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authorJustin Clark-Casey (justincc)2011-08-17 00:37:33 +0100
committerJustin Clark-Casey (justincc)2011-08-17 00:37:33 +0100
commit696bd448334c89607c95385f05a53e2ab72cb984 (patch)
treea061e2f61fb46bb344a48e6d08e627e6239880d5
parentget rid of logged warnings about lack of some modules - afaik these never occ... (diff)
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Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs22
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs8
-rw-r--r--OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs8
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs37
6 files changed, 69 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index ebb5bd2..4dbc5e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
261 false, false, remoteClient.AgentId, true); 261 false, false, remoteClient.AgentId, true);
262 262
263// m_log.DebugFormat( 263// m_log.DebugFormat(
264// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 264// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
265// objatt.Name, remoteClient.Name, AttachmentPt); 265// objatt.Name, remoteClient.Name, AttachmentPt);
266 266
267 if (objatt != null) 267 if (objatt != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 7f25864..8c79ab4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -38,6 +38,7 @@ using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Communications; 39using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Attachments; 40using OpenSim.Region.CoreModules.Avatar.Attachments;
41using OpenSim.Region.CoreModules.Framework.InventoryAccess;
41using OpenSim.Region.CoreModules.World.Serialiser; 42using OpenSim.Region.CoreModules.World.Serialiser;
42using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
43using OpenSim.Region.Framework.Scenes; 44using OpenSim.Region.Framework.Scenes;
@@ -65,8 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
65 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. 66 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
66 Util.FireAndForgetMethod = FireAndForgetMethod.None; 67 Util.FireAndForgetMethod = FireAndForgetMethod.None;
67 68
68 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 69 IConfigSource config = new IniConfigSource();
69 SceneHelpers.SetupSceneModules(scene, new AttachmentsModule()); 70 config.AddConfig("Modules");
71 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
72
73 scene = SceneHelpers.SetupScene();
74 SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
70 75
71 agent1 = UUID.Random(); 76 agent1 = UUID.Random();
72 random = new Random(); 77 random = new Random();
@@ -114,16 +119,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
114 TestHelpers.InMethod(); 119 TestHelpers.InMethod();
115// log4net.Config.XmlConfigurator.Configure(); 120// log4net.Config.XmlConfigurator.Configure();
116 121
117 UUID spId = TestHelpers.ParseTail(0x1); 122 UUID userId = TestHelpers.ParseTail(0x1);
118 UUID attItemId = TestHelpers.ParseTail(0x2); 123 UUID attItemId = TestHelpers.ParseTail(0x2);
119 UUID attAssetId = TestHelpers.ParseTail(0x3); 124 UUID attAssetId = TestHelpers.ParseTail(0x3);
120 125
121 AgentCircuitData acd = SceneHelpers.GenerateAgentData(spId); 126 UserAccountHelpers.CreateUserWithInventory(scene, userId);
127 InventoryItemBase attItem
128 = UserInventoryHelpers.CreateInventoryItem(
129 scene, "att", attItemId, attAssetId, userId, InventoryType.Object);
130
131 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
122 acd.Appearance = new AvatarAppearance(); 132 acd.Appearance = new AvatarAppearance();
123 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItemId, attAssetId); 133 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
124 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 134 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
125 135
126// Assert.That(presence.HasAttachments(), Is.True); 136 Assert.That(presence.HasAttachments(), Is.True);
127 } 137 }
128 138
129 // I'm commenting this test because scene setup NEEDS InventoryService to 139 // I'm commenting this test because scene setup NEEDS InventoryService to
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 4933147..65ba87b 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -964,8 +964,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
964 } 964 }
965 } 965 }
966 } 966 }
967 else
968 {
969 m_log.WarnFormat(
970 "[InventoryAccessModule]: Could not find asset {0} for item {1} {2} for {3} in RezObject()", item.AssetID, item.Name, item.ID, remoteClient.Name);
971 }
972
967 return group; 973 return group;
968 } 974 }
975 else
976 {
977 m_log.WarnFormat(
978 "[InventoryAccessModule]: Could not find item {0} for {1} in RezObject()",
979 itemID, remoteClient.Name);
980 }
969 981
970 return null; 982 return null;
971 } 983 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 50b1a48..55fc1e7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -59,8 +59,8 @@ namespace OpenSim.Region.Framework.Tests
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = SceneHelpers.SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); 63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
65 65
66 scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); 66 scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
@@ -86,8 +86,8 @@ namespace OpenSim.Region.Framework.Tests
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 Scene scene = SceneHelpers.SetupScene(); 88 Scene scene = SceneHelpers.SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); 89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); 90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
91 InventoryFolderBase folder1 91 InventoryFolderBase folder1
92 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1"); 92 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
93 93
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index d924ecd..b73df2c 100644
--- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -118,13 +118,12 @@ namespace OpenSim.Tests.Common
118 118
119 public static UserAccount CreateUserWithInventory(Scene scene) 119 public static UserAccount CreateUserWithInventory(Scene scene)
120 { 120 {
121 return CreateUserWithInventory(scene, 99); 121 return CreateUserWithInventory(scene, TestHelpers.ParseTail(99));
122 } 122 }
123 123
124 public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail) 124 public static UserAccount CreateUserWithInventory(Scene scene, UUID userId)
125 { 125 {
126 return CreateUserWithInventory( 126 return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll");
127 scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll");
128 } 127 }
129 128
130 public static UserAccount CreateUserWithInventory( 129 public static UserAccount CreateUserWithInventory(
@@ -139,7 +138,6 @@ namespace OpenSim.Tests.Common
139 { 138 {
140 // FIXME: This should really be set up by UserAccount itself 139 // FIXME: This should really be set up by UserAccount itself
141 ua.ServiceURLs = new Dictionary<string, object>(); 140 ua.ServiceURLs = new Dictionary<string, object>();
142
143 scene.UserAccountService.StoreUserAccount(ua); 141 scene.UserAccountService.StoreUserAccount(ua);
144 scene.InventoryService.CreateUserInventory(ua.PrincipalID); 142 scene.InventoryService.CreateUserInventory(ua.PrincipalID);
145 scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); 143 scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 1703597..4e60ca9 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -52,7 +52,22 @@ namespace OpenSim.Tests.Common
52 /// <returns></returns> 52 /// <returns></returns>
53 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId) 53 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
54 { 54 {
55 return CreateInventoryItem(scene, itemName, UUID.Random(), userId); 55 return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, InventoryType.Notecard);
56 }
57
58 /// <summary>
59 /// Creates an item of the given type with an accompanying asset.
60 /// </summary>
61 /// <param name="scene"></param>
62 /// <param name="itemName"></param>
63 /// <param name="itemId"></param>
64 /// <param name="userId"></param>
65 /// <param name="type">Type of item to create</param>
66 /// <returns></returns>
67 public static InventoryItemBase CreateInventoryItem(
68 Scene scene, string itemName, UUID userId, InventoryType type)
69 {
70 return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, type);
56 } 71 }
57 72
58 /// <summary> 73 /// <summary>
@@ -61,18 +76,32 @@ namespace OpenSim.Tests.Common
61 /// <param name="scene"></param> 76 /// <param name="scene"></param>
62 /// <param name="itemName"></param> 77 /// <param name="itemName"></param>
63 /// <param name="itemId"></param> 78 /// <param name="itemId"></param>
79 /// <param name="assetId"></param>
64 /// <param name="userId"></param> 80 /// <param name="userId"></param>
81 /// <param name="type">Type of item to create</param>
65 /// <returns></returns> 82 /// <returns></returns>
66 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId) 83 public static InventoryItemBase CreateInventoryItem(
84 Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType type)
67 { 85 {
68 AssetBase asset = AssetHelpers.CreateAsset(scene, userId); 86 AssetBase asset = null;
87
88 if (type == InventoryType.Notecard)
89 asset = AssetHelpers.CreateAsset(scene, userId);
90 else if (type == InventoryType.Object)
91 asset
92 = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
93 else
94 throw new Exception(string.Format("Inventory type {0} not supported", type));
95
96 scene.AssetService.Store(asset);
97
69 InventoryItemBase item = new InventoryItemBase(); 98 InventoryItemBase item = new InventoryItemBase();
70 item.Name = itemName; 99 item.Name = itemName;
71 item.AssetID = asset.FullID; 100 item.AssetID = asset.FullID;
72 item.ID = itemId; 101 item.ID = itemId;
73 item.Owner = userId; 102 item.Owner = userId;
74 item.AssetType = asset.Type; 103 item.AssetType = asset.Type;
75 item.InvType = (int)InventoryType.Notecard; 104 item.InvType = (int)type;
76 105
77 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard); 106 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
78 107