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authorJustin Clark-Casey (justincc)2011-10-22 00:13:46 +0100
committerJustin Clark-Casey (justincc)2011-10-22 00:13:46 +0100
commit9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0 (patch)
treeedaf907442c015451195ccc6c396f9376e6a24a5
parentRemoteAdmin - Added optional terrain loading on region create using parameter... (diff)
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refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs8
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/AssetHelpers.cs8
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs2
4 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 2ff1920..5adb845 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
75 TestHelpers.InMethod(); 75 TestHelpers.InMethod();
76// log4net.Config.XmlConfigurator.Configure(); 76// log4net.Config.XmlConfigurator.Configure();
77 77
78 AssetBase asset = AssetHelpers.CreateAsset(); 78 AssetBase asset = AssetHelpers.CreateNotecardAsset();
79 asset.ID = TestHelpers.ParseTail(0x1).ToString(); 79 asset.ID = TestHelpers.ParseTail(0x1).ToString();
80 80
81 // Check we don't get anything before the asset is put in the cache 81 // Check we don't get anything before the asset is put in the cache
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
96 TestHelpers.InMethod(); 96 TestHelpers.InMethod();
97// log4net.Config.XmlConfigurator.Configure(); 97// log4net.Config.XmlConfigurator.Configure();
98 98
99 AssetBase asset = AssetHelpers.CreateAsset(); 99 AssetBase asset = AssetHelpers.CreateNotecardAsset();
100 asset.ID = TestHelpers.ParseTail(0x2).ToString(); 100 asset.ID = TestHelpers.ParseTail(0x2).ToString();
101 101
102 m_cache.Store(asset); 102 m_cache.Store(asset);
@@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
112 { 112 {
113 TestHelpers.InMethod(); 113 TestHelpers.InMethod();
114// log4net.Config.XmlConfigurator.Configure(); 114// log4net.Config.XmlConfigurator.Configure();
115 115
116 AssetBase asset = AssetHelpers.CreateAsset(); 116 AssetBase asset = AssetHelpers.CreateNotecardAsset();
117 asset.ID = TestHelpers.ParseTail(0x2).ToString(); 117 asset.ID = TestHelpers.ParseTail(0x2).ToString();
118 118
119 m_cache.Store(asset); 119 m_cache.Store(asset);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index ce8d1db..174d74c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
104 104
105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell 105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
106 // ScenePresence.SendInitialData() to reset our entire appearance. 106 // ScenePresence.SendInitialData() to reset our entire appearance.
107 scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); 107 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
108 108
109 afm.SetAppearance(sp, originalTe, null); 109 afm.SetAppearance(sp, originalTe, null);
110 110
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 99eb124..4839bcb 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
40 /// Create a notecard asset with a random uuids and dummy text. 40 /// Create a notecard asset with a random uuids and dummy text.
41 /// </summary> 41 /// </summary>
42 /// <returns></returns> 42 /// <returns></returns>
43 public static AssetBase CreateAsset() 43 public static AssetBase CreateNotecardAsset()
44 { 44 {
45 return CreateAsset(UUID.Random()); 45 return CreateNotecardAsset(UUID.Random());
46 } 46 }
47 47
48 /// <summary> 48 /// <summary>
@@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
50 /// </summary> 50 /// </summary>
51 /// <param name="creatorId">/param> 51 /// <param name="creatorId">/param>
52 /// <returns></returns> 52 /// <returns></returns>
53 public static AssetBase CreateAsset(UUID id) 53 public static AssetBase CreateNotecardAsset(UUID id)
54 { 54 {
55 return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); 55 return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
56 } 56 }
@@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
60 /// </summary> 60 /// </summary>
61 /// <param name="creatorId">/param> 61 /// <param name="creatorId">/param>
62 /// <returns></returns> 62 /// <returns></returns>
63 public static AssetBase CreateAsset(Scene scene, UUID creatorId) 63 public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
64 { 64 {
65 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 65 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
66 scene.AssetService.Store(asset); 66 scene.AssetService.Store(asset);
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index ceb7905..0de38c2 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common
86 AssetBase asset = null; 86 AssetBase asset = null;
87 87
88 if (type == InventoryType.Notecard) 88 if (type == InventoryType.Notecard)
89 asset = AssetHelpers.CreateAsset(scene, userId); 89 asset = AssetHelpers.CreateNotecardAsset(scene, userId);
90 else if (type == InventoryType.Object) 90 else if (type == InventoryType.Object)
91 asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); 91 asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
92 else 92 else