aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorUbitUmarov2017-03-31 21:03:18 +0100
committerUbitUmarov2017-03-31 21:03:57 +0100
commit24b7903cd02a2d86cdf535f86b093af0a63c99a2 (patch)
tree5b1dc2f5d22a16e99c853de7a489538a00b059d1
parent add OSSL functions to override linksets total mass, center of mass and inert... (diff)
downloadopensim-SC-24b7903cd02a2d86cdf535f86b093af0a63c99a2.zip
opensim-SC-24b7903cd02a2d86cdf535f86b093af0a63c99a2.tar.gz
opensim-SC-24b7903cd02a2d86cdf535f86b093af0a63c99a2.tar.bz2
opensim-SC-24b7903cd02a2d86cdf535f86b093af0a63c99a2.tar.xz
add missing file. Changes of inertia data of objects running does not
produce correct physical results, namely linear and angular momentum are not conserved.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index bed66cc..6279d6a 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -155,6 +155,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
155 VehicleRotationParam, 155 VehicleRotationParam,
156 VehicleFlags, 156 VehicleFlags,
157 SetVehicle, 157 SetVehicle,
158 SetInertia,
158 159
159 Null //keep this last used do dim the methods array. does nothing but pulsing the prim 160 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
160 } 161 }
@@ -502,7 +503,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
502 503
503 d.WorldSetGravity(world, gravityx, gravityy, gravityz); 504 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
504 505
505 d.WorldSetLinearDamping(world, 0.002f); 506 d.WorldSetLinearDamping(world, 0.001f);
506 d.WorldSetAngularDamping(world, 0.002f); 507 d.WorldSetAngularDamping(world, 0.002f);
507 d.WorldSetAngularDampingThreshold(world, 0f); 508 d.WorldSetAngularDampingThreshold(world, 0f);
508 d.WorldSetLinearDampingThreshold(world, 0f); 509 d.WorldSetLinearDampingThreshold(world, 0f);