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author | UbitUmarov | 2019-01-07 23:54:13 +0000 |
---|---|---|
committer | UbitUmarov | 2019-01-07 23:54:13 +0000 |
commit | c37b2094baf8077392435c1eef8ef61ccc6daf04 (patch) | |
tree | 46de43517b08da3b3294b1a89e60308b7fc44780 | |
parent | missing file (diff) | |
download | opensim-SC-c37b2094baf8077392435c1eef8ef61ccc6daf04.zip opensim-SC-c37b2094baf8077392435c1eef8ef61ccc6daf04.tar.gz opensim-SC-c37b2094baf8077392435c1eef8ef61ccc6daf04.tar.bz2 opensim-SC-c37b2094baf8077392435c1eef8ef61ccc6daf04.tar.xz |
cosmetics: terrain compressor is for 16m x 16m patchs only
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | 324 |
1 files changed, 117 insertions, 207 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index 9d1f815..dd1f26b 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -30,16 +30,14 @@ | |||
30 | * Aurora version created from libOpenMetaverse Library terrain compressor | 30 | * Aurora version created from libOpenMetaverse Library terrain compressor |
31 | */ | 31 | */ |
32 | 32 | ||
33 | // terrain patchs must be 16mx16m | ||
34 | |||
33 | using System; | 35 | using System; |
34 | using System.Collections.Generic; | 36 | using System.Collections.Generic; |
35 | using System.Reflection; | ||
36 | using System.Diagnostics; | ||
37 | 37 | ||
38 | using log4net; | 38 | using log4net; |
39 | 39 | ||
40 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
41 | using OpenSim.Region.Framework; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | 41 | ||
44 | using OpenMetaverse; | 42 | using OpenMetaverse; |
45 | using OpenMetaverse.Packets; | 43 | using OpenMetaverse.Packets; |
@@ -56,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
56 | 54 | ||
57 | public const int END_OF_PATCHES = 97; | 55 | public const int END_OF_PATCHES = 97; |
58 | 56 | ||
59 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | 57 | private const float OO_SQRT2 = 0.7071068f; |
60 | private const int STRIDE = 264; | 58 | private const int STRIDE = 264; |
61 | 59 | ||
62 | private const int ZERO_CODE = 0x0; | 60 | private const int ZERO_CODE = 0x0; |
@@ -64,20 +62,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
64 | private const int POSITIVE_VALUE = 0x6; | 62 | private const int POSITIVE_VALUE = 0x6; |
65 | private const int NEGATIVE_VALUE = 0x7; | 63 | private const int NEGATIVE_VALUE = 0x7; |
66 | 64 | ||
67 | 65 | private static readonly int[] CopyMatrix16 = new int[256]; | |
68 | // private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 66 | private static readonly float[] QuantizeTable16 = new float[256]; |
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 67 | private static readonly float[] DequantizeTable16 = new float[256]; |
70 | |||
71 | private static readonly float[] QuantizeTable16 = | ||
72 | new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
73 | private static readonly float[] DequantizeTable16 = | ||
74 | new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
75 | 68 | ||
76 | static OpenSimTerrainCompressor() | 69 | static OpenSimTerrainCompressor() |
77 | { | 70 | { |
71 | if(Constants.TerrainPatchSize != 16) | ||
72 | throw new Exception("Terrain patch size must be 16m x 16m"); | ||
73 | |||
78 | // Initialize the decompression tables | 74 | // Initialize the decompression tables |
79 | BuildDequantizeTable16(); | 75 | BuildDequantizeTable16(); |
80 | // SetupCosines16(); | ||
81 | BuildCopyMatrix16(); | 76 | BuildCopyMatrix16(); |
82 | BuildQuantizeTable16(); | 77 | BuildQuantizeTable16(); |
83 | } | 78 | } |
@@ -86,12 +81,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
86 | public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type) | 81 | public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type) |
87 | { | 82 | { |
88 | LayerDataPacket layer = new LayerDataPacket { LayerID = { Type = type } }; | 83 | LayerDataPacket layer = new LayerDataPacket { LayerID = { Type = type } }; |
89 | 84 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader { Stride = STRIDE, PatchSize = 16 }; | |
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | { Stride = STRIDE, PatchSize = Constants.TerrainPatchSize }; | ||
92 | 85 | ||
93 | // Should be enough to fit even the most poorly packed data | 86 | // Should be enough to fit even the most poorly packed data |
94 | byte[] data = new byte[patches.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | 87 | byte[] data = new byte[patches.Length * 256 * 2]; |
88 | |||
95 | BitPack bitpack = new BitPack(data, 0); | 89 | BitPack bitpack = new BitPack(data, 0); |
96 | bitpack.PackBits(header.Stride, 16); | 90 | bitpack.PackBits(header.Stride, 16); |
97 | bitpack.PackBits(header.PatchSize, 8); | 91 | bitpack.PackBits(header.PatchSize, 8); |
@@ -118,7 +112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
118 | 112 | ||
119 | int wbits; | 113 | int wbits; |
120 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | 114 | int[] patch = CompressPatch(patchData, header, 10, out wbits); |
121 | EncodePatchHeader(output, header, patch, false, ref wbits); | 115 | EncodePatchHeader(output, header, false, ref wbits); |
122 | EncodePatch(output, patch, 0, wbits); | 116 | EncodePatch(output, patch, 0, wbits); |
123 | } | 117 | } |
124 | 118 | ||
@@ -128,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
128 | float zmax = -99999999.0f; | 122 | float zmax = -99999999.0f; |
129 | float zmin = 99999999.0f; | 123 | float zmin = 99999999.0f; |
130 | 124 | ||
131 | for (int i = 0; i < Constants.TerrainPatchSize * Constants.TerrainPatchSize; i++) | 125 | for (int i = 0; i < 256; i++) |
132 | { | 126 | { |
133 | float val = patch[i]; | 127 | float val = patch[i]; |
134 | if (val > zmax) zmax = val; | 128 | if (val > zmax) zmax = val; |
@@ -143,12 +137,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
143 | 137 | ||
144 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | 138 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) |
145 | { | 139 | { |
146 | float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 140 | float[] block = new float[256]; |
147 | float oozrange = 1.0f / header.Range; | 141 | float oozrange = 1.0f / header.Range; |
148 | float range = (1 << prequant); | 142 | float range = (1 << prequant); |
149 | float premult = oozrange * range; | 143 | float premult = oozrange * range; |
150 | 144 | ||
151 | |||
152 | float sub = 0.5f * header.Range + header.DCOffset; | 145 | float sub = 0.5f * header.Range + header.DCOffset; |
153 | 146 | ||
154 | int wordsize = (prequant - 2) & 0x0f; | 147 | int wordsize = (prequant - 2) & 0x0f; |
@@ -156,16 +149,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
156 | header.QuantWBits |= wordsize << 4; | 149 | header.QuantWBits |= wordsize << 4; |
157 | 150 | ||
158 | int k = 0; | 151 | int k = 0; |
159 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | 152 | for (int j = 0; j < 16; j++) |
160 | { | 153 | { |
161 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | 154 | for (int i = 0; i < 16; i++) |
162 | block[k++] = (patchData[j * Constants.TerrainPatchSize + i] - sub) * premult; | 155 | block[k++] = (patchData[j * 16 + i] - sub) * premult; |
163 | } | 156 | } |
164 | 157 | ||
165 | float[] ftemp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
166 | int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
167 | |||
168 | wbits = (prequant >> 1); | 158 | wbits = (prequant >> 1); |
159 | int[] iout = new int[256]; | ||
169 | 160 | ||
170 | dct16x16(block, iout, ref wbits); | 161 | dct16x16(block, iout, ref wbits); |
171 | 162 | ||
@@ -177,15 +168,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
177 | { | 168 | { |
178 | List<LayerDataPacket> ret = new List<LayerDataPacket>(); | 169 | List<LayerDataPacket> ret = new List<LayerDataPacket>(); |
179 | 170 | ||
171 | byte[] data = new byte[x.Length * 256 * 2]; | ||
172 | |||
180 | //create packet and global header | 173 | //create packet and global header |
181 | LayerDataPacket layer = new LayerDataPacket(); | 174 | LayerDataPacket layer = new LayerDataPacket(); |
182 | 175 | ||
183 | layer.LayerID.Type = landPacketType; | 176 | layer.LayerID.Type = landPacketType; |
184 | 177 | ||
185 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
186 | BitPack bitpack = new BitPack(data, 0); | 178 | BitPack bitpack = new BitPack(data, 0); |
187 | bitpack.PackBits(STRIDE, 16); | 179 | bitpack.PackBits(STRIDE, 16); |
188 | bitpack.PackBits(Constants.TerrainPatchSize, 8); | 180 | bitpack.PackBits(16, 8); |
189 | bitpack.PackBits(landPacketType, 8); | 181 | bitpack.PackBits(landPacketType, 8); |
190 | 182 | ||
191 | for (int i = 0; i < x.Length; i++) | 183 | for (int i = 0; i < x.Length; i++) |
@@ -206,7 +198,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
206 | 198 | ||
207 | bitpack = new BitPack(data, 0); | 199 | bitpack = new BitPack(data, 0); |
208 | bitpack.PackBits(STRIDE, 16); | 200 | bitpack.PackBits(STRIDE, 16); |
209 | bitpack.PackBits(Constants.TerrainPatchSize, 8); | 201 | bitpack.PackBits(16, 8); |
210 | bitpack.PackBits(landPacketType, 8); | 202 | bitpack.PackBits(landPacketType, 8); |
211 | } | 203 | } |
212 | } | 204 | } |
@@ -223,6 +215,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
223 | public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY) | 215 | public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY) |
224 | { | 216 | { |
225 | float frange; | 217 | float frange; |
218 | |||
226 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange); | 219 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange); |
227 | header.QuantWBits = 130; | 220 | header.QuantWBits = 130; |
228 | 221 | ||
@@ -262,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
262 | 255 | ||
263 | int wbits; | 256 | int wbits; |
264 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | 257 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); |
265 | EncodePatchHeader(output, header, patch, largeRegion, ref wbits); | 258 | EncodePatchHeader(output, header, largeRegion, ref wbits); |
266 | EncodePatch(output, patch, 0, wbits); | 259 | EncodePatch(output, patch, 0, wbits); |
267 | } | 260 | } |
268 | 261 | ||
@@ -273,12 +266,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
273 | float zmax = float.MinValue; | 266 | float zmax = float.MinValue; |
274 | float zmin = float.MaxValue; | 267 | float zmin = float.MaxValue; |
275 | 268 | ||
276 | int startx = patchX * Constants.TerrainPatchSize; | 269 | int startx = patchX * 16; |
277 | int starty = patchY * Constants.TerrainPatchSize; | 270 | int starty = patchY * 16; |
278 | 271 | ||
279 | for (int j = starty; j < starty + Constants.TerrainPatchSize; j++) | 272 | for (int j = starty; j < starty + 16; j++) |
280 | { | 273 | { |
281 | for (int i = startx; i < startx + Constants.TerrainPatchSize; i++) | 274 | for (int i = startx; i < startx + 16; i++) |
282 | { | 275 | { |
283 | float val = terrData[i, j]; | 276 | float val = terrData[i, j]; |
284 | if (val > zmax) zmax = val; | 277 | if (val > zmax) zmax = val; |
@@ -293,7 +286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
293 | return header; | 286 | return header; |
294 | } | 287 | } |
295 | 288 | ||
296 | private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, bool largeRegion, ref int wbits) | 289 | private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, bool largeRegion, ref int wbits) |
297 | { | 290 | { |
298 | if (wbits > 17) | 291 | if (wbits > 17) |
299 | wbits = 17; | 292 | wbits = 17; |
@@ -315,70 +308,73 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
315 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | 308 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) |
316 | { | 309 | { |
317 | int maxwbitssize = (1 << wbits) - 1; | 310 | int maxwbitssize = (1 << wbits) - 1; |
318 | int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize; | ||
319 | 311 | ||
320 | if (postquant > fullSize || postquant < 0) | 312 | if (postquant > 256 || postquant < 0) |
321 | { | 313 | { |
322 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | 314 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); |
323 | return; | 315 | return; |
324 | } | 316 | } |
325 | 317 | ||
326 | if (postquant != 0) | 318 | int lastZeroindx = 256 - postquant; |
327 | patch[fullSize - postquant] = 0; | ||
328 | 319 | ||
329 | int lastZeroindx = fullSize - postquant; | 320 | if (lastZeroindx != 256) |
321 | patch[lastZeroindx] = 0; | ||
330 | 322 | ||
331 | for (int i = 0; i < fullSize; i++) | 323 | int i = 0; |
324 | while(i < 256) | ||
332 | { | 325 | { |
333 | int temp = patch[i]; | 326 | int temp = patch[i]; |
334 | 327 | ||
335 | if (temp == 0) | 328 | if (temp == 0) |
336 | { | 329 | { |
337 | bool eob = true; | 330 | int j = i + 1; |
338 | 331 | while(j < lastZeroindx) | |
339 | for (int j = i; j < lastZeroindx; j++) | ||
340 | { | 332 | { |
341 | if (patch[j] != 0) | 333 | if (patch[j] != 0) |
342 | { | ||
343 | eob = false; | ||
344 | break; | 334 | break; |
345 | } | 335 | ++j; |
346 | } | 336 | } |
347 | 337 | ||
348 | if (eob) | 338 | if (j == lastZeroindx) |
349 | { | 339 | { |
350 | output.PackBits(ZERO_EOB, 2); | 340 | output.PackBits(ZERO_EOB, 2); |
351 | return; | 341 | return; |
352 | } | 342 | } |
353 | output.PackBits(ZERO_CODE, 1); | 343 | |
354 | } | 344 | while(i < j) |
355 | else | ||
356 | { | ||
357 | if (temp < 0) | ||
358 | { | 345 | { |
359 | temp *= -1; | 346 | output.PackBits(ZERO_CODE, 1); |
347 | ++i; | ||
348 | } | ||
349 | continue; | ||
350 | } | ||
360 | 351 | ||
361 | if (temp > maxwbitssize) temp = maxwbitssize; | 352 | if (temp < 0) |
353 | { | ||
354 | temp *= -1; | ||
355 | if (temp > maxwbitssize) | ||
356 | temp = maxwbitssize; | ||
362 | 357 | ||
363 | output.PackBits(NEGATIVE_VALUE, 3); | 358 | output.PackBits(NEGATIVE_VALUE, 3); |
364 | output.PackBits(temp, wbits); | 359 | output.PackBits(temp, wbits); |
365 | } | 360 | } |
366 | else | 361 | else |
367 | { | 362 | { |
368 | if (temp > maxwbitssize) temp = maxwbitssize; | 363 | if (temp > maxwbitssize) |
364 | temp = maxwbitssize; | ||
369 | 365 | ||
370 | output.PackBits(POSITIVE_VALUE, 3); | 366 | output.PackBits(POSITIVE_VALUE, 3); |
371 | output.PackBits(temp, wbits); | 367 | output.PackBits(temp, wbits); |
372 | } | ||
373 | } | 368 | } |
369 | ++i; | ||
374 | } | 370 | } |
375 | } | 371 | } |
376 | 372 | ||
377 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | 373 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, |
378 | int prequant, out int wbits) | 374 | int prequant, out int wbits) |
379 | { | 375 | { |
380 | float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 376 | float[] block = new float[256]; |
381 | int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 377 | int[] iout = new int[256]; |
382 | 378 | ||
383 | float oozrange = 1.0f / header.Range; | 379 | float oozrange = 1.0f / header.Range; |
384 | float invprequat = (1 << prequant); | 380 | float invprequat = (1 << prequant); |
@@ -391,11 +387,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | header.QuantWBits |= wordsize << 4; | 387 | header.QuantWBits |= wordsize << 4; |
392 | 388 | ||
393 | int k = 0; | 389 | int k = 0; |
394 | int startX = patchX * Constants.TerrainPatchSize; | 390 | int startX = patchX * 16; |
395 | int startY = patchY * Constants.TerrainPatchSize; | 391 | int startY = patchY * 16; |
396 | for (int y = startY; y < startY + Constants.TerrainPatchSize; y++) | 392 | for (int y = startY; y < startY + 16; y++) |
397 | { | 393 | { |
398 | for (int x = startX; x < startX + Constants.TerrainPatchSize; x++) | 394 | for (int x = startX; x < startX + 16; x++) |
399 | { | 395 | { |
400 | block[k++] = (terrData[x, y] - sub) * premult; | 396 | block[k++] = (terrData[x, y] - sub) * premult; |
401 | } | 397 | } |
@@ -412,23 +408,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
412 | 408 | ||
413 | private static void BuildDequantizeTable16() | 409 | private static void BuildDequantizeTable16() |
414 | { | 410 | { |
415 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | 411 | for (int j = 0; j < 16; j++) |
416 | { | 412 | { |
417 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | 413 | int c = j * 16; |
414 | for (int i = 0; i < 16; i++) | ||
418 | { | 415 | { |
419 | DequantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f + 2.0f * (i + j); | 416 | DequantizeTable16[c + i] = 1.0f + 2.0f * (i + j); |
420 | } | 417 | } |
421 | } | 418 | } |
422 | } | 419 | } |
423 | 420 | ||
424 | private static void BuildQuantizeTable16() | 421 | private static void BuildQuantizeTable16() |
425 | { | 422 | { |
426 | const float oosob = 2.0f / Constants.TerrainPatchSize; | 423 | const float oosob = 2.0f / 16; |
427 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | 424 | for (int j = 0; j < 16; j++) |
428 | { | 425 | { |
429 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | 426 | int c = j * 16; |
427 | for (int i = 0; i < 16; i++) | ||
430 | { | 428 | { |
431 | QuantizeTable16[j * Constants.TerrainPatchSize + i] = oosob / (1.0f + 2.0f * (i + (float)j)); | 429 | QuantizeTable16[c + i] = oosob / (1.0f + 2.0f * (i + j)); |
432 | } | 430 | } |
433 | } | 431 | } |
434 | } | 432 | } |
@@ -441,15 +439,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | int j = 0; | 439 | int j = 0; |
442 | int count = 0; | 440 | int count = 0; |
443 | 441 | ||
444 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | 442 | while (i < 16 && j < 16) |
445 | { | 443 | { |
446 | CopyMatrix16[j * Constants.TerrainPatchSize + i] = count++; | 444 | CopyMatrix16[j * 16 + i] = count++; |
447 | 445 | ||
448 | if (!diag) | 446 | if (!diag) |
449 | { | 447 | { |
450 | if (right) | 448 | if (right) |
451 | { | 449 | { |
452 | if (i < Constants.TerrainPatchSize - 1) i++; | 450 | if (i < 15) i++; |
453 | else j++; | 451 | else j++; |
454 | 452 | ||
455 | right = false; | 453 | right = false; |
@@ -457,7 +455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | } | 455 | } |
458 | else | 456 | else |
459 | { | 457 | { |
460 | if (j < Constants.TerrainPatchSize - 1) j++; | 458 | if (j < 15 ) j++; |
461 | else i++; | 459 | else i++; |
462 | 460 | ||
463 | right = true; | 461 | right = true; |
@@ -470,13 +468,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
470 | { | 468 | { |
471 | i++; | 469 | i++; |
472 | j--; | 470 | j--; |
473 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | 471 | if (i == 15 || j == 0) diag = false; |
474 | } | 472 | } |
475 | else | 473 | else |
476 | { | 474 | { |
477 | i--; | 475 | i--; |
478 | j++; | 476 | j++; |
479 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | 477 | if (j == 15 || i == 0) diag = false; |
480 | } | 478 | } |
481 | } | 479 | } |
482 | } | 480 | } |
@@ -534,16 +532,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | const float W16_4I = 0.38268343236508977173f; | 532 | const float W16_4I = 0.38268343236508977173f; |
535 | const float W16_8R = 0.70710678118654752440f; | 533 | const float W16_8R = 0.70710678118654752440f; |
536 | 534 | ||
535 | |||
537 | static void dct16x16(float[] a, int[] iout, ref int wbits) | 536 | static void dct16x16(float[] a, int[] iout, ref int wbits) |
538 | { | 537 | { |
539 | float[] tmp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 538 | float[] tmp = new float[256]; |
540 | 539 | ||
541 | float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i; | 540 | float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i; |
542 | float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i; | 541 | float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i; |
543 | float xr, xi; | 542 | float xr, xi; |
544 | float ftmp; | 543 | float ftmp; |
545 | 544 | ||
546 | int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize; | ||
547 | int itmp; | 545 | int itmp; |
548 | int j, k; | 546 | int j, k; |
549 | int indx; | 547 | int indx; |
@@ -552,7 +550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
552 | int wbitsMaxValue = 1 << wbits; | 550 | int wbitsMaxValue = 1 << wbits; |
553 | bool dowbits = wbits < 17; | 551 | bool dowbits = wbits < 17; |
554 | 552 | ||
555 | for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++) | 553 | for (j = 0, k = 0; j < 256; j += 16, k++) |
556 | { | 554 | { |
557 | x4r = a[0 + j] - a[15 + j]; | 555 | x4r = a[0 + j] - a[15 + j]; |
558 | xr = a[0 + j] + a[15 + j]; | 556 | xr = a[0 + j] + a[15 + j]; |
@@ -581,21 +579,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
581 | xr = x0r + x2r; | 579 | xr = x0r + x2r; |
582 | xi = x1r + x3r; | 580 | xi = x1r + x3r; |
583 | tmp[k] = C16_8R * (xr + xi); // | 581 | tmp[k] = C16_8R * (xr + xi); // |
584 | tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); // | 582 | tmp[8 * 16 + k] = C16_8R * (xr - xi); // |
585 | xr = x0r - x2r; | 583 | xr = x0r - x2r; |
586 | xi = x1r - x3r; | 584 | xi = x1r - x3r; |
587 | tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; // | 585 | tmp[4 * 16 + k] = C16_4R * xr - C16_4I * xi; // |
588 | tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; // | 586 | tmp[12 * 16 + k] = C16_4R * xi + C16_4I * xr; // |
589 | x0r = W16_8R * (x1i - x3i); | 587 | x0r = W16_8R * (x1i - x3i); |
590 | x2r = W16_8R * (x1i + x3i); | 588 | x2r = W16_8R * (x1i + x3i); |
591 | xr = x0i + x0r; | 589 | xr = x0i + x0r; |
592 | xi = x2r + x2i; | 590 | xi = x2r + x2i; |
593 | tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; // | 591 | tmp[2 * 16 + k] = C16_2R * xr - C16_2I * xi; // |
594 | tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; // | 592 | tmp[14 * 16 + k] = C16_2R * xi + C16_2I * xr; // |
595 | xr = x0i - x0r; | 593 | xr = x0i - x0r; |
596 | xi = x2r - x2i; | 594 | xi = x2r - x2i; |
597 | tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; // | 595 | tmp[6 * 16 + k] = C16_6R * xr - C16_6I * xi; // |
598 | tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; // | 596 | tmp[10 * 16 + k] = C16_6R * xi + C16_6I * xr; // |
599 | xr = W16_8R * (x6r - x6i); | 597 | xr = W16_8R * (x6r - x6i); |
600 | xi = W16_8R * (x6i + x6r); | 598 | xi = W16_8R * (x6i + x6r); |
601 | x6r = x4r - xr; | 599 | x6r = x4r - xr; |
@@ -612,23 +610,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
612 | x7i -= xi; | 610 | x7i -= xi; |
613 | xr = x4r + x5r; | 611 | xr = x4r + x5r; |
614 | xi = x5i + x4i; | 612 | xi = x5i + x4i; |
615 | tmp[Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; // | 613 | tmp[16 + k] = C16_1R * xr - C16_1I * xi; // |
616 | tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; // | 614 | tmp[15 * 16 + k] = C16_1R * xi + C16_1I * xr; // |
617 | xr = x4r - x5r; | 615 | xr = x4r - x5r; |
618 | xi = x5i - x4i; | 616 | xi = x5i - x4i; |
619 | tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; // | 617 | tmp[7 * 16 + k] = C16_7R * xr - C16_7I * xi; // |
620 | tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; // | 618 | tmp[9 * 16 + k] = C16_7R * xi + C16_7I * xr; // |
621 | xr = x6r - x7i; | 619 | xr = x6r - x7i; |
622 | xi = x7r + x6i; | 620 | xi = x7r + x6i; |
623 | tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; // | 621 | tmp[5 * 16 + k] = C16_5R * xr - C16_5I * xi; // |
624 | tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; // | 622 | tmp[11 * 16 + k] = C16_5R * xi + C16_5I * xr; // |
625 | xr = x6r + x7i; | 623 | xr = x6r + x7i; |
626 | xi = x7r - x6i; | 624 | xi = x7r - x6i; |
627 | tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; // | 625 | tmp[3 * 16 + k] = C16_3R * xr - C16_3I * xi; // |
628 | tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; // | 626 | tmp[13 * 16 + k] = C16_3R * xi + C16_3I * xr; // |
629 | } | 627 | } |
630 | 628 | ||
631 | for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++) | 629 | for (j = 0, k = 0; j < 256; j += 16, k++) |
632 | { | 630 | { |
633 | x4r = tmp[0 + j] - tmp[15 + j]; | 631 | x4r = tmp[0 + j] - tmp[15 + j]; |
634 | xr = tmp[0 + j] + tmp[15 + j]; | 632 | xr = tmp[0 + j] + tmp[15 + j]; |
@@ -679,7 +677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
679 | 677 | ||
680 | //tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); // | 678 | //tmp[8 * Constants.TerrainPatchSize + k] = C16_8R * (xr - xi); // |
681 | ftmp = C16_8R * (xr - xi); | 679 | ftmp = C16_8R * (xr - xi); |
682 | indx = 8 * Constants.TerrainPatchSize + k; | 680 | indx = 8 * 16 + k; |
683 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 681 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
684 | iout[CopyMatrix16[indx]] = itmp; | 682 | iout[CopyMatrix16[indx]] = itmp; |
685 | 683 | ||
@@ -703,7 +701,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | 701 | ||
704 | //tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; // | 702 | //tmp[4 * Constants.TerrainPatchSize + k] = C16_4R * xr - C16_4I * xi; // |
705 | ftmp = C16_4R * xr - C16_4I * xi; | 703 | ftmp = C16_4R * xr - C16_4I * xi; |
706 | indx = 4 * Constants.TerrainPatchSize + k; | 704 | indx = 4 * 16 + k; |
707 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 705 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
708 | iout[CopyMatrix16[indx]] = itmp; | 706 | iout[CopyMatrix16[indx]] = itmp; |
709 | 707 | ||
@@ -724,7 +722,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
724 | 722 | ||
725 | //tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; // | 723 | //tmp[12 * Constants.TerrainPatchSize + k] = C16_4R * xi + C16_4I * xr; // |
726 | ftmp = C16_4R * xi + C16_4I * xr; | 724 | ftmp = C16_4R * xi + C16_4I * xr; |
727 | indx = 12 * Constants.TerrainPatchSize + k; | 725 | indx = 12 * 16 + k; |
728 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 726 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
729 | iout[CopyMatrix16[indx]] = itmp; | 727 | iout[CopyMatrix16[indx]] = itmp; |
730 | 728 | ||
@@ -750,7 +748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
750 | 748 | ||
751 | //tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; // | 749 | //tmp[2 * Constants.TerrainPatchSize + k] = C16_2R * xr - C16_2I * xi; // |
752 | ftmp = C16_2R * xr - C16_2I * xi; | 750 | ftmp = C16_2R * xr - C16_2I * xi; |
753 | indx = 2 * Constants.TerrainPatchSize + k; | 751 | indx = 2 * 16 + k; |
754 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 752 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
755 | iout[CopyMatrix16[indx]] = itmp; | 753 | iout[CopyMatrix16[indx]] = itmp; |
756 | 754 | ||
@@ -771,7 +769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
771 | 769 | ||
772 | //tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; // | 770 | //tmp[14 * Constants.TerrainPatchSize + k] = C16_2R * xi + C16_2I * xr; // |
773 | ftmp = C16_2R * xi + C16_2I * xr; | 771 | ftmp = C16_2R * xi + C16_2I * xr; |
774 | indx = 14 * Constants.TerrainPatchSize + k; | 772 | indx = 14 * 16 + k; |
775 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 773 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
776 | iout[CopyMatrix16[indx]] = itmp; | 774 | iout[CopyMatrix16[indx]] = itmp; |
777 | 775 | ||
@@ -795,7 +793,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
795 | 793 | ||
796 | //tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; // | 794 | //tmp[6 * Constants.TerrainPatchSize + k] = C16_6R * xr - C16_6I * xi; // |
797 | ftmp = C16_6R * xr - C16_6I * xi; | 795 | ftmp = C16_6R * xr - C16_6I * xi; |
798 | indx = 6 * Constants.TerrainPatchSize + k; | 796 | indx = 6 * 16 + k; |
799 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 797 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
800 | iout[CopyMatrix16[indx]] = itmp; | 798 | iout[CopyMatrix16[indx]] = itmp; |
801 | 799 | ||
@@ -816,7 +814,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
816 | 814 | ||
817 | //tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; // | 815 | //tmp[10 * Constants.TerrainPatchSize + k] = C16_6R * xi + C16_6I * xr; // |
818 | ftmp = C16_6R * xi + C16_6I * xr; | 816 | ftmp = C16_6R * xi + C16_6I * xr; |
819 | indx = 10 * Constants.TerrainPatchSize + k; | 817 | indx = 10 * 16 + k; |
820 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 818 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
821 | iout[CopyMatrix16[indx]] = itmp; | 819 | iout[CopyMatrix16[indx]] = itmp; |
822 | 820 | ||
@@ -854,7 +852,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
854 | 852 | ||
855 | //tmp[1 * Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; // | 853 | //tmp[1 * Constants.TerrainPatchSize + k] = C16_1R * xr - C16_1I * xi; // |
856 | ftmp = C16_1R * xr - C16_1I * xi; | 854 | ftmp = C16_1R * xr - C16_1I * xi; |
857 | indx = Constants.TerrainPatchSize + k; | 855 | indx = 16 + k; |
858 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 856 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
859 | iout[CopyMatrix16[indx]] = itmp; | 857 | iout[CopyMatrix16[indx]] = itmp; |
860 | 858 | ||
@@ -875,7 +873,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
875 | 873 | ||
876 | //tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; // | 874 | //tmp[15 * Constants.TerrainPatchSize + k] = C16_1R * xi + C16_1I * xr; // |
877 | ftmp = C16_1R * xi + C16_1I * xr; | 875 | ftmp = C16_1R * xi + C16_1I * xr; |
878 | indx = 15 * Constants.TerrainPatchSize + k; | 876 | indx = 15 * 16 + k; |
879 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 877 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
880 | iout[CopyMatrix16[indx]] = itmp; | 878 | iout[CopyMatrix16[indx]] = itmp; |
881 | 879 | ||
@@ -899,7 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
899 | 897 | ||
900 | //tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; // | 898 | //tmp[7 * Constants.TerrainPatchSize + k] = C16_7R * xr - C16_7I * xi; // |
901 | ftmp = C16_7R * xr - C16_7I * xi; | 899 | ftmp = C16_7R * xr - C16_7I * xi; |
902 | indx = 7 * Constants.TerrainPatchSize + k; | 900 | indx = 7 * 16 + k; |
903 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 901 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
904 | iout[CopyMatrix16[indx]] = itmp; | 902 | iout[CopyMatrix16[indx]] = itmp; |
905 | 903 | ||
@@ -920,7 +918,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
920 | 918 | ||
921 | //tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; // | 919 | //tmp[9 * Constants.TerrainPatchSize + k] = C16_7R * xi + C16_7I * xr; // |
922 | ftmp = C16_7R * xi + C16_7I * xr; | 920 | ftmp = C16_7R * xi + C16_7I * xr; |
923 | indx = 9 * Constants.TerrainPatchSize + k; | 921 | indx = 9 * 16 + k; |
924 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 922 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
925 | iout[CopyMatrix16[indx]] = itmp; | 923 | iout[CopyMatrix16[indx]] = itmp; |
926 | 924 | ||
@@ -944,7 +942,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
944 | 942 | ||
945 | //tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; // | 943 | //tmp[5 * Constants.TerrainPatchSize + k] = C16_5R * xr - C16_5I * xi; // |
946 | ftmp = C16_5R * xr - C16_5I * xi; | 944 | ftmp = C16_5R * xr - C16_5I * xi; |
947 | indx = 5 * Constants.TerrainPatchSize + k; | 945 | indx = 5 * 16 + k; |
948 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 946 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
949 | iout[CopyMatrix16[indx]] = itmp; | 947 | iout[CopyMatrix16[indx]] = itmp; |
950 | 948 | ||
@@ -965,7 +963,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
965 | 963 | ||
966 | //tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; // | 964 | //tmp[11 * Constants.TerrainPatchSize + k] = C16_5R * xi + C16_5I * xr; // |
967 | ftmp = C16_5R * xi + C16_5I * xr; | 965 | ftmp = C16_5R * xi + C16_5I * xr; |
968 | indx = 11 * Constants.TerrainPatchSize + k; | 966 | indx = 11 * 16 + k; |
969 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 967 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
970 | iout[CopyMatrix16[indx]] = itmp; | 968 | iout[CopyMatrix16[indx]] = itmp; |
971 | 969 | ||
@@ -989,7 +987,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
989 | 987 | ||
990 | //tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; // | 988 | //tmp[3 * Constants.TerrainPatchSize + k] = C16_3R * xr - C16_3I * xi; // |
991 | ftmp = C16_3R * xr - C16_3I * xi; | 989 | ftmp = C16_3R * xr - C16_3I * xi; |
992 | indx = 3 * Constants.TerrainPatchSize + k; | 990 | indx = 3 * 16 + k; |
993 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 991 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
994 | iout[CopyMatrix16[indx]] = itmp; | 992 | iout[CopyMatrix16[indx]] = itmp; |
995 | 993 | ||
@@ -1010,7 +1008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1010 | 1008 | ||
1011 | //tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; // | 1009 | //tmp[13 * Constants.TerrainPatchSize + k] = C16_3R * xi + C16_3I * xr; // |
1012 | ftmp = C16_3R * xi + C16_3I * xr; | 1010 | ftmp = C16_3R * xi + C16_3I * xr; |
1013 | indx = 13 * Constants.TerrainPatchSize + k; | 1011 | indx = 13 * 16 + k; |
1014 | itmp = (int)(ftmp * QuantizeTable16[indx]); | 1012 | itmp = (int)(ftmp * QuantizeTable16[indx]); |
1015 | iout[CopyMatrix16[indx]] = itmp; | 1013 | iout[CopyMatrix16[indx]] = itmp; |
1016 | 1014 | ||
@@ -1033,78 +1031,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1033 | 1031 | ||
1034 | #endregion DCT | 1032 | #endregion DCT |
1035 | 1033 | ||
1036 | #region Decode | ||
1037 | /* | ||
1038 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
1039 | { | ||
1040 | TerrainPatch.Header header = new TerrainPatch.Header { QuantWBits = bitpack.UnpackBits(8) }; | ||
1041 | |||
1042 | // Quantized word bits | ||
1043 | if (header.QuantWBits == END_OF_PATCHES) | ||
1044 | return header; | ||
1045 | |||
1046 | // DC offset | ||
1047 | header.DCOffset = bitpack.UnpackFloat(); | ||
1048 | |||
1049 | // Range | ||
1050 | header.Range = bitpack.UnpackBits(16); | ||
1051 | |||
1052 | // Patch IDs (10 bits) | ||
1053 | header.PatchIDs = bitpack.UnpackBits(10); | ||
1054 | |||
1055 | // Word bits | ||
1056 | header.WordBits = (uint)((header.QuantWBits & 0x0f) + 2); | ||
1057 | |||
1058 | return header; | ||
1059 | } | ||
1060 | */ | ||
1061 | |||
1062 | /* | ||
1063 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
1064 | { | ||
1065 | for (int n = 0; n < size * size; n++) | ||
1066 | { | ||
1067 | // ? | ||
1068 | int temp = bitpack.UnpackBits(1); | ||
1069 | if (temp != 0) | ||
1070 | { | ||
1071 | // Value or EOB | ||
1072 | temp = bitpack.UnpackBits(1); | ||
1073 | if (temp != 0) | ||
1074 | { | ||
1075 | // Value | ||
1076 | temp = bitpack.UnpackBits(1); | ||
1077 | if (temp != 0) | ||
1078 | { | ||
1079 | // Negative | ||
1080 | temp = bitpack.UnpackBits((int)header.WordBits); | ||
1081 | patches[n] = temp * -1; | ||
1082 | } | ||
1083 | else | ||
1084 | { | ||
1085 | // Positive | ||
1086 | temp = bitpack.UnpackBits((int)header.WordBits); | ||
1087 | patches[n] = temp; | ||
1088 | } | ||
1089 | } | ||
1090 | else | ||
1091 | { | ||
1092 | // Set the rest to zero | ||
1093 | // TODO: This might not be necessary | ||
1094 | for (int o = n; o < size * size; o++) | ||
1095 | { | ||
1096 | patches[o] = 0; | ||
1097 | } | ||
1098 | break; | ||
1099 | } | ||
1100 | } | ||
1101 | else | ||
1102 | { | ||
1103 | patches[n] = 0; | ||
1104 | } | ||
1105 | } | ||
1106 | } | ||
1107 | */ | ||
1108 | #region IDCT | 1034 | #region IDCT |
1109 | /* not in use | 1035 | /* not in use |
1110 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | 1036 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) |
@@ -1141,20 +1067,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1141 | } | 1067 | } |
1142 | } | 1068 | } |
1143 | 1069 | ||
1144 | /* | ||
1145 | private static void SetupCosines16() | ||
1146 | { | ||
1147 | const float hposz = (float)Math.PI * 0.5f / Constants.TerrainPatchSize; | ||
1148 | |||
1149 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
1150 | { | ||
1151 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
1152 | { | ||
1153 | CosineTable16[u * Constants.TerrainPatchSize + n] = (float)Math.Cos((2.0f * n + 1.0f) * u * hposz); | ||
1154 | } | ||
1155 | } | ||
1156 | } | ||
1157 | */ | ||
1158 | //not in use, and still not fixed | 1070 | //not in use, and still not fixed |
1159 | /* | 1071 | /* |
1160 | static void idct16x16(float[] a) | 1072 | static void idct16x16(float[] a) |
@@ -1319,7 +1231,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1319 | } | 1231 | } |
1320 | */ | 1232 | */ |
1321 | #endregion IDCT | 1233 | #endregion IDCT |
1322 | #endregion Decode | ||
1323 | } | 1234 | } |
1324 | |||
1325 | } | 1235 | } |