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authorUbitUmarov2012-12-10 11:25:30 +0000
committerUbitUmarov2012-12-10 11:25:30 +0000
commitc6430b14dbc9d39b9c9b79ead1c1ebaaff833745 (patch)
tree3e6c03a32382d3ad512fa46287c17457ad4ec6dd
parentadd velocityinterpolator packets handling but actually do nothing, since (diff)
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typo fix
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 4ed9a0a..ea3c6a4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3992,6 +3992,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3992 3992
3993 const float TIME_DILATION = 1.0f; 3993 const float TIME_DILATION = 1.0f;
3994 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3994 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3995
3995 3996
3996 if (terseAgentUpdateBlocks.IsValueCreated) 3997 if (terseAgentUpdateBlocks.IsValueCreated)
3997 { 3998 {
@@ -4972,7 +4973,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4972 // in that direction, even though we don't model this on the server. Implementing this in the future 4973 // in that direction, even though we don't model this on the server. Implementing this in the future
4973 // may improve movement smoothness. 4974 // may improve movement smoothness.
4974// acceleration = new Vector3(1, 0, 0); 4975// acceleration = new Vector3(1, 0, 0);
4975 4976
4976 angularVelocity = Vector3.Zero; 4977 angularVelocity = Vector3.Zero;
4977 4978
4978 if (sendTexture) 4979 if (sendTexture)
@@ -5844,7 +5845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5844 5845
5845 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) 5846 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5846 { 5847 {
5847 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; 5848 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5848 if (p.AgentData.SessionID != SessionId || 5849 if (p.AgentData.SessionID != SessionId ||
5849 p.AgentData.AgentID != AgentId) 5850 p.AgentData.AgentID != AgentId)
5850 return true; 5851 return true;