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authorTedd Hansen2008-02-02 04:35:08 +0000
committerTedd Hansen2008-02-02 04:35:08 +0000
commit7bd3ecfc2a98c978388768d259f0e6d479d76b85 (patch)
tree177a0d4875f8f8d71efdca9cc691c1e96795dc01
parentAdd last entry "owner_uuid" back into regions table definition. (diff)
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Bugfixes. Now it even reads configuration before it uses it! ;)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs4
-rw-r--r--bin/OpenSim.ini.example6
6 files changed, 32 insertions, 21 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 7d3f7b8..8934be2 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -455,9 +455,9 @@ namespace OpenSim
455 //m_moduleLoader.PickupModules(scene, "ScriptEngines"); 455 //m_moduleLoader.PickupModules(scene, "ScriptEngines");
456 //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); 456 //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
457 MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules"); 457 MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules");
458 foreach (string module in m_scriptEngine.Split(';')) 458 foreach (string module in m_scriptEngine.Split(','))
459 { 459 {
460 string mod = module.Trim(" \t\r\n".ToCharArray()); // Clean up name 460 string mod = module.Trim(" \t".ToCharArray()); // Clean up name
461 MainLog.Instance.Verbose("MODULES", "Loading scripting engine: " + mod); 461 MainLog.Instance.Verbose("MODULES", "Loading scripting engine: " + mod);
462 try 462 try
463 { 463 {
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 53ef217..e346f68 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -112,9 +112,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
112 { 112 {
113 m_scriptEngine = scriptEngine; 113 m_scriptEngine = scriptEngine;
114 } 114 }
115 public abstract void Initialize();
115 public void Start() 116 public void Start()
116 { 117 {
117 ReadConfig(); 118 ReadConfig();
119 Initialize();
118 120
119 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 121 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
120 122
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 2e0d1a3..6d8bfa8 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -67,10 +67,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
67 private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); 67 private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
68 private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); 68 private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
69 69
70 private static UInt64 scriptCompileCounter = 0; 70 private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
71 71 private static UInt64 scriptCompileCounter = 0; // And a counter
72 private static int instanceID = new Random().Next(0, int.MaxValue);
73 // Implemented due to peer preassure --- will cause garbage in ScriptEngines folder ;)
74 72
75 public Common.ScriptEngineBase.ScriptEngine m_scriptEngine; 73 public Common.ScriptEngineBase.ScriptEngine m_scriptEngine;
76 public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine) 74 public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine)
@@ -107,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
107 LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); 105 LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
108 106
109 // Allowed compilers 107 // Allowed compilers
110 string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb"); 108 string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb");
111 AllowedCompilers.Clear(); 109 AllowedCompilers.Clear();
112 110
113#if DEBUG 111#if DEBUG
@@ -115,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
115#endif 113#endif
116 114
117 115
118 foreach (string strl in allowComp.Split(';')) 116 foreach (string strl in allowComp.Split(','))
119 { 117 {
120 string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); 118 string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
121 if (!LanguageMapping.ContainsKey(strlan)) 119 if (!LanguageMapping.ContainsKey(strlan))
@@ -299,6 +297,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
299 string OutFile = 297 string OutFile =
300 Path.Combine("ScriptEngines", 298 Path.Combine("ScriptEngines",
301 FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll"); 299 FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll");
300#if DEBUG
301 m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Starting compile of \"" + OutFile + "\".");
302#endif
302 try 303 try
303 { 304 {
304 File.Delete(OutFile); 305 File.Delete(OutFile);
@@ -313,14 +314,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
313 // DEBUG - write source to disk 314 // DEBUG - write source to disk
314 if (WriteScriptSourceToDebugFile) 315 if (WriteScriptSourceToDebugFile)
315 { 316 {
317 string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext;
316 try 318 try
317 { 319 {
318 File.WriteAllText( 320 File.WriteAllText(
319 Path.Combine("ScriptEngines", FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext), 321 Path.Combine("ScriptEngines", srcFileName),
320 Script); 322 Script);
321 } 323 }
322 catch 324 catch (Exception ex)
323 { 325 {
326 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString());
324 } 327 }
325 } 328 }
326 329
@@ -346,7 +349,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
346 parameters.GenerateExecutable = false; 349 parameters.GenerateExecutable = false;
347 parameters.OutputAssembly = OutFile; 350 parameters.OutputAssembly = OutFile;
348 parameters.IncludeDebugInformation = CompileWithDebugInformation; 351 parameters.IncludeDebugInformation = CompileWithDebugInformation;
349 parameters.WarningLevel = 4; 352 parameters.WarningLevel = 1; // Should be 4?
350 parameters.TreatWarningsAsErrors = false; 353 parameters.TreatWarningsAsErrors = false;
351 354
352 CompilerResults results; 355 CompilerResults results;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 2f90c16..4e20d95 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -43,6 +43,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
43 base.m_scriptEngine = scriptEngine; 43 base.m_scriptEngine = scriptEngine;
44 44
45 } 45 }
46 private Compiler.LSL.Compiler LSLCompiler;
47
48
49 public override void Initialize()
50 {
51 // Create our compiler
52 LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
53 }
46 54
47 // KEEP TRACK OF SCRIPTS <int id, whatever script> 55 // KEEP TRACK OF SCRIPTS <int id, whatever script>
48 //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>(); 56 //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
@@ -50,17 +58,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
50 // UNLOAD SCRIPT 58 // UNLOAD SCRIPT
51 // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim 59 // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
52 60
53 private Compiler.LSL.Compiler LSLCompiler;
54 61
55 public override void _StartScript(uint localID, LLUUID itemID, string Script) 62 public override void _StartScript(uint localID, LLUUID itemID, string Script)
56 { 63 {
57 m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); 64 m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
58 65
59 // First time start? Lets fire up our compiler...
60 if (LSLCompiler == null)
61 {
62 LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
63 }
64 66
65 //IScriptHost root = host.GetRoot(); 67 //IScriptHost root = host.GetRoot();
66 68
@@ -118,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
118 catch (Exception e2) 120 catch (Exception e2)
119 { 121 {
120 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString()); 122 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString());
121 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, 123 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
122 "Errormessage: Error compiling script:\r\n" + e.Message.ToString()); 124 "Errormessage: Error compiling script:\r\n" + e.Message.ToString());
123 } 125 }
124 } 126 }
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
index 6664025..652c24c 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
@@ -155,5 +155,9 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
155 } 155 }
156 } 156 }
157 157
158 public override void Initialize()
159 {
160
161 }
158 } 162 }
159} \ No newline at end of file 163} \ No newline at end of file
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 495f4ce..7b2198b 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -116,10 +116,10 @@ shout_distance = 100
116; ## 116; ##
117; These are region modules loaded into each region to provide script support 117; These are region modules loaded into each region to provide script support
118; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. 118; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
119; You can load multiple modules by separating them with ;. 119; You can load multiple modules by separating them with a coma.
120; 120;
121; Example: 121; Example:
122;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll 122;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
123; 123;
124; This is the current and most stable ScriptEngine: 124; This is the current and most stable ScriptEngine:
125script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll 125script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
@@ -222,7 +222,7 @@ DefaultCompileLanguage=lsl
222 222
223; Specify what compilers are allowed to be used 223; Specify what compilers are allowed to be used
224; Valid languages are: lsl, cs and vb 224; Valid languages are: lsl, cs and vb
225AllowedCompilers=lsl;cs;vb 225AllowedCompilers=lsl,cs,vb
226 226
227; Compile scripts with debugging 227; Compile scripts with debugging
228; Probably a thousand times slower, but gives you a line number when something goes wrong. 228; Probably a thousand times slower, but gives you a line number when something goes wrong.