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author | UbitUmarov | 2016-08-25 06:32:04 +0100 |
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committer | UbitUmarov | 2016-08-25 06:32:04 +0100 |
commit | e33c2f0d7c02abf1e39de1b23141bddc96baae4c (patch) | |
tree | 63a91e611eef6b826a0dc114473c87d7c474094d | |
parent | put back the console comand i remove since it is not a repetion (diff) | |
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fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 25 |
1 files changed, 1 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index fc90d60..1aa8087 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -166,30 +166,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | /// <param name="remoteClient"></param> | 166 | /// <param name="remoteClient"></param> |
167 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 167 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
168 | { | 168 | { |
169 | /* | ||
170 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
171 | |||
172 | if (null == part) | ||
173 | return; | ||
174 | |||
175 | if (part.IsRoot) | ||
176 | { | ||
177 | SceneObjectGroup sog = part.ParentGroup; | ||
178 | sog.SendPropertiesToClient(remoteClient); | ||
179 | |||
180 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
181 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
182 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
183 | { | ||
184 | sog.IsSelected = true; | ||
185 | EventManager.TriggerParcelPrimCountTainted(); | ||
186 | } | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | part.SendPropertiesToClient(remoteClient); | ||
191 | } | ||
192 | */ | ||
193 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 169 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
194 | 170 | ||
195 | if (null == part) | 171 | if (null == part) |
@@ -200,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
200 | return; | 176 | return; |
201 | 177 | ||
202 | part.SendPropertiesToClient(remoteClient); | 178 | part.SendPropertiesToClient(remoteClient); |
179 | remoteClient.SendPartPhysicsProprieties(part); | ||
203 | 180 | ||
204 | // waste of time because properties do not send prim flags as they should | 181 | // waste of time because properties do not send prim flags as they should |
205 | // if a friend got or lost edit rights after login, a full update is needed | 182 | // if a friend got or lost edit rights after login, a full update is needed |