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author | UbitUmarov | 2018-03-10 20:50:24 +0000 |
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committer | UbitUmarov | 2018-03-10 20:50:24 +0000 |
commit | a0d0d65c7090f90b870d2bc3d011f2d50a2591b2 (patch) | |
tree | 84f7ba6de2303b93b5179caf564b18b307a2e9ae | |
parent | Merge branch 'master' of opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-a0d0d65c7090f90b870d2bc3d011f2d50a2591b2.zip opensim-SC-a0d0d65c7090f90b870d2bc3d011f2d50a2591b2.tar.gz opensim-SC-a0d0d65c7090f90b870d2bc3d011f2d50a2591b2.tar.bz2 opensim-SC-a0d0d65c7090f90b870d2bc3d011f2d50a2591b2.tar.xz |
mantis 7885: robust asset services have no cache and only accept a asset ID that is a uuid, so regions hack to cache several image formats is not possible. Robut GetTexture is very heavy unless image format is the default (j2k mime type x-j2k), since with no cache image convertions is performed on every request. Adicionally it does expose all textures if the tcp port is public. Avoid using it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs | 99 |
1 files changed, 31 insertions, 68 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs index c339ec5..0685c5e 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs | |||
@@ -131,87 +131,50 @@ namespace OpenSim.Capabilities.Handlers | |||
131 | /// <returns>False for "caller try another codec"; true otherwise</returns> | 131 | /// <returns>False for "caller try another codec"; true otherwise</returns> |
132 | private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) | 132 | private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) |
133 | { | 133 | { |
134 | // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); | 134 | // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); |
135 | AssetBase texture; | 135 | AssetBase texture; |
136 | 136 | ||
137 | string fullID = textureID.ToString(); | 137 | if(!String.IsNullOrEmpty(m_RedirectURL)) |
138 | if (format != DefaultFormat) | ||
139 | fullID = fullID + "-" + format; | ||
140 | |||
141 | if (!String.IsNullOrEmpty(m_RedirectURL)) | ||
142 | { | 138 | { |
143 | // Only try to fetch locally cached textures. Misses are redirected | 139 | string textureUrl = m_RedirectURL + "?texture_id=" + textureID.ToString(); |
144 | texture = m_assetService.GetCached(fullID); | 140 | m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl); |
145 | 141 | httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently; | |
146 | if (texture != null) | 142 | httpResponse.RedirectLocation = textureUrl; |
143 | return true; | ||
144 | } | ||
145 | else // no redirect | ||
146 | { | ||
147 | texture = m_assetService.Get(textureID.ToString()); | ||
148 | if(texture != null) | ||
147 | { | 149 | { |
148 | if (texture.Type != (sbyte)AssetType.Texture) | 150 | if(texture.Type != (sbyte)AssetType.Texture) |
149 | { | 151 | { |
150 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 152 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; |
151 | return true; | 153 | return true; |
152 | } | 154 | } |
153 | WriteTextureData(httpRequest, httpResponse, texture, format); | 155 | if(format == DefaultFormat) |
154 | return true; | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString(); | ||
159 | m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl); | ||
160 | httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently; | ||
161 | httpResponse.RedirectLocation = textureUrl; | ||
162 | return true; | ||
163 | } | ||
164 | } | ||
165 | else // no redirect | ||
166 | { | ||
167 | // try the cache | ||
168 | texture = m_assetService.GetCached(fullID); | ||
169 | |||
170 | if (texture == null) | ||
171 | { | ||
172 | // m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); | ||
173 | |||
174 | // Fetch locally or remotely. Misses return a 404 | ||
175 | texture = m_assetService.Get(textureID.ToString()); | ||
176 | |||
177 | if (texture != null) | ||
178 | { | 156 | { |
179 | if (texture.Type != (sbyte)AssetType.Texture) | 157 | WriteTextureData(httpRequest, httpResponse, texture, format); |
180 | { | 158 | return true; |
181 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | ||
182 | return true; | ||
183 | } | ||
184 | if (format == DefaultFormat) | ||
185 | { | ||
186 | WriteTextureData(httpRequest, httpResponse, texture, format); | ||
187 | return true; | ||
188 | } | ||
189 | else | ||
190 | { | ||
191 | AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID); | ||
192 | newTexture.Data = ConvertTextureData(texture, format); | ||
193 | if (newTexture.Data.Length == 0) | ||
194 | return false; // !!! Caller try another codec, please! | ||
195 | |||
196 | newTexture.Flags = AssetFlags.Collectable; | ||
197 | newTexture.Temporary = true; | ||
198 | newTexture.Local = true; | ||
199 | m_assetService.Store(newTexture); | ||
200 | WriteTextureData(httpRequest, httpResponse, newTexture, format); | ||
201 | return true; | ||
202 | } | ||
203 | } | 159 | } |
204 | } | 160 | else |
205 | else // it was on the cache | 161 | { |
206 | { | 162 | AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID); |
207 | // m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); | 163 | newTexture.Data = ConvertTextureData(texture, format); |
208 | WriteTextureData(httpRequest, httpResponse, texture, format); | 164 | if(newTexture.Data.Length == 0) |
209 | return true; | 165 | return false; // !!! Caller try another codec, please! |
210 | } | 166 | |
167 | newTexture.Flags = AssetFlags.Collectable; | ||
168 | newTexture.Temporary = true; | ||
169 | newTexture.Local = true; | ||
170 | WriteTextureData(httpRequest, httpResponse, newTexture, format); | ||
171 | return true; | ||
172 | } | ||
173 | } | ||
211 | } | 174 | } |
212 | 175 | ||
213 | // not found | 176 | // not found |
214 | // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); | 177 | // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); |
215 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 178 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; |
216 | return true; | 179 | return true; |
217 | } | 180 | } |