diff options
author | Dr Scofield | 2008-06-27 19:57:06 +0000 |
---|---|---|
committer | Dr Scofield | 2008-06-27 19:57:06 +0000 |
commit | 3d26e6ede04389252332d9ba25016155ee607411 (patch) | |
tree | 4acc6c6c89458ecab162de1afe3a1918928de348 | |
parent | run NArrange on SOP to stack together the attributes, (diff) | |
download | opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.zip opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.tar.gz opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.tar.bz2 opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.tar.xz |
move along, nothing to see here. just a couple of lazy variables.
Diffstat (limited to '')
8 files changed, 31 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs index c828ef0..725322b 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs | |||
@@ -122,7 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL | |||
122 | { | 122 | { |
123 | WebRequest request = HttpWebRequest.Create(url); | 123 | WebRequest request = HttpWebRequest.Create(url); |
124 | RequestState state = new RequestState((HttpWebRequest) request, requestID); | 124 | RequestState state = new RequestState((HttpWebRequest) request, requestID); |
125 | IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); | 125 | // IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); |
126 | request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); | ||
126 | 127 | ||
127 | TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); | 128 | TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); |
128 | state.TimeOfRequest = (int) t.TotalSeconds; | 129 | state.TimeOfRequest = (int) t.TotalSeconds; |
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index b6d2ab4..3f8cc0b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -500,7 +500,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
500 | 500 | ||
501 | for (int i = 0; i < uuidarr.Length; i++) | 501 | for (int i = 0; i < uuidarr.Length; i++) |
502 | { | 502 | { |
503 | string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | 503 | // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); |
504 | m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | ||
504 | // we drop it. It gets cached though... so we're ready for the next request. | 505 | // we drop it. It gets cached though... so we're ready for the next request. |
505 | } | 506 | } |
506 | } | 507 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index e8defb7..d6ee739 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
310 | objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; | 310 | objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; |
311 | 311 | ||
312 | // Customize the GroupMask | 312 | // Customize the GroupMask |
313 | uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); | 313 | // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); |
314 | 314 | ||
315 | // Customize the EveryoneMask | 315 | // Customize the EveryoneMask |
316 | uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags); | 316 | uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags); |
@@ -655,10 +655,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
655 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 655 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
656 | 656 | ||
657 | 657 | ||
658 | LLUUID taskOwner = null; | 658 | // LLUUID taskOwner = null; |
659 | // Added this because at this point in time it wouldn't be wise for | 659 | // Added this because at this point in time it wouldn't be wise for |
660 | // the administrator object permissions to take effect. | 660 | // the administrator object permissions to take effect. |
661 | LLUUID objectOwner = task.OwnerID; | 661 | // LLUUID objectOwner = task.OwnerID; |
662 | 662 | ||
663 | // Anyone can move | 663 | // Anyone can move |
664 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) | 664 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) |
@@ -842,10 +842,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
842 | } | 842 | } |
843 | 843 | ||
844 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 844 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
845 | LLUUID taskOwner = null; | 845 | // LLUUID taskOwner = null; |
846 | // Added this because at this point in time it wouldn't be wise for | 846 | // Added this because at this point in time it wouldn't be wise for |
847 | // the administrator object permissions to take effect. | 847 | // the administrator object permissions to take effect. |
848 | LLUUID objectOwner = task.OwnerID; | 848 | // LLUUID objectOwner = task.OwnerID; |
849 | 849 | ||
850 | 850 | ||
851 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) | 851 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index 01f6301..28f3996 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | |||
@@ -177,7 +177,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
177 | { | 177 | { |
178 | if (region.RegionInfo.RegionName == (string) args[0]) | 178 | if (region.RegionInfo.RegionName == (string) args[0]) |
179 | { | 179 | { |
180 | List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | 180 | // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); |
181 | SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||
181 | } | 182 | } |
182 | } | 183 | } |
183 | } | 184 | } |
@@ -186,7 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
186 | { | 187 | { |
187 | foreach (Scene region in m_regions) | 188 | foreach (Scene region in m_regions) |
188 | { | 189 | { |
189 | List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | 190 | // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); |
191 | SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||
190 | } | 192 | } |
191 | } | 193 | } |
192 | 194 | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index ab0ed6b..fd8e2f8 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | SceneObjectGroup group = GetGroupByPrim(localID); | 1096 | SceneObjectGroup group = GetGroupByPrim(localID); |
1097 | if (group != null) | 1097 | if (group != null) |
1098 | { | 1098 | { |
1099 | LLVector3 oldPos = group.AbsolutePosition; | 1099 | // LLVector3 oldPos = group.AbsolutePosition; |
1100 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) | 1100 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) |
1101 | { | 1101 | { |
1102 | group.SendGroupTerseUpdate(); | 1102 | group.SendGroupTerseUpdate(); |
@@ -1122,7 +1122,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1122 | if (group != null) | 1122 | if (group != null) |
1123 | { | 1123 | { |
1124 | 1124 | ||
1125 | LLVector3 oldPos = group.AbsolutePosition; | 1125 | // LLVector3 oldPos = group.AbsolutePosition; |
1126 | if (group.RootPart.m_IsAttachment) | 1126 | if (group.RootPart.m_IsAttachment) |
1127 | { | 1127 | { |
1128 | group.UpdateGroupPosition(pos); | 1128 | group.UpdateGroupPosition(pos); |
@@ -1467,7 +1467,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1467 | { | 1467 | { |
1468 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1468 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1469 | 1469 | ||
1470 | SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1470 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); |
1471 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | ||
1471 | } | 1472 | } |
1472 | /// <summary> | 1473 | /// <summary> |
1473 | /// Duplicate the given object. | 1474 | /// Duplicate the given object. |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a5805af..3879b57 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2098,7 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2098 | { | 2098 | { |
2099 | LLQuaternion worldRot = target2.GetWorldRotation(); | 2099 | LLQuaternion worldRot = target2.GetWorldRotation(); |
2100 | 2100 | ||
2101 | SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | 2101 | // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); |
2102 | m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | ||
2102 | //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); | 2103 | //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); |
2103 | //obj.UpdateGroupRotation(worldRot); | 2104 | //obj.UpdateGroupRotation(worldRot); |
2104 | } | 2105 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 6e14577..cdd138b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -266,8 +266,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | 266 | ||
267 | public void RequestNeighbors(RegionInfo region) | 267 | public void RequestNeighbors(RegionInfo region) |
268 | { | 268 | { |
269 | List<SimpleRegionInfo> neighbours = | 269 | // List<SimpleRegionInfo> neighbours = |
270 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 270 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
271 | //IPEndPoint blah = new IPEndPoint(); | 271 | //IPEndPoint blah = new IPEndPoint(); |
272 | 272 | ||
273 | //blah.Address = region.RemotingAddress; | 273 | //blah.Address = region.RemotingAddress; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index d7aa962..b610477 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
823 | 823 | ||
824 | public void AddFlag(LLObject.ObjectFlags flag) | 824 | public void AddFlag(LLObject.ObjectFlags flag) |
825 | { | 825 | { |
826 | LLObject.ObjectFlags prevflag = Flags; | 826 | // LLObject.ObjectFlags prevflag = Flags; |
827 | //uint objflags = Flags; | 827 | //uint objflags = Flags; |
828 | if ((ObjectFlags & (uint) flag) == 0) | 828 | if ((ObjectFlags & (uint) flag) == 0) |
829 | { | 829 | { |
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1678 | 1678 | ||
1679 | public void PreloadSound(string sound) | 1679 | public void PreloadSound(string sound) |
1680 | { | 1680 | { |
1681 | LLUUID ownerID = OwnerID; | 1681 | // LLUUID ownerID = OwnerID; |
1682 | LLUUID objectID = UUID; | 1682 | LLUUID objectID = UUID; |
1683 | LLUUID soundID = LLUUID.Zero; | 1683 | LLUUID soundID = LLUUID.Zero; |
1684 | 1684 | ||
@@ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1708 | 1708 | ||
1709 | public void RemFlag(LLObject.ObjectFlags flag) | 1709 | public void RemFlag(LLObject.ObjectFlags flag) |
1710 | { | 1710 | { |
1711 | LLObject.ObjectFlags prevflag = Flags; | 1711 | // LLObject.ObjectFlags prevflag = Flags; |
1712 | if ((ObjectFlags & (uint) flag) != 0) | 1712 | if ((ObjectFlags & (uint) flag) != 0) |
1713 | { | 1713 | { |
1714 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 1714 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); |
@@ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2153 | 2153 | ||
2154 | public void SetScriptEvents(LLUUID scriptid, int events) | 2154 | public void SetScriptEvents(LLUUID scriptid, int events) |
2155 | { | 2155 | { |
2156 | scriptEvents oldparts; | 2156 | // scriptEvents oldparts; |
2157 | lock (m_scriptEvents) | 2157 | lock (m_scriptEvents) |
2158 | { | 2158 | { |
2159 | if (m_scriptEvents.ContainsKey(scriptid)) | 2159 | if (m_scriptEvents.ContainsKey(scriptid)) |
2160 | { | 2160 | { |
2161 | oldparts = m_scriptEvents[scriptid]; | 2161 | // oldparts = m_scriptEvents[scriptid]; |
2162 | 2162 | ||
2163 | // remove values from aggregated script events | 2163 | // remove values from aggregated script events |
2164 | m_scriptEvents[scriptid] = (scriptEvents) events; | 2164 | m_scriptEvents[scriptid] = (scriptEvents) events; |
@@ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2259 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 2259 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
2260 | 2260 | ||
2261 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | 2261 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); |
2262 | Quaternion qRotation = | 2262 | // Quaternion qRotation = |
2263 | new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | 2263 | // new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); |
2264 | 2264 | ||
2265 | 2265 | ||
2266 | //Quaternion worldRotation = (qRotation*parentrot); | 2266 | //Quaternion worldRotation = (qRotation*parentrot); |
@@ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2366 | // TODO: Change to take shape into account | 2366 | // TODO: Change to take shape into account |
2367 | Vector3[] vertexes = new Vector3[8]; | 2367 | Vector3[] vertexes = new Vector3[8]; |
2368 | 2368 | ||
2369 | float[] distance = new float[6]; | 2369 | // float[] distance = new float[6]; |
2370 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei | 2370 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei |
2371 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei | 2371 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei |
2372 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | 2372 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei |
@@ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2830 | bool usePhysics = false; | 2830 | bool usePhysics = false; |
2831 | bool IsTemporary = false; | 2831 | bool IsTemporary = false; |
2832 | bool IsPhantom = false; | 2832 | bool IsPhantom = false; |
2833 | bool castsShadows = false; | 2833 | // bool castsShadows = false; |
2834 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 2834 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
2835 | //bool IsLocked = false; | 2835 | //bool IsLocked = false; |
2836 | int i = 0; | 2836 | int i = 0; |
@@ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2843 | //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString()); | 2843 | //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString()); |
2844 | IsTemporary = (data[i++] != 0) ? true : false; | 2844 | IsTemporary = (data[i++] != 0) ? true : false; |
2845 | IsPhantom = (data[i++] != 0) ? true : false; | 2845 | IsPhantom = (data[i++] != 0) ? true : false; |
2846 | castsShadows = (data[i++] != 0) ? true : false; | 2846 | // castsShadows = (data[i++] != 0) ? true : false; |
2847 | } | 2847 | } |
2848 | catch (Exception) | 2848 | catch (Exception) |
2849 | { | 2849 | { |