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author | Robert Adams | 2012-03-16 08:59:41 -0700 |
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committer | Robert Adams | 2012-03-23 13:15:11 -0700 |
commit | 975184b3f94e169a720ee1dd9044f09a7dbb77cd (patch) | |
tree | 779386962b09cc102b5707aebc12a661f224dc7e | |
parent | Have the PhysicsParameters module output console command responses (diff) | |
download | opensim-SC-975184b3f94e169a720ee1dd9044f09a7dbb77cd.zip opensim-SC-975184b3f94e169a720ee1dd9044f09a7dbb77cd.tar.gz opensim-SC-975184b3f94e169a720ee1dd9044f09a7dbb77cd.tar.bz2 opensim-SC-975184b3f94e169a720ee1dd9044f09a7dbb77cd.tar.xz |
BulletSim: Update list of TODO tasks
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index e9a849c..b1e551c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -52,6 +52,19 @@ using OpenSim.Region.Framework; | |||
52 | // Implement LockAngularMotion | 52 | // Implement LockAngularMotion |
53 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) | 53 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) |
54 | // Does NeedsMeshing() really need to exclude all the different shapes? | 54 | // Does NeedsMeshing() really need to exclude all the different shapes? |
55 | // Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet. | ||
56 | // Add PID movement operations | ||
57 | // Debug linkset | ||
58 | // Ccd threshold to defaults (0.0) | ||
59 | // Command line get and set is broken | ||
60 | // Check terrain size. 128 or 127? | ||
61 | // Test with multiple regions in one simulator | ||
62 | // Multiple contact points on collision? | ||
63 | // See code in ode::near... calls to collision_accounting_events() | ||
64 | // Use collision masks for collision with terrain and phantom objects | ||
65 | // Check out llVolumeDetect. Must do something for that. | ||
66 | // Physical phantom objects and related typing (collision options ) | ||
67 | // Raycast | ||
55 | // | 68 | // |
56 | namespace OpenSim.Region.Physics.BulletSPlugin | 69 | namespace OpenSim.Region.Physics.BulletSPlugin |
57 | { | 70 | { |