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authorMarck2010-08-09 23:46:30 +0200
committerMelanie2010-08-10 19:38:39 +0100
commit4f62f00ca01045ec55987cd7c98410c77db03dfd (patch)
tree07f6e687f3abc063b0ae7b28353b0fcc62e8b938
parentRemoved abstract SetText method from EntityBase to make cleaner API. (diff)
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Changing prim color generates event CHANGED_COLOR.
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cf718cb..74b10c3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3313,6 +3313,7 @@ namespace OpenSim.Region.Framework.Scenes
3313 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); 3313 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
3314 tex.FaceTextures[face].RGBA = texcolor; 3314 tex.FaceTextures[face].RGBA = texcolor;
3315 UpdateTexture(tex); 3315 UpdateTexture(tex);
3316 TriggerScriptChangedEvent(Changed.COLOR);
3316 return; 3317 return;
3317 } 3318 }
3318 else if (face == ALL_SIDES) 3319 else if (face == ALL_SIDES)
@@ -3334,6 +3335,7 @@ namespace OpenSim.Region.Framework.Scenes
3334 tex.DefaultTexture.RGBA = texcolor; 3335 tex.DefaultTexture.RGBA = texcolor;
3335 } 3336 }
3336 UpdateTexture(tex); 3337 UpdateTexture(tex);
3338 TriggerScriptChangedEvent(Changed.COLOR);
3337 return; 3339 return;
3338 } 3340 }
3339 } 3341 }