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author | Snoopy Pfeffer | 2012-04-05 00:53:40 +0200 |
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committer | Snoopy Pfeffer | 2012-04-05 00:53:40 +0200 |
commit | 36c8fa16c012dd18012f0c8921fa93c4fbd53b5c (patch) | |
tree | 1afd716cdef9a8dce0e1dd4759358e0c9738d7e3 | |
parent | terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawagui... (diff) | |
download | opensim-SC-36c8fa16c012dd18012f0c8921fa93c4fbd53b5c.zip opensim-SC-36c8fa16c012dd18012f0c8921fa93c4fbd53b5c.tar.gz opensim-SC-36c8fa16c012dd18012f0c8921fa93c4fbd53b5c.tar.bz2 opensim-SC-36c8fa16c012dd18012f0c8921fa93c4fbd53b5c.tar.xz |
Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 58 |
1 files changed, 57 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index a0ed5a5..9808ebf 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -56,6 +56,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
58 | 58 | ||
59 | protected IGroupsModule m_groupsModule; | ||
60 | protected const uint PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group | ||
61 | protected Dictionary<UUID, long> m_isGroupMemberCache = new Dictionary<UUID, long>(); | ||
62 | protected Dictionary<UUID, long> m_notGroupMemberCache = new Dictionary<UUID, long>(); | ||
63 | protected const long m_groupMemberCacheTimeout = 30; // cache invalidation after 30 seconds | ||
64 | |||
59 | public bool[,] LandBitmap | 65 | public bool[,] LandBitmap |
60 | { | 66 | { |
61 | get { return m_landBitmap; } | 67 | get { return m_landBitmap; } |
@@ -132,6 +138,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
132 | else | 138 | else |
133 | LandData.GroupID = UUID.Zero; | 139 | LandData.GroupID = UUID.Zero; |
134 | LandData.IsGroupOwned = is_group_owned; | 140 | LandData.IsGroupOwned = is_group_owned; |
141 | |||
142 | m_groupsModule = scene.RequestModuleInterface<IGroupsModule>(); | ||
135 | } | 143 | } |
136 | 144 | ||
137 | #endregion | 145 | #endregion |
@@ -460,7 +468,55 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
460 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0) | 468 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0) |
461 | return false; | 469 | return false; |
462 | 470 | ||
463 | return (!IsInLandAccessList(avatar)); | 471 | if (IsInLandAccessList(avatar)) |
472 | return false; | ||
473 | |||
474 | UUID groupID = LandData.GroupID; | ||
475 | |||
476 | if ((m_groupsModule != null) && (groupID != UUID.Zero) && ((LandData.Flags & PARCEL_FLAG_USE_ACCESS_GROUP) == PARCEL_FLAG_USE_ACCESS_GROUP)) | ||
477 | { | ||
478 | long now = Util.UnixTimeSinceEpoch(); | ||
479 | |||
480 | if (m_isGroupMemberCache.ContainsKey(avatar)) | ||
481 | { | ||
482 | if (now - m_isGroupMemberCache[avatar] <= m_groupMemberCacheTimeout) // invalid? | ||
483 | { | ||
484 | m_isGroupMemberCache[avatar] = now; | ||
485 | return false; | ||
486 | } | ||
487 | else | ||
488 | m_isGroupMemberCache.Remove(avatar); | ||
489 | } | ||
490 | |||
491 | if (m_notGroupMemberCache.ContainsKey(avatar)) | ||
492 | { | ||
493 | if (now - m_notGroupMemberCache[avatar] <= m_groupMemberCacheTimeout) // invalid? | ||
494 | { | ||
495 | // m_notGroupMemberCache[avatar] = now; | ||
496 | return true; | ||
497 | } | ||
498 | else | ||
499 | m_notGroupMemberCache.Remove(avatar); | ||
500 | } | ||
501 | |||
502 | GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(avatar); | ||
503 | |||
504 | if (GroupMembership != null) | ||
505 | { | ||
506 | for (int i = 0; i < GroupMembership.Length; i++) | ||
507 | { | ||
508 | if (groupID == GroupMembership[i].GroupID) | ||
509 | { | ||
510 | m_isGroupMemberCache[avatar] = now; | ||
511 | return false; | ||
512 | } | ||
513 | } | ||
514 | } | ||
515 | |||
516 | m_notGroupMemberCache[avatar] = now; | ||
517 | } | ||
518 | |||
519 | return true; | ||
464 | } | 520 | } |
465 | 521 | ||
466 | public bool IsInLandAccessList(UUID avatar) | 522 | public bool IsInLandAccessList(UUID avatar) |