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authorJustin Clarke Casey2008-05-22 17:09:33 +0000
committerJustin Clarke Casey2008-05-22 17:09:33 +0000
commit401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0 (patch)
tree59269eae65bee46ef2494b75882fc5b5b4f79e43
parentchanging more 'raw' HTTP status codes to OSHttpStatusCodes. (diff)
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* Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs8
-rw-r--r--OpenSim/Region/Application/OpenSimMainConsole.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs39
3 files changed, 57 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 61b4de0..ea7b0e7 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -62,7 +62,15 @@ namespace OpenSim
62 protected string proxyUrl; 62 protected string proxyUrl;
63 protected int proxyOffset = 0; 63 protected int proxyOffset = 0;
64 64
65 /// <summary>
66 /// The file used to load and save prim backup xml if none has been specified
67 /// </summary>
65 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; 68 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
69
70 /// <summary>
71 /// The file use to load and save an opensim archive if none has been specified
72 /// </summary>
73 protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.zip";
66 74
67 public string m_physicsEngine; 75 public string m_physicsEngine;
68 public string m_meshEngineName; 76 public string m_meshEngineName;
diff --git a/OpenSim/Region/Application/OpenSimMainConsole.cs b/OpenSim/Region/Application/OpenSimMainConsole.cs
index ea1243e..193bad4 100644
--- a/OpenSim/Region/Application/OpenSimMainConsole.cs
+++ b/OpenSim/Region/Application/OpenSimMainConsole.cs
@@ -359,6 +359,17 @@ namespace OpenSim
359 m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME); 359 m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
360 } 360 }
361 break; 361 break;
362
363 case "save-oar":
364 if (cmdparams.Length > 0)
365 {
366 m_sceneManager.SaveCurrentSceneToOar(cmdparams[0]);
367 }
368 else
369 {
370 m_sceneManager.SaveCurrentSceneToOar(DEFAULT_OAR_BACKUP_FILENAME);
371 }
372 break;
362 373
363 case "plugin": 374 case "plugin":
364 m_sceneManager.SendCommandToPluginModules(cmdparams); 375 m_sceneManager.SendCommandToPluginModules(cmdparams);
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 1568632..68dfa2f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -157,25 +157,62 @@ namespace OpenSim.Region.Environment.Scenes
157 } 157 }
158 } 158 }
159 159
160 /// <summary>
161 /// Save the prims in the current scene to an xml file in OpenSimulator's original 'xml' format
162 /// </summary>
163 /// <param name="filename"></param>
160 public void SaveCurrentSceneToXml(string filename) 164 public void SaveCurrentSceneToXml(string filename)
161 { 165 {
162 CurrentOrFirstScene.SavePrimsToXml(filename); 166 CurrentOrFirstScene.SavePrimsToXml(filename);
163 } 167 }
164 168
169 /// <summary>
170 /// Load an xml file of prims in OpenSimulator's original 'xml' file format to the current scene
171 /// </summary>
172 /// <param name="filename"></param>
173 /// <param name="generateNewIDs"></param>
174 /// <param name="loadOffset"></param>
165 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset) 175 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
166 { 176 {
167 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); 177 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
168 } 178 }
169 179
180 /// <summary>
181 /// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format
182 /// </summary>
183 /// <param name="filename"></param>
170 public void SaveCurrentSceneToXml2(string filename) 184 public void SaveCurrentSceneToXml2(string filename)
171 { 185 {
172 CurrentOrFirstScene.SavePrimsToXml2(filename); 186 CurrentOrFirstScene.SavePrimsToXml2(filename);
173 } 187 }
174 188
189 /// <summary>
190 /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene
191 /// </summary>
175 public void LoadCurrentSceneFromXml2(string filename) 192 public void LoadCurrentSceneFromXml2(string filename)
176 { 193 {
177 CurrentOrFirstScene.LoadPrimsFromXml2(filename); 194 CurrentOrFirstScene.LoadPrimsFromXml2(filename);
178 } 195 }
196
197 /// <summary>
198 /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
199 /// as well as the details of the prims themselves.
200 /// </summary>
201 /// <param name="filename"></param>
202 public void SaveCurrentSceneToOar(string filename)
203 {
204 // TODO Nothing yet
205 }
206
207 /// <summary>
208 /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
209 /// their assets to the asset service.
210 /// </summary>
211 /// <param name="filename"></param>
212 public void LoadCurrentSceneFromOar(string filename)
213 {
214 // TODO Nothing yet
215 }
179 216
180 [Obsolete("TODO: Remove this warning by 0.7")] 217 [Obsolete("TODO: Remove this warning by 0.7")]
181 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 218 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)