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authorRobert Adams2013-05-24 16:24:16 -0700
committerRobert Adams2013-05-24 16:24:16 -0700
commit5f1f5ea5ab5badf5944471fefe0a45f7b4f41b91 (patch)
tree1a3becadad77ead0ceb86a8535d0833e2a317ae2
parentBulletSim: properly set mesh hash key in use tracking structure. (diff)
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BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Another parameter for vehicle operation tuning. Default to <1,1,1> which means nothing is different under normal use.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs3
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs3
2 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index c16b7d3..311cf4f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -617,7 +617,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
617 // Vehicles report collision events so we know when it's on the ground 617 // Vehicles report collision events so we know when it's on the ground
618 m_physicsScene.PE.AddToCollisionFlags(ControllingPrim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS); 618 m_physicsScene.PE.AddToCollisionFlags(ControllingPrim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS);
619 619
620 ControllingPrim.Inertia = m_physicsScene.PE.CalculateLocalInertia(ControllingPrim.PhysShape.physShapeInfo, m_vehicleMass); 620 Vector3 inertia = m_physicsScene.PE.CalculateLocalInertia(ControllingPrim.PhysShape.physShapeInfo, m_vehicleMass);
621 ControllingPrim.Inertia = inertia * BSParam.VehicleInertiaFactor;
621 m_physicsScene.PE.SetMassProps(ControllingPrim.PhysBody, m_vehicleMass, ControllingPrim.Inertia); 622 m_physicsScene.PE.SetMassProps(ControllingPrim.PhysBody, m_vehicleMass, ControllingPrim.Inertia);
622 m_physicsScene.PE.UpdateInertiaTensor(ControllingPrim.PhysBody); 623 m_physicsScene.PE.UpdateInertiaTensor(ControllingPrim.PhysBody);
623 624
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index c19eda1..e98a7fb 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -148,6 +148,7 @@ public static class BSParam
148 public static float VehicleRestitution { get; private set; } 148 public static float VehicleRestitution { get; private set; }
149 public static Vector3 VehicleLinearFactor { get; private set; } 149 public static Vector3 VehicleLinearFactor { get; private set; }
150 public static Vector3 VehicleAngularFactor { get; private set; } 150 public static Vector3 VehicleAngularFactor { get; private set; }
151 public static Vector3 VehicleInertiaFactor { get; private set; }
151 public static float VehicleGroundGravityFudge { get; private set; } 152 public static float VehicleGroundGravityFudge { get; private set; }
152 public static float VehicleAngularBankingTimescaleFudge { get; private set; } 153 public static float VehicleAngularBankingTimescaleFudge { get; private set; }
153 public static bool VehicleDebuggingEnable { get; private set; } 154 public static bool VehicleDebuggingEnable { get; private set; }
@@ -583,6 +584,8 @@ public static class BSParam
583 new Vector3(1f, 1f, 1f) ), 584 new Vector3(1f, 1f, 1f) ),
584 new ParameterDefn<Vector3>("VehicleAngularFactor", "Fraction of physical angular changes applied to vehicle (<0,0,0> to <1,1,1>)", 585 new ParameterDefn<Vector3>("VehicleAngularFactor", "Fraction of physical angular changes applied to vehicle (<0,0,0> to <1,1,1>)",
585 new Vector3(1f, 1f, 1f) ), 586 new Vector3(1f, 1f, 1f) ),
587 new ParameterDefn<Vector3>("VehicleInertiaFactor", "Fraction of physical inertia applied (<0,0,0> to <1,1,1>)",
588 new Vector3(1f, 1f, 1f) ),
586 new ParameterDefn<float>("VehicleFriction", "Friction of vehicle on the ground (0.0 - 1.0)", 589 new ParameterDefn<float>("VehicleFriction", "Friction of vehicle on the ground (0.0 - 1.0)",
587 0.0f ), 590 0.0f ),
588 new ParameterDefn<float>("VehicleRestitution", "Bouncyness factor for vehicles (0.0 - 1.0)", 591 new ParameterDefn<float>("VehicleRestitution", "Bouncyness factor for vehicles (0.0 - 1.0)",