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authorUbitUmarov2015-09-15 22:30:39 +0100
committerUbitUmarov2015-09-15 22:30:39 +0100
commitb9137e2deeb5d207c3f8d39596a666217a642b0e (patch)
tree8285bc8d45c35f01c7571b5cc46bb4d49a84bc17
parentfix missing check for viaHGLogin (diff)
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avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs48
1 files changed, 28 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 28df1c1..3eefd3c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
66 66
67 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) 67 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
68 { 68 {
69 InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState; 69 InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate)iar.AsyncState;
70 icon.EndInvoke(iar); 70 icon.EndInvoke(iar);
71 } 71 }
72 72
@@ -84,11 +84,11 @@ namespace OpenSim.Region.Framework.Scenes
84 if (neighbourService != null) 84 if (neighbourService != null)
85 neighbour = neighbourService.HelloNeighbour(regionhandle, region); 85 neighbour = neighbourService.HelloNeighbour(regionhandle, region);
86 else 86 else
87 m_log.DebugFormat( "{0} neighbour service provided for region {0} to inform neigbhours of status", LogHeader, m_scene.Name); 87 m_log.DebugFormat("{0} neighbour service provided for region {0} to inform neigbhours of status", LogHeader, m_scene.Name);
88 88
89 if (neighbour != null) 89 if (neighbour != null)
90 { 90 {
91 m_log.DebugFormat( "{0} Region {1} successfully informed neighbour {2} at {3}-{4} that it is up", 91 m_log.DebugFormat("{0} Region {1} successfully informed neighbour {2} at {3}-{4} that it is up",
92 LogHeader, m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); 92 LogHeader, m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
93 93
94 m_scene.EventManager.TriggerOnRegionUp(neighbour); 94 m_scene.EventManager.TriggerOnRegionUp(neighbour);
@@ -114,9 +114,9 @@ namespace OpenSim.Region.Framework.Scenes
114 { 114 {
115 OpenSim.Framework.RegionFlags? regionFlags = n.RegionFlags; 115 OpenSim.Framework.RegionFlags? regionFlags = n.RegionFlags;
116 116
117// m_log.DebugFormat( 117 // m_log.DebugFormat(
118// "{0}: Region flags for {1} as seen by {2} are {3}", 118 // "{0}: Region flags for {1} as seen by {2} are {3}",
119// LogHeader, n.RegionName, m_scene.Name, regionFlags != null ? regionFlags.ToString() : "not present"); 119 // LogHeader, n.RegionName, m_scene.Name, regionFlags != null ? regionFlags.ToString() : "not present");
120 120
121 // Robust services before 2015-01-14 do not return the regionFlags information. In this case, we could 121 // Robust services before 2015-01-14 do not return the regionFlags information. In this case, we could
122 // make a separate RegionFlags call but this would involve a network call for each neighbour. 122 // make a separate RegionFlags call but this would involve a network call for each neighbour.
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes
132 } 132 }
133 133
134 m_log.DebugFormat( 134 m_log.DebugFormat(
135 "{0} Informing {1} neighbours that region {2} is up", 135 "{0} Informing {1} neighbours that region {2} is up",
136 LogHeader, onlineNeighbours.Count, m_scene.Name); 136 LogHeader, onlineNeighbours.Count, m_scene.Name);
137 137
138 foreach (GridRegion n in onlineNeighbours) 138 foreach (GridRegion n in onlineNeighbours)
@@ -168,15 +168,15 @@ namespace OpenSim.Region.Framework.Scenes
168 168
169 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) 169 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
170 { 170 {
171 SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState; 171 SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate)iar.AsyncState;
172 icon.EndInvoke(iar); 172 icon.EndInvoke(iar);
173 } 173 }
174 174
175 public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) 175 public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
176 { 176 {
177// m_log.DebugFormat( 177 // m_log.DebugFormat(
178// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}", 178 // "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
179// presence.Name, m_scene.Name); 179 // presence.Name, m_scene.Name);
180 180
181 // This assumes that we know what our neighbors are. 181 // This assumes that we know what our neighbors are.
182 try 182 try
@@ -234,6 +234,13 @@ namespace OpenSim.Region.Framework.Scenes
234 234
235 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 235 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
236 236
237 if (destination == null)
238 {
239 m_log.DebugFormat(
240 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} FAIL, region with handle {1} not found", agentID, regionHandle);
241 return;
242 }
243
237 m_log.DebugFormat( 244 m_log.DebugFormat(
238 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 245 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName);
239 246
@@ -248,16 +255,17 @@ namespace OpenSim.Region.Framework.Scenes
248 /// <param name="regionslst"></param> 255 /// <param name="regionslst"></param>
249 public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst) 256 public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst)
250 { 257 {
251 foreach (ulong handle in regionslst) 258 if (regionslst.Count == 0)
259 return;
260
261 // use a single thread job for all
262 Util.FireAndForget(o =>
252 { 263 {
253 // We must take a copy here since handle acts like a reference when used in an iterator. 264 foreach (ulong handle in regionslst)
254 // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. 265 {
255 ulong handleCopy = handle; 266 SendCloseChildAgent(agentID, handle, auth_code);
256 Util.FireAndForget( 267 }
257 o => SendCloseChildAgent(agentID, handleCopy, auth_code), 268 }, null, "SceneCommunicationService.SendCloseChildAgentConnections");
258 null,
259 "SceneCommunicationService.SendCloseChildAgentConnections");
260 }
261 } 269 }
262 270
263 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 271 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)