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authorCasperW2010-02-25 14:14:53 +0100
committerCasperW2010-02-25 14:14:53 +0100
commit7f61de8f57d9f01e532dc37a5ef81153ba40fc24 (patch)
treef3a37f31eed858ff5b57d7260abcccd98a3fcdab
parentllDie() should not work on attachments (results in an incosistent attachment ... (diff)
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Allow particles and texture anims to be persisted to XML. This behaviour is expected.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 11682d9..0d19589 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -518,14 +518,12 @@ namespace OpenSim.Region.Framework.Scenes
518 set { m_scriptAccessPin = (int)value; } 518 set { m_scriptAccessPin = (int)value; }
519 } 519 }
520 520
521 [XmlIgnore]
522 public Byte[] TextureAnimation 521 public Byte[] TextureAnimation
523 { 522 {
524 get { return m_TextureAnimation; } 523 get { return m_TextureAnimation; }
525 set { m_TextureAnimation = value; } 524 set { m_TextureAnimation = value; }
526 } 525 }
527 526
528 [XmlIgnore]
529 public Byte[] ParticleSystem 527 public Byte[] ParticleSystem
530 { 528 {
531 get { return m_particleSystem; } 529 get { return m_particleSystem; }