aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorTom Grimshaw2010-06-28 04:02:33 -0700
committerTom Grimshaw2010-06-28 04:02:33 -0700
commita5a1df68c29b2d78279bcff60ce66fe97772d0c6 (patch)
tree587ac4ad0a775552c6276d795fec02f268faa01d
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
downloadopensim-SC-a5a1df68c29b2d78279bcff60ce66fe97772d0c6.zip
opensim-SC-a5a1df68c29b2d78279bcff60ce66fe97772d0c6.tar.gz
opensim-SC-a5a1df68c29b2d78279bcff60ce66fe97772d0c6.tar.bz2
opensim-SC-a5a1df68c29b2d78279bcff60ce66fe97772d0c6.tar.xz
Provide the interface for StoreAsset to report success or failure
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
7 files changed, 16 insertions, 7 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index 90d5eeb..065d3a5 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index c7488d8..c882555 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -192,10 +192,12 @@ namespace OpenSim.Data.MSSQL
192 try 192 try
193 { 193 {
194 command.ExecuteNonQuery(); 194 command.ExecuteNonQuery();
195 return true;
195 } 196 }
196 catch(Exception e) 197 catch(Exception e)
197 { 198 {
198 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 199 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
200 return false;
199 } 201 }
200 } 202 }
201 } 203 }
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index fe5152a..f9ce3d9 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Data.MySQL
153 /// </summary> 153 /// </summary>
154 /// <param name="asset">Asset UUID to create</param> 154 /// <param name="asset">Asset UUID to create</param>
155 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 155 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
156 override public void StoreAsset(AssetBase asset) 156 override public bool StoreAsset(AssetBase asset)
157 { 157 {
158 lock (m_dbLock) 158 lock (m_dbLock)
159 { 159 {
@@ -201,12 +201,14 @@ namespace OpenSim.Data.MySQL
201 cmd.Parameters.AddWithValue("?data", asset.Data); 201 cmd.Parameters.AddWithValue("?data", asset.Data);
202 cmd.ExecuteNonQuery(); 202 cmd.ExecuteNonQuery();
203 cmd.Dispose(); 203 cmd.Dispose();
204 return true;
204 } 205 }
205 } 206 }
206 catch (Exception e) 207 catch (Exception e)
207 { 208 {
208 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
209 asset.FullID, asset.Name, e.Message); 210 asset.FullID, asset.Name, e.Message);
211 return false;
210 } 212 }
211 } 213 }
212 } 214 }
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 16e560c..75e51a3 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Data.SQLite
119 /// Create an asset 119 /// Create an asset
120 /// </summary> 120 /// </summary>
121 /// <param name="asset">Asset Base</param> 121 /// <param name="asset">Asset Base</param>
122 override public void StoreAsset(AssetBase asset) 122 override public bool StoreAsset(AssetBase asset)
123 { 123 {
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID)) 125 if (ExistsAsset(asset.FullID))
@@ -141,6 +141,7 @@ namespace OpenSim.Data.SQLite
141 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 141 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
142 142
143 cmd.ExecuteNonQuery(); 143 cmd.ExecuteNonQuery();
144 return true;
144 } 145 }
145 } 146 }
146 } 147 }
@@ -161,6 +162,7 @@ namespace OpenSim.Data.SQLite
161 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 162 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
162 163
163 cmd.ExecuteNonQuery(); 164 cmd.ExecuteNonQuery();
165 return true;
164 } 166 }
165 } 167 }
166 } 168 }
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
index df50902..3da298b 100644
--- a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Data.SQLiteLegacy
119 /// Create an asset 119 /// Create an asset
120 /// </summary> 120 /// </summary>
121 /// <param name="asset">Asset Base</param> 121 /// <param name="asset">Asset Base</param>
122 override public void StoreAsset(AssetBase asset) 122 override public bool StoreAsset(AssetBase asset)
123 { 123 {
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID)) 125 if (ExistsAsset(asset.FullID))
@@ -139,6 +139,7 @@ namespace OpenSim.Data.SQLiteLegacy
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 140
141 cmd.ExecuteNonQuery(); 141 cmd.ExecuteNonQuery();
142 return true;
142 } 143 }
143 } 144 }
144 } 145 }
@@ -157,6 +158,7 @@ namespace OpenSim.Data.SQLiteLegacy
157 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 158 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
158 159
159 cmd.ExecuteNonQuery(); 160 cmd.ExecuteNonQuery();
161 return true;
160 } 162 }
161 } 163 }
162 } 164 }
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }