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authorUbitUmarov2016-08-27 18:03:21 +0100
committerUbitUmarov2016-08-27 18:03:21 +0100
commitabadad47d3329ef2894c4c0edf034f3f93956a70 (patch)
treea44f005a9b5159bf838ed2d625e5cf08b042689b
parentllCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)... (diff)
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stack overflow is (not)funny :)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 9ef6996..164c5cb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -1092,7 +1092,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1092 1092
1093 public void osCollisionSound(string impact_sound, double impact_volume) 1093 public void osCollisionSound(string impact_sound, double impact_volume)
1094 { 1094 {
1095 osCollisionSound(impact_sound, impact_volume); 1095 m_OSSL_Functions.osCollisionSound(impact_sound, impact_volume);
1096 } 1096 }
1097/*
1098 public void osVolumeDetect(int detect)
1099 {
1100 m_OSSL_Functions.osVolumeDetect(detect);
1101 }
1102*/
1097 } 1103 }
1098} 1104}