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authorMelanie2012-08-03 16:03:40 +0200
committerMelanie2012-08-03 16:03:40 +0200
commit83deb4603204c01fd6fc6b0a0e04afbeeae73771 (patch)
treef2d8867adf3e01b03ae64f16fa8389fa43b68001
parentRemove another superflouous IsActive set (diff)
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Make WaitGetScenePresence wait for up to 20 seconds
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c260fb2..3db7c7d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4255,7 +4255,7 @@ namespace OpenSim.Region.Framework.Scenes
4255 /// <param name='agentID'></param> 4255 /// <param name='agentID'></param>
4256 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4256 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4257 { 4257 {
4258 int ntimes = 10; 4258 int ntimes = 20;
4259 ScenePresence sp = null; 4259 ScenePresence sp = null;
4260 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4260 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4261 Thread.Sleep(1000); 4261 Thread.Sleep(1000);