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author | Justin Clarke Casey | 2008-03-17 21:34:58 +0000 |
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committer | Justin Clarke Casey | 2008-03-17 21:34:58 +0000 |
commit | 872184fa2ac8a034b751b07abd96c1c3d8cb02d4 (patch) | |
tree | cf53931978f7c666ea1d527239bef27df51d46c3 | |
parent | Merged changes in Prebuild trunk up to r258 into OpenSim's Prebuild. (diff) | |
download | opensim-SC-872184fa2ac8a034b751b07abd96c1c3d8cb02d4.zip opensim-SC-872184fa2ac8a034b751b07abd96c1c3d8cb02d4.tar.gz opensim-SC-872184fa2ac8a034b751b07abd96c1c3d8cb02d4.tar.bz2 opensim-SC-872184fa2ac8a034b751b07abd96c1c3d8cb02d4.tar.xz |
* Inserting code to prepare to fix trash emptying and the edit texture inventory (again)
* Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 118 |
1 files changed, 60 insertions, 58 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 15540ea..8e64137 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -1150,6 +1150,9 @@ namespace OpenSim.Region.ClientStack | |||
1150 | List<InventoryFolderBase> folders, | 1150 | List<InventoryFolderBase> folders, |
1151 | bool fetchFolders, bool fetchItems) | 1151 | bool fetchFolders, bool fetchItems) |
1152 | { | 1152 | { |
1153 | // XXX Very temporarily, always fetch the folders | ||
1154 | fetchFolders = true; | ||
1155 | |||
1153 | // An inventory descendents packet consists of a single agent section and an inventory details | 1156 | // An inventory descendents packet consists of a single agent section and an inventory details |
1154 | // section for each inventory item. The size of each inventory item is approximately 550 bytes. | 1157 | // section for each inventory item. The size of each inventory item is approximately 550 bytes. |
1155 | // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent | 1158 | // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent |
@@ -1163,13 +1166,11 @@ namespace OpenSim.Region.ClientStack | |||
1163 | int MAX_ITEMS_PER_PACKET = 6; | 1166 | int MAX_ITEMS_PER_PACKET = 6; |
1164 | 1167 | ||
1165 | Encoding enc = Encoding.ASCII; | 1168 | Encoding enc = Encoding.ASCII; |
1166 | InventoryDescendentsPacket descend; | 1169 | uint FULL_MASK_PERMISSIONS = 2147483647; |
1167 | int i; | ||
1168 | int count; | ||
1169 | 1170 | ||
1170 | if (fetchItems) | 1171 | if (fetchItems) |
1171 | { | 1172 | { |
1172 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1173 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
1173 | 1174 | ||
1174 | if (items.Count < MAX_ITEMS_PER_PACKET) | 1175 | if (items.Count < MAX_ITEMS_PER_PACKET) |
1175 | { | 1176 | { |
@@ -1191,8 +1192,8 @@ namespace OpenSim.Region.ClientStack | |||
1191 | descend.AgentData.Descendents += folders.Count; | 1192 | descend.AgentData.Descendents += folders.Count; |
1192 | } | 1193 | } |
1193 | 1194 | ||
1194 | count = 0; | 1195 | int count = 0; |
1195 | i = 0; | 1196 | int i = 0; |
1196 | foreach (InventoryItemBase item in items) | 1197 | foreach (InventoryItemBase item in items) |
1197 | { | 1198 | { |
1198 | descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | 1199 | descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); |
@@ -1207,14 +1208,14 @@ namespace OpenSim.Region.ClientStack | |||
1207 | descend.ItemData[i].FolderID = item.parentFolderID; | 1208 | descend.ItemData[i].FolderID = item.parentFolderID; |
1208 | descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | 1209 | descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); |
1209 | descend.ItemData[i].GroupMask = 0; | 1210 | descend.ItemData[i].GroupMask = 0; |
1210 | descend.ItemData[i].InvType = (sbyte)item.invType; | 1211 | descend.ItemData[i].InvType = (sbyte) item.invType; |
1211 | descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); | 1212 | descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); |
1212 | descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; | 1213 | descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; |
1213 | descend.ItemData[i].OwnerID = item.avatarID; | 1214 | descend.ItemData[i].OwnerID = item.avatarID; |
1214 | descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; | 1215 | descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; |
1215 | descend.ItemData[i].SalePrice = 0; | 1216 | descend.ItemData[i].SalePrice = 0; |
1216 | descend.ItemData[i].SaleType = 0; | 1217 | descend.ItemData[i].SaleType = 0; |
1217 | descend.ItemData[i].Type = (sbyte)item.assetType; | 1218 | descend.ItemData[i].Type = (sbyte) item.assetType; |
1218 | descend.ItemData[i].CRC = | 1219 | descend.ItemData[i].CRC = |
1219 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, | 1220 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, |
1220 | descend.ItemData[i].InvType, descend.ItemData[i].Type, | 1221 | descend.ItemData[i].InvType, descend.ItemData[i].Type, |
@@ -1257,68 +1258,69 @@ namespace OpenSim.Region.ClientStack | |||
1257 | } | 1258 | } |
1258 | 1259 | ||
1259 | //send subfolders | 1260 | //send subfolders |
1260 | 1261 | if (fetchFolders) | |
1261 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | ||
1262 | |||
1263 | if (folders.Count < MAX_ITEMS_PER_PACKET) | ||
1264 | { | ||
1265 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count]; | ||
1266 | descend.AgentData.Descendents = folders.Count; | ||
1267 | } | ||
1268 | else | ||
1269 | { | 1262 | { |
1270 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; | 1263 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
1271 | descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET; | ||
1272 | } | ||
1273 | 1264 | ||
1274 | // Not sure if this scenario ever actually occurs, but nonetheless we include the items | 1265 | if (folders.Count < MAX_ITEMS_PER_PACKET) |
1275 | // count even if we're not sending item data for the same reasons as above. | 1266 | { |
1276 | if (!fetchItems) | 1267 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count]; |
1277 | { | 1268 | descend.AgentData.Descendents = folders.Count; |
1278 | descend.AgentData.Descendents += items.Count; | 1269 | } |
1279 | } | 1270 | else |
1271 | { | ||
1272 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; | ||
1273 | descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET; | ||
1274 | } | ||
1280 | 1275 | ||
1281 | i = 0; | 1276 | // Not sure if this scenario ever actually occurs, but nonetheless we include the items |
1282 | count = 0; | 1277 | // count even if we're not sending item data for the same reasons as above. |
1283 | foreach (InventoryFolderBase folder in folders) | 1278 | if (!fetchItems) |
1284 | { | ||
1285 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); | ||
1286 | descend.FolderData[i].FolderID = folder.folderID; | ||
1287 | descend.FolderData[i].Name = Helpers.StringToField(folder.name); | ||
1288 | descend.FolderData[i].ParentID = folder.parentID; | ||
1289 | descend.FolderData[i].Type = (sbyte)folder.type; | ||
1290 | |||
1291 | i++; | ||
1292 | count++; | ||
1293 | if (i == MAX_ITEMS_PER_PACKET) | ||
1294 | { | 1279 | { |
1295 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1280 | descend.AgentData.Descendents += items.Count; |
1281 | } | ||
1282 | |||
1283 | int i = 0; | ||
1284 | int count = 0; | ||
1285 | foreach (InventoryFolderBase folder in folders) | ||
1286 | { | ||
1287 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); | ||
1288 | descend.FolderData[i].FolderID = folder.folderID; | ||
1289 | descend.FolderData[i].Name = Helpers.StringToField(folder.name); | ||
1290 | descend.FolderData[i].ParentID = folder.parentID; | ||
1291 | descend.FolderData[i].Type = (sbyte) folder.type; | ||
1296 | 1292 | ||
1297 | if ((folders.Count - count) > 0) | 1293 | i++; |
1294 | count++; | ||
1295 | if (i == MAX_ITEMS_PER_PACKET) | ||
1298 | { | 1296 | { |
1299 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1297 | OutPacket(descend, ThrottleOutPacketType.Asset); |
1300 | if ((folders.Count - count) < MAX_ITEMS_PER_PACKET) | 1298 | |
1301 | { | 1299 | if ((folders.Count - count) > 0) |
1302 | descend.FolderData = | ||
1303 | new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count]; | ||
1304 | descend.AgentData.Descendents = folders.Count - count; | ||
1305 | } | ||
1306 | else | ||
1307 | { | 1300 | { |
1308 | descend.FolderData = | 1301 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
1309 | new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; | 1302 | if ((folders.Count - count) < MAX_ITEMS_PER_PACKET) |
1310 | descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET; | 1303 | { |
1304 | descend.FolderData = | ||
1305 | new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count]; | ||
1306 | descend.AgentData.Descendents = folders.Count - count; | ||
1307 | } | ||
1308 | else | ||
1309 | { | ||
1310 | descend.FolderData = | ||
1311 | new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; | ||
1312 | descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET; | ||
1313 | } | ||
1314 | i = 0; | ||
1311 | } | 1315 | } |
1312 | i = 0; | ||
1313 | } | 1316 | } |
1314 | } | 1317 | } |
1315 | } | ||
1316 | 1318 | ||
1317 | if (i < MAX_ITEMS_PER_PACKET) | 1319 | if (i < MAX_ITEMS_PER_PACKET) |
1318 | { | 1320 | { |
1319 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1321 | OutPacket(descend, ThrottleOutPacketType.Asset); |
1322 | } | ||
1320 | } | 1323 | } |
1321 | |||
1322 | } | 1324 | } |
1323 | 1325 | ||
1324 | private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID) | 1326 | private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID) |