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authorMelanie2013-07-13 00:57:03 +0100
committerMelanie2013-07-13 00:57:03 +0100
commitc6d75cda974a69cd9fe3276bac182aa4c6bb1f17 (patch)
tree9d5abfecd2cce676a25cd94a3ca29daf62f2e608
parentMerge branch 'master' into careminster (diff)
parentReinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Data/Null/NullEstateData.cs28
-rwxr-xr-xOpenSim/Framework/Monitoring/Stats/CounterStat.cs21
-rw-r--r--OpenSim/Framework/Monitoring/Stats/Stat.cs1
-rw-r--r--OpenSim/Framework/Monitoring/StatsManager.cs66
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs44
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs23
-rw-r--r--OpenSim/Tests/Clients/Assets/AssetsClient.cs21
8 files changed, 189 insertions, 35 deletions
diff --git a/OpenSim/Data/Null/NullEstateData.cs b/OpenSim/Data/Null/NullEstateData.cs
index d64136d..1df397d 100755
--- a/OpenSim/Data/Null/NullEstateData.cs
+++ b/OpenSim/Data/Null/NullEstateData.cs
@@ -42,6 +42,22 @@ namespace OpenSim.Data.Null
42 42
43// private string m_connectionString; 43// private string m_connectionString;
44 44
45 private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
46 private EstateSettings m_estate = null;
47
48 private EstateSettings GetEstate()
49 {
50 if (m_estate == null)
51 {
52 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
53 // The estate info is pretty empty so don't try banning anyone.
54 m_estate = new EstateSettings();
55 m_estate.EstateID = 1;
56 m_estate.OnSave += StoreEstateSettings;
57 }
58 return m_estate;
59 }
60
45 protected virtual Assembly Assembly 61 protected virtual Assembly Assembly
46 { 62 {
47 get { return GetType().Assembly; } 63 get { return GetType().Assembly; }
@@ -68,21 +84,18 @@ namespace OpenSim.Data.Null
68 84
69 public EstateSettings LoadEstateSettings(UUID regionID, bool create) 85 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
70 { 86 {
71 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). 87 return GetEstate();
72 // The estate info is pretty empty so don't try banning anyone.
73 EstateSettings oneEstate = new EstateSettings();
74 oneEstate.EstateID = 1;
75 return oneEstate;
76 } 88 }
77 89
78 public void StoreEstateSettings(EstateSettings es) 90 public void StoreEstateSettings(EstateSettings es)
79 { 91 {
92 m_estate = es;
80 return; 93 return;
81 } 94 }
82 95
83 public EstateSettings LoadEstateSettings(int estateID) 96 public EstateSettings LoadEstateSettings(int estateID)
84 { 97 {
85 return new EstateSettings(); 98 return GetEstate();
86 } 99 }
87 100
88 public EstateSettings CreateNewEstate() 101 public EstateSettings CreateNewEstate()
@@ -93,13 +106,14 @@ namespace OpenSim.Data.Null
93 public List<EstateSettings> LoadEstateSettingsAll() 106 public List<EstateSettings> LoadEstateSettingsAll()
94 { 107 {
95 List<EstateSettings> allEstateSettings = new List<EstateSettings>(); 108 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
96 allEstateSettings.Add(new EstateSettings()); 109 allEstateSettings.Add(GetEstate());
97 return allEstateSettings; 110 return allEstateSettings;
98 } 111 }
99 112
100 public List<int> GetEstatesAll() 113 public List<int> GetEstatesAll()
101 { 114 {
102 List<int> result = new List<int>(); 115 List<int> result = new List<int>();
116 result.Add((int)GetEstate().EstateID);
103 return result; 117 return result;
104 } 118 }
105 119
diff --git a/OpenSim/Framework/Monitoring/Stats/CounterStat.cs b/OpenSim/Framework/Monitoring/Stats/CounterStat.cs
index caea30d..04442c3 100755
--- a/OpenSim/Framework/Monitoring/Stats/CounterStat.cs
+++ b/OpenSim/Framework/Monitoring/Stats/CounterStat.cs
@@ -224,5 +224,26 @@ public class CounterStat : Stat
224 } 224 }
225 } 225 }
226 } 226 }
227
228 // CounterStat is a basic stat plus histograms
229 public override OSDMap ToOSDMap()
230 {
231 // Get the foundational instance
232 OSDMap map = base.ToOSDMap();
233
234 map["StatType"] = "CounterStat";
235
236 // If there are any histograms, add a new field that is an array of histograms as OSDMaps
237 if (m_histograms.Count > 0)
238 {
239 OSDArray histos = new OSDArray();
240 foreach (EventHistogram histo in m_histograms.Values)
241 {
242 histos.Add(histo.GetHistogramAsOSDMap());
243 }
244 map.Add("Histograms", histos);
245 }
246 return map;
247 }
227} 248}
228} 249}
diff --git a/OpenSim/Framework/Monitoring/Stats/Stat.cs b/OpenSim/Framework/Monitoring/Stats/Stat.cs
index c57ee0c..9629b6e 100644
--- a/OpenSim/Framework/Monitoring/Stats/Stat.cs
+++ b/OpenSim/Framework/Monitoring/Stats/Stat.cs
@@ -242,6 +242,7 @@ namespace OpenSim.Framework.Monitoring
242 ret.Add("Description", OSD.FromString(Description)); 242 ret.Add("Description", OSD.FromString(Description));
243 ret.Add("UnitName", OSD.FromString(UnitName)); 243 ret.Add("UnitName", OSD.FromString(UnitName));
244 ret.Add("Value", OSD.FromReal(Value)); 244 ret.Add("Value", OSD.FromReal(Value));
245 ret.Add("StatType", "Stat"); // used by overloading classes to denote type of stat
245 246
246 return ret; 247 return ret;
247 } 248 }
diff --git a/OpenSim/Framework/Monitoring/StatsManager.cs b/OpenSim/Framework/Monitoring/StatsManager.cs
index 12d3a75..a5b54c9 100644
--- a/OpenSim/Framework/Monitoring/StatsManager.cs
+++ b/OpenSim/Framework/Monitoring/StatsManager.cs
@@ -30,6 +30,8 @@ using System.Collections.Generic;
30using System.Linq; 30using System.Linq;
31using System.Text; 31using System.Text;
32 32
33using OpenMetaverse.StructuredData;
34
33namespace OpenSim.Framework.Monitoring 35namespace OpenSim.Framework.Monitoring
34{ 36{
35 /// <summary> 37 /// <summary>
@@ -168,6 +170,70 @@ namespace OpenSim.Framework.Monitoring
168 } 170 }
169 } 171 }
170 172
173 // Creates an OSDMap of the format:
174 // { categoryName: {
175 // containerName: {
176 // statName: {
177 // "Name": name,
178 // "ShortName": shortName,
179 // ...
180 // },
181 // statName: {
182 // "Name": name,
183 // "ShortName": shortName,
184 // ...
185 // },
186 // ...
187 // },
188 // containerName: {
189 // ...
190 // },
191 // ...
192 // },
193 // categoryName: {
194 // ...
195 // },
196 // ...
197 // }
198 // The passed in parameters will filter the categories, containers and stats returned. If any of the
199 // parameters are either EmptyOrNull or the AllSubCommand value, all of that type will be returned.
200 // Case matters.
201 public static OSDMap GetStatsAsOSDMap(string pCategoryName, string pContainerName, string pStatName)
202 {
203 OSDMap map = new OSDMap();
204
205 foreach (string catName in RegisteredStats.Keys)
206 {
207 // Do this category if null spec, "all" subcommand or category name matches passed parameter.
208 // Skip category if none of the above.
209 if (!(String.IsNullOrEmpty(pCategoryName) || pCategoryName == AllSubCommand || pCategoryName == catName))
210 continue;
211
212 OSDMap contMap = new OSDMap();
213 foreach (string contName in RegisteredStats[catName].Keys)
214 {
215 if (!(string.IsNullOrEmpty(pContainerName) || pContainerName == AllSubCommand || pContainerName == contName))
216 continue;
217
218 OSDMap statMap = new OSDMap();
219
220 SortedDictionary<string, Stat> theStats = RegisteredStats[catName][contName];
221 foreach (string statName in theStats.Keys)
222 {
223 if (!(String.IsNullOrEmpty(pStatName) || pStatName == AllSubCommand || pStatName == statName))
224 continue;
225
226 statMap.Add(statName, theStats[statName].ToOSDMap());
227 }
228
229 contMap.Add(contName, statMap);
230 }
231 map.Add(catName, contMap);
232 }
233
234 return map;
235 }
236
171// /// <summary> 237// /// <summary>
172// /// Start collecting statistics related to assets. 238// /// Start collecting statistics related to assets.
173// /// Should only be called once. 239// /// Should only be called once.
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index eca576d..cf95463 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -64,11 +64,18 @@ namespace OpenSim.Region.ClientStack.Linden
64 64
65 private Scene m_scene; 65 private Scene m_scene;
66 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
67 private string m_URL;
67 68
68 private IBakedTextureModule m_BakedTextureModule; 69 private IBakedTextureModule m_BakedTextureModule;
69 70
70 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
71 { 72 {
73 IConfig config = source.Configs["ClientStack.LindenCaps"];
74 if (config == null)
75 return;
76
77 m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
78
72 IConfig appearanceConfig = source.Configs["Appearance"]; 79 IConfig appearanceConfig = source.Configs["Appearance"];
73 if (appearanceConfig != null) 80 if (appearanceConfig != null)
74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 81 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
@@ -280,23 +287,28 @@ namespace OpenSim.Region.ClientStack.Linden
280 287
281 public void RegisterCaps(UUID agentID, Caps caps) 288 public void RegisterCaps(UUID agentID, Caps caps)
282 { 289 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( 290 UUID capID = UUID.Random();
284 caps, m_scene.AssetService, m_persistBakedTextures);
285 291
286 292 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
287 293 if (m_URL == "localhost")
288 caps.RegisterHandler( 294 {
289 "UploadBakedTexture", 295 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
290 new RestStreamHandler( 296 caps, m_scene.AssetService, m_persistBakedTextures);
291 "POST",
292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
293 avatarhandler.UploadBakedTexture,
294 "UploadBakedTexture",
295 agentID.ToString()));
296
297
298
299 297
298 caps.RegisterHandler(
299 "UploadBakedTexture",
300 new RestStreamHandler(
301 "POST",
302 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
303 avatarhandler.UploadBakedTexture,
304 "UploadBakedTexture",
305 agentID.ToString()));
306
307 }
308 else
309 {
310 caps.RegisterHandler("UploadBakedTexture", m_URL);
311 }
300 } 312 }
301 } 313 }
302} \ No newline at end of file 314}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 389c2c6..2594b1b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4703,10 +4703,14 @@ namespace OpenSim.Region.Framework.Scenes
4703// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4703// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4704 } 4704 }
4705 4705
4706 // Subscribe for physics collision events if needed for scripts and sounds 4706 /// <summary>
4707 /// Subscribe for physics collision events if needed for scripts and sounds
4708 /// </summary>
4707 public void SubscribeForCollisionEvents() 4709 public void SubscribeForCollisionEvents()
4708 { 4710 {
4709 if (PhysActor != null) 4711 PhysicsActor pa = PhysActor;
4712
4713 if (pa != null)
4710 { 4714 {
4711 if ( 4715 if (
4712 ((AggregateScriptEvents & scriptEvents.collision) != 0) || 4716 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
@@ -4724,20 +4728,20 @@ namespace OpenSim.Region.Framework.Scenes
4724 (CollisionSound != UUID.Zero) 4728 (CollisionSound != UUID.Zero)
4725 ) 4729 )
4726 { 4730 {
4727 if (!PhysActor.SubscribedEvents()) 4731 if (!pa.SubscribedEvents())
4728 { 4732 {
4729 // If not already subscribed for event, set up for a collision event. 4733 // If not already subscribed for event, set up for a collision event.
4730 PhysActor.OnCollisionUpdate += PhysicsCollision; 4734 pa.OnCollisionUpdate += PhysicsCollision;
4731 PhysActor.SubscribeEvents(1000); 4735 pa.SubscribeEvents(1000);
4732 } 4736 }
4733 } 4737 }
4734 else 4738 else
4735 { 4739 {
4736 // There is no need to be subscribed to collisions so, if subscribed, remove subscription 4740 // There is no need to be subscribed to collisions so, if subscribed, remove subscription
4737 if (PhysActor.SubscribedEvents()) 4741 if (pa.SubscribedEvents())
4738 { 4742 {
4739 PhysActor.OnCollisionUpdate -= PhysicsCollision; 4743 pa.OnCollisionUpdate -= PhysicsCollision;
4740 PhysActor.UnSubscribeEvents(); 4744 pa.UnSubscribeEvents();
4741 } 4745 }
4742 } 4746 }
4743 } 4747 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 8da06d1..3646c98 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -242,7 +242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") 242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
243 { 243 {
244 m_coopTermination = true; 244 m_coopTermination = true;
245 m_coopSleepHandle = new AutoResetEvent(false); 245 m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
246 } 246 }
247 } 247 }
248 248
@@ -1221,4 +1221,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1221 Suspended = false; 1221 Suspended = false;
1222 } 1222 }
1223 } 1223 }
1224} 1224
1225 /// <summary>
1226 /// Xengine event wait handle.
1227 /// </summary>
1228 /// <remarks>
1229 /// This class exists becase XEngineScriptBase gets a reference to this wait handle. We need to make sure that
1230 /// when scripts are running in different AppDomains the lease does not expire.
1231 /// FIXME: Like LSL_Api, etc., this effectively leaks memory since the GC will never collect it. To avoid this,
1232 /// proper remoting sponsorship needs to be implemented across the board.
1233 /// </remarks>
1234 public class XEngineEventWaitHandle : EventWaitHandle
1235 {
1236 public XEngineEventWaitHandle(bool initialState, EventResetMode mode) : base(initialState, mode) {}
1237
1238 public override Object InitializeLifetimeService()
1239 {
1240 return null;
1241 }
1242 }
1243} \ No newline at end of file
diff --git a/OpenSim/Tests/Clients/Assets/AssetsClient.cs b/OpenSim/Tests/Clients/Assets/AssetsClient.cs
index dd168a1..26d740b 100644
--- a/OpenSim/Tests/Clients/Assets/AssetsClient.cs
+++ b/OpenSim/Tests/Clients/Assets/AssetsClient.cs
@@ -82,7 +82,16 @@ namespace OpenSim.Tests.Clients.AssetsClient
82 m_log.InfoFormat("[ASSET CLIENT]: [{0}] requested asset {1}", i, uuid); 82 m_log.InfoFormat("[ASSET CLIENT]: [{0}] requested asset {1}", i, uuid);
83 } 83 }
84 84
85 Thread.Sleep(20 * 1000); 85 for (int i = 0; i < 500; i++)
86 {
87 var x = i;
88 ThreadPool.QueueUserWorkItem(delegate
89 {
90 Dummy(x);
91 });
92 }
93
94 Thread.Sleep(30 * 1000);
86 m_log.InfoFormat("[ASSET CLIENT]: Received responses {0}", m_NReceived); 95 m_log.InfoFormat("[ASSET CLIENT]: Received responses {0}", m_NReceived);
87 } 96 }
88 97
@@ -92,8 +101,16 @@ namespace OpenSim.Tests.Clients.AssetsClient
92 m_MaxThreadID = Thread.CurrentThread.ManagedThreadId; 101 m_MaxThreadID = Thread.CurrentThread.ManagedThreadId;
93 int max1, max2; 102 int max1, max2;
94 ThreadPool.GetAvailableThreads(out max1, out max2); 103 ThreadPool.GetAvailableThreads(out max1, out max2);
95 m_log.InfoFormat("[ASSET CLIENT]: Received asset {0} ({1}) ({2}-{3})", id, m_MaxThreadID, max1, max2); 104 m_log.InfoFormat("[ASSET CLIENT]: Received asset {0} ({1}) ({2}-{3}) {4}", id, m_MaxThreadID, max1, max2, DateTime.Now.ToString("hh:mm:ss"));
96 m_NReceived++; 105 m_NReceived++;
97 } 106 }
107
108 private static void Dummy(int i)
109 {
110 int max1, max2;
111 ThreadPool.GetAvailableThreads(out max1, out max2);
112 m_log.InfoFormat("[ASSET CLIENT]: ({0}) Hello! {1} - {2} {3}", i, max1, max2, DateTime.Now.ToString("hh:mm:ss"));
113 Thread.Sleep(2000);
114 }
98 } 115 }
99} 116}