is implemented in opensim | ||
893 | AttachmentPt &= 0x7f; | ||
894 | |||
895 | // Calls attach with a Zero position | ||
896 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) | ||
897 | { | ||
898 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | ||
899 | |||
900 | // Save avatar attachment information | ||
901 | m_log.Debug( | ||
902 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
903 | + ", AttachmentPoint: " + AttachmentPt); | ||
904 | |||
905 | } | ||
906 | } | ||
907 | catch (Exception e) | ||
908 | { | ||
909 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace); | ||
910 | } | ||
911 | } | ||
912 | |||
913 | private void Client_OnObjectDetach(uint objectLocalID, IClientAPI remoteClient) | ||
914 | { | ||
915 | if (!Enabled) | ||
916 | return; | ||
917 | |||
918 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
919 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | ||
920 | if (sp != null && group != null) | ||
921 | DetachSingleAttachmentToInv(sp, group.GetFromItemID()); | ||
922 | } | ||
923 | |||
924 | private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) | ||
925 | { | ||
926 | if (!Enabled) | ||
927 | return; | ||
928 | |||
929 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
930 | if (sp != null) | ||
931 | DetachSingleAttachmentToInv(sp, itemID); | ||
932 | } | ||
933 | |||
934 | private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient) | ||
935 | { | ||
936 | if (!Enabled) | ||
937 | return; | ||
938 | |||
939 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
940 | if (sp != null) | ||
941 | DetachSingleAttachmentToGround(sp, soLocalId); | ||
942 | } | ||
943 | |||
944 | #endregion | ||
946 | } | 945 | } |
947 | } | 946 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 832c6eb..86cfb32 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -209,7 +209,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
209 | 209 | ||
210 | m_attMod.RezSingleAttachmentFromInventory( | 210 | m_attMod.RezSingleAttachmentFromInventory( |
211 | m_presence, attItemId, (uint)AttachmentPoint.Chest); | 211 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
212 | m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); | 212 | m_attMod.DetachSingleAttachmentToInv(m_presence, attItemId); |
213 | 213 | ||
214 | // Check status on scene presence | 214 | // Check status on scene presence |
215 | Assert.That(m_presence.HasAttachments(), Is.False); | 215 | Assert.That(m_presence.HasAttachments(), Is.False); |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index e2a3fa7..a7770ad 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Xml; | 29 | using System.Xml; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenMetaverse.Packets; | ||
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
35 | 34 | ||
@@ -41,6 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | /// RezAttachments. This should only be called upon login on the first region. | 40 | /// RezAttachments. This should only be called upon login on the first region. |
42 | /// Attachment rezzings on crossings and TPs are done in a different way. | 41 | /// Attachment rezzings on crossings and TPs are done in a different way. |
43 | /// </summary> | 42 | /// </summary> |
43 | /// <param name="sp"></param> | ||
44 | void RezAttachments(IScenePresence sp); | 44 | void RezAttachments(IScenePresence sp); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
@@ -51,17 +51,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Delete all the presence's attachments from the scene | 53 | /// Delete all the presence's attachments from the scene |
54 | /// </summary> | ||
55 | /// <param name="sp"> | ||
56 | /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross). | 54 | /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross). |
57 | /// </param> | 55 | /// </summary> |
56 | /// <param name="sp"></param> | ||
58 | /// <param name="silent"></param> | 57 | /// <param name="silent"></param> |
59 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | 58 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); |
60 | 59 | ||
61 | /// <summary> | 60 | /// <summary> |
62 | /// Attach an object to an avatar | 61 | /// Attach an object to an avatar |
63 | /// </summary> | 62 | /// </summary> |
64 | /// <param name="remoteClient"></param> | 63 | /// <param name="sp"></param> |
65 | /// <param name="grp"></param> | 64 | /// <param name="grp"></param> |
66 | /// <param name="AttachmentPt"></param> | 65 | /// <param name="AttachmentPt"></param> |
67 | /// <param name="silent"></param> | 66 | /// <param name="silent"></param> |
@@ -79,44 +78,28 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | 78 | ||
80 | // Same as above, but also load script states from a separate doc | 79 | // Same as above, but also load script states from a separate doc |
81 | ISceneEntity RezSingleAttachmentFromInventory( | 80 | ISceneEntity RezSingleAttachmentFromInventory( |
82 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | 81 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); |
83 | 82 | ||
84 | /// <summary> | 83 | /// <summary> |
85 | /// Rez multiple attachments from a user's inventory | 84 | /// Rez multiple attachments from a user's inventory |
86 | /// </summary> | 85 | /// </summary> |
87 | /// <param name="sp"></param> | 86 | /// <param name="sp"></param> |
88 | /// <param name="header"></param> | 87 | /// <param name="rezlist"></param> |
89 | /// <param name="objects"></param> | ||
90 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); | 88 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); |
91 | |||
92 | /// <summary> | ||
93 | /// Detach an object from the avatar. | ||
94 | /// </summary> | ||
95 | /// <remarks> | ||
96 | /// This method is called in response to a client's detach request, so we only update the information in | ||
97 | /// inventory | ||
98 | /// </remarks> | ||
99 | /// <param name="objectLocalID"></param> | ||
100 | /// <param name="remoteClient"></param> | ||
101 | void DetachObject(uint objectLocalID, IClientAPI remoteClient); | ||
102 | 89 | ||
103 | /// <summary> | 90 | /// <summary> |
104 | /// Detach the given item to the ground. | 91 | /// Detach the given item to the ground. |
105 | /// </summary> | 92 | /// </summary> |
106 | /// <param name="sp"></param> | 93 | /// <param name="sp"></param> |
107 | /// <param name="objectLocalID"></param> | 94 | /// <param name="objectLocalID"></param> |
108 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 95 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
109 | 96 | ||
110 | /// <summary> | 97 | /// <summary> |
111 | /// Detach the given item so that it remains in the user's inventory. | 98 | /// Detach the given item so that it remains in the user's inventory. |
112 | /// </summary> | 99 | /// </summary> |
113 | /// <param name="itemID"> | 100 | /// <param name="sp">/param> |
114 | /// A <see cref="UUID"/> | 101 | /// <param name="itemID"></param> |
115 | /// </param> | 102 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); |
116 | /// <param name="remoteClient"> | ||
117 | /// A <see cref="IClientAPI"/> | ||
118 | /// </param> | ||
119 | void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); | ||
120 | 103 | ||
121 | /// Update the position of an attachment. | 104 | /// Update the position of an attachment. |
122 | /// </summary> | 105 | /// </summary> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fb595fe..03c1e12 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3316,7 +3316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3316 | 3316 | ||
3317 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3317 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3318 | if (attachmentsModule != null) | 3318 | if (attachmentsModule != null) |
3319 | attachmentsModule.DetachSingleAttachmentToInv(itemID, presence.ControllingClient); | 3319 | attachmentsModule.DetachSingleAttachmentToInv(presence, itemID); |
3320 | } | 3320 | } |
3321 | 3321 | ||
3322 | public void llTakeCamera(string avatar) | 3322 | public void llTakeCamera(string avatar) |