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author | Justin Clarke Casey | 2008-06-21 19:56:19 +0000 |
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committer | Justin Clarke Casey | 2008-06-21 19:56:19 +0000 |
commit | b290ce405f01ae4b52ba5d5ec1661a2ae44ba2d6 (patch) | |
tree | bbc2b33cc84ba305709e325e580d64a5e07798ff | |
parent | * minor: start saving current prims xml to an objects/ directory in the archive (diff) | |
download | opensim-SC-b290ce405f01ae4b52ba5d5ec1661a2ae44ba2d6.zip opensim-SC-b290ce405f01ae4b52ba5d5ec1661a2ae44ba2d6.tar.gz opensim-SC-b290ce405f01ae4b52ba5d5ec1661a2ae44ba2d6.tar.bz2 opensim-SC-b290ce405f01ae4b52ba5d5ec1661a2ae44ba2d6.tar.xz |
* Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
Diffstat (limited to '')
6 files changed, 40 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 6e53f28..d2b8018 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -31,6 +31,7 @@ using OpenSim.Region.Environment.Modules.World.Serialiser; | |||
31 | using System; | 31 | using System; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Xml; | ||
34 | using libsecondlife; | 35 | using libsecondlife; |
35 | using log4net; | 36 | using log4net; |
36 | 37 | ||
@@ -101,6 +102,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
101 | m_log.InfoFormat("[ARCHIVER]: Loading prim data"); | 102 | m_log.InfoFormat("[ARCHIVER]: Loading prim data"); |
102 | 103 | ||
103 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 104 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
105 | |||
106 | // Temporary code to read each sog in the file separately, pending actually having these in separate files | ||
107 | // XmlTextReader xtr = new XmlTextReader(new StringReader(serializedPrims)); | ||
108 | // XmlDocument doc = new XmlDocument(); | ||
109 | // reader.WhitespaceHandling = WhitespaceHandling.None; | ||
110 | // doc.Load(xtr); | ||
111 | // xtr.Close(); | ||
112 | // XmlNode sceneNode = doc.FirstChild; | ||
113 | // | ||
114 | // foreach (XmlNode objectNode in sceneNode.ChildNodes) | ||
115 | // { | ||
116 | // CreatePrimFromXml2(m_scene, objectNode.OuterXml); | ||
117 | // } | ||
118 | |||
104 | serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); | 119 | serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); |
105 | } | 120 | } |
106 | } | 121 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index db16601..94161f0 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -114,6 +114,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | doc.Load(reader); | 114 | doc.Load(reader); |
115 | reader.Close(); | 115 | reader.Close(); |
116 | rootNode = doc.FirstChild; | 116 | rootNode = doc.FirstChild; |
117 | |||
117 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 118 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
118 | { | 119 | { |
119 | CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 120 | CreatePrimFromXml2(scene, aPrimNode.OuterXml); |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 1970896..bc3e06c 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -63,6 +63,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | get { return m_name; } | 63 | get { return m_name; } |
64 | set { m_name = value; } | 64 | set { m_name = value; } |
65 | } | 65 | } |
66 | |||
67 | /// <summary> | ||
68 | /// Signals whether this group was in a scene but has since been deleted from it. | ||
69 | /// </summary> | ||
70 | public bool IsDeleted | ||
71 | { | ||
72 | get { return m_isDeleted; } | ||
73 | } | ||
74 | protected bool m_isDeleted; | ||
66 | 75 | ||
67 | protected LLVector3 m_pos; | 76 | protected LLVector3 m_pos; |
68 | 77 | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index e803122..7529d77 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -293,21 +293,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | // Don't abort the whole update if one entity happens to give us an exception. | 293 | // Don't abort the whole update if one entity happens to give us an exception. |
294 | try | 294 | try |
295 | { | 295 | { |
296 | // A null name signals that this group was deleted before the scheduled update | 296 | // Check that the group was not deleted before the scheduled update |
297 | // FIXME: This is merely a temporary measure to reduce the incidence of failure, when | 297 | // FIXME: This is merely a temporary measure to reduce the incidence of failure, when |
298 | // an object has been deleted from a scene before update was processed. | 298 | // an object has been deleted from a scene before update was processed. |
299 | // A more fundamental overhaul of the update mechanism is required to eliminate all | 299 | // A more fundamental overhaul of the update mechanism is required to eliminate all |
300 | // the race conditions. | 300 | // the race conditions. |
301 | if (entity.Name != null) | 301 | if (!entity.IsDeleted) |
302 | { | 302 | { |
303 | m_updateList[i].Update(); | 303 | m_updateList[i].Update(); |
304 | } | 304 | } |
305 | } | 305 | } |
306 | catch (Exception e) | 306 | catch (Exception e) |
307 | { | 307 | { |
308 | m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e);//entity.m_uuid | 308 | m_log.ErrorFormat( |
309 | "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e); | ||
309 | } | 310 | } |
310 | } | 311 | } |
312 | |||
311 | m_updateList.Clear(); | 313 | m_updateList.Clear(); |
312 | } | 314 | } |
313 | } | 315 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 73b3a49..aa74072 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1665,7 +1665,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1665 | } | 1665 | } |
1666 | 1666 | ||
1667 | /// <summary> | 1667 | /// <summary> |
1668 | /// Delete this object from the scene. | 1668 | /// Delete the given object from the scene. |
1669 | /// </summary> | 1669 | /// </summary> |
1670 | /// <param name="group"></param> | 1670 | /// <param name="group"></param> |
1671 | public void DeleteSceneObject(SceneObjectGroup group) | 1671 | public void DeleteSceneObject(SceneObjectGroup group) |
@@ -1686,14 +1686,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1686 | 1686 | ||
1687 | group.DeleteGroup(); | 1687 | group.DeleteGroup(); |
1688 | group.DeleteParts(); | 1688 | group.DeleteParts(); |
1689 | |||
1690 | // In case anybody else retains a reference to this group, signal deletion by changing the name | ||
1691 | // to null. We can't zero out the UUID because this is taken from the root part, which has already | ||
1692 | // been removed. | ||
1693 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race | ||
1694 | // conditions where a user deletes an entity while it is being stored. Really, the update | ||
1695 | // code needs a redesign. | ||
1696 | group.Name = null; | ||
1697 | } | 1689 | } |
1698 | 1690 | ||
1699 | /// <summary> | 1691 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 0d759cf..814db05 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
124 | { | 124 | { |
125 | get { return RootPart.Name; } | 125 | get { return RootPart.Name; } |
126 | set { RootPart.Name = value; } | 126 | set { RootPart.Name = value; } |
127 | } | 127 | } |
128 | 128 | ||
129 | /// <summary> | 129 | /// <summary> |
130 | /// Added because the Parcel code seems to use it | 130 | /// Added because the Parcel code seems to use it |
@@ -921,10 +921,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
921 | } | 921 | } |
922 | 922 | ||
923 | /// <summary> | 923 | /// <summary> |
924 | /// Completely delete this group and tell all the scene presences about that deletion. | 924 | /// Delete this group from its scene and tell all the scene presences about that deletion. |
925 | /// </summary> | 925 | /// </summary> |
926 | public void DeleteGroup() | 926 | public void DeleteGroup() |
927 | { | 927 | { |
928 | // We need to keep track of this state in case this group is still queued for backup. | ||
929 | // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race | ||
930 | // conditions where a user deletes an entity while it is being stored. Really, the update | ||
931 | // code needs a redesign. | ||
932 | m_isDeleted = true; | ||
933 | |||
928 | DetachFromBackup(this); | 934 | DetachFromBackup(this); |
929 | 935 | ||
930 | lock (m_parts) | 936 | lock (m_parts) |
@@ -944,6 +950,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
944 | } | 950 | } |
945 | } | 951 | } |
946 | } | 952 | } |
953 | |||
947 | public void FakeDeleteGroup() | 954 | public void FakeDeleteGroup() |
948 | { | 955 | { |
949 | foreach (SceneObjectPart part in m_parts.Values) | 956 | foreach (SceneObjectPart part in m_parts.Values) |