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authorSignpostMarv2012-09-02 13:45:42 +0100
committerMelanie2012-09-03 13:55:40 +0100
commita3d140b57c5e2ae0f3334d59b82e116d40199b49 (patch)
treea517277539669ed4be5faa1023e0c8a6c7e5b94f
parentmade setting rotation match Second Life (diff)
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no need to assign rotation to a variable now
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9f952d1..6f4bc8b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7280,8 +7280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7280 if (remain < 1) 7280 if (remain < 1)
7281 return null; 7281 return null;
7282 7282
7283 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7283 SetRot(part, rules.GetQuaternionItem(idx++));
7284 SetRot(part, q);
7285 7284
7286 break; 7285 break;
7287 7286