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authorMichael Cerquoni aka Nebadon Izumi2011-06-13 03:46:24 -0700
committerMelanie2011-06-13 12:37:43 +0100
commitdc978d02a723440a3860da0ad6a2b61b09769f39 (patch)
tree95a54dea7c477e1826a197a7385e22126f8081fc
parentAdd credit and link to SimianGrid project. Thanks, guys! (diff)
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match water color for warp3d map tiler and adjust lighting
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
index 6eb57eb..6163fd1 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
52 public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule 52 public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule
53 { 53 {
54 private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); 54 private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
55 private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216); 55 private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216);
56 56
57 private static readonly ILog m_log = 57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
61 private IRendering m_primMesher; 61 private IRendering m_primMesher;
62 private IConfigSource m_config; 62 private IConfigSource m_config;
63 private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); 63 private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>();
64 private bool m_useAntiAliasing = true; // TODO: Make this a config option 64 private bool m_useAntiAliasing = false; // TODO: Make this a config option
65 private bool m_Enabled = false; 65 private bool m_Enabled = false;
66 66
67 #region IRegionModule Members 67 #region IRegionModule Members
@@ -192,8 +192,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
192 192
193 #endregion Camera 193 #endregion Camera
194 194
195 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xffffff, 320, 80)); 195 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(1.0f, 0.5f, 1f), 0xffffff, 0, 320, 40));
196 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); 196 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40));
197 197
198 CreateWater(renderer); 198 CreateWater(renderer);
199 CreateTerrain(renderer, textureTerrain); 199 CreateTerrain(renderer, textureTerrain);
@@ -237,6 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
237 renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); 237 renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f);
238 238
239 renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); 239 renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR));
240 renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif
240 renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); 241 renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f));
241 renderer.SetObjectMaterial("Water", "WaterColor"); 242 renderer.SetObjectMaterial("Water", "WaterColor");
242 } 243 }
@@ -322,6 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
322 warp_Material material = new warp_Material(texture); 323 warp_Material material = new warp_Material(texture);
323 material.setReflectivity(50); 324 material.setReflectivity(50);
324 renderer.Scene.addMaterial("TerrainColor", material); 325 renderer.Scene.addMaterial("TerrainColor", material);
326 renderer.Scene.material("TerrainColor").setReflectivity(0); // reduces tile seams a bit thanks lkalif
325 renderer.SetObjectMaterial("Terrain", "TerrainColor"); 327 renderer.SetObjectMaterial("Terrain", "TerrainColor");
326 } 328 }
327 329
@@ -653,4 +655,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
653 return result; 655 return result;
654 } 656 }
655 } 657 }
656} 658} \ No newline at end of file