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author | UbitUmarov | 2016-09-16 22:10:36 +0100 |
---|---|---|
committer | UbitUmarov | 2016-09-16 22:10:36 +0100 |
commit | 2338d3d2e5cdb03a67cca7c143c7651ff0f6ee15 (patch) | |
tree | 2b2409057b5c690881f72241bee7e1144ba8dc7d | |
parent | move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han... (diff) | |
download | opensim-SC-2338d3d2e5cdb03a67cca7c143c7651ff0f6ee15.zip opensim-SC-2338d3d2e5cdb03a67cca7c143c7651ff0f6ee15.tar.gz opensim-SC-2338d3d2e5cdb03a67cca7c143c7651ff0f6ee15.tar.bz2 opensim-SC-2338d3d2e5cdb03a67cca7c143c7651ff0f6ee15.tar.xz |
change spinobject math, and a few minor things
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 6 | ||||
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 19 |
3 files changed, 14 insertions, 37 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index b041986..a5abe76 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -456,6 +456,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | 456 | ||
457 | public virtual void ProcessSpinObjectStop(UUID objectID, IClientAPI remoteClient) | 457 | public virtual void ProcessSpinObjectStop(UUID objectID, IClientAPI remoteClient) |
458 | { | 458 | { |
459 | /* no op for now | ||
459 | SceneObjectGroup group = GetGroupByPrim(objectID); | 460 | SceneObjectGroup group = GetGroupByPrim(objectID); |
460 | if (group != null) | 461 | if (group != null) |
461 | { | 462 | { |
@@ -463,12 +464,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | { | 464 | { |
464 | // group.SpinMovement(rotation, remoteClient); | 465 | // group.SpinMovement(rotation, remoteClient); |
465 | } | 466 | } |
466 | // This is outside the above permissions condition | ||
467 | // so that if the object is locked the client moving the object | ||
468 | // get's it's position on the simulator even if it was the same as before | ||
469 | // This keeps the moving user's client in sync with the rest of the world. | ||
470 | group.SendGroupTerseUpdate(); | 467 | group.SendGroupTerseUpdate(); |
471 | } | 468 | } |
469 | */ | ||
472 | } | 470 | } |
473 | 471 | ||
474 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, | 472 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 4947083..77c66b6 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1674,32 +1674,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1674 | } | 1674 | } |
1675 | } | 1675 | } |
1676 | } | 1676 | } |
1677 | /* moved to scene ProcessObjectGrabUpdate | ||
1678 | /// <summary> | ||
1679 | /// Move the given object | ||
1680 | /// </summary> | ||
1681 | /// <param name="objectID"></param> | ||
1682 | /// <param name="offset"></param> | ||
1683 | /// <param name="pos"></param> | ||
1684 | /// <param name="remoteClient"></param> | ||
1685 | protected internal void MoveObject(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | ||
1686 | { | ||
1687 | SceneObjectGroup group = GetGroupByPrim(objectID); | ||
1688 | if (group != null) | ||
1689 | { | ||
1690 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) | ||
1691 | { | ||
1692 | group.GrabMovement(objectID, offset, pos, remoteClient); | ||
1693 | } | ||
1694 | |||
1695 | // This is outside the above permissions condition | ||
1696 | // so that if the object is locked the client moving the object | ||
1697 | // get's it's position on the simulator even if it was the same as before | ||
1698 | // This keeps the moving user's client in sync with the rest of the world. | ||
1699 | group.SendGroupTerseUpdate(); | ||
1700 | } | ||
1701 | } | ||
1702 | */ | ||
1703 | 1677 | ||
1704 | /// <summary> | 1678 | /// <summary> |
1705 | /// | 1679 | /// |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 00951d6..17dfb85 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3607,7 +3607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3607 | { | 3607 | { |
3608 | if (m_rootPart.IsWaitingForFirstSpinUpdatePacket) | 3608 | if (m_rootPart.IsWaitingForFirstSpinUpdatePacket) |
3609 | { | 3609 | { |
3610 | // first time initialization of "old" orientation for calculation of delta rotations | 3610 | // first time initialization of "old" orientation for calculation of delta rotations |
3611 | m_rootPart.SpinOldOrientation = newOrientation; | 3611 | m_rootPart.SpinOldOrientation = newOrientation; |
3612 | m_rootPart.IsWaitingForFirstSpinUpdatePacket = false; | 3612 | m_rootPart.IsWaitingForFirstSpinUpdatePacket = false; |
3613 | } | 3613 | } |
@@ -3620,16 +3620,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3620 | //m_log.Error("[SCENE OBJECT GROUP]: Incoming new orientation is " + newOrientation); | 3620 | //m_log.Error("[SCENE OBJECT GROUP]: Incoming new orientation is " + newOrientation); |
3621 | 3621 | ||
3622 | // compute difference between previous old rotation and new incoming rotation | 3622 | // compute difference between previous old rotation and new incoming rotation |
3623 | Quaternion minimalRotationFromQ1ToQ2 = Quaternion.Inverse(old) * newOrientation; | 3623 | Quaternion minimalRotationFromQ1ToQ2 = newOrientation * Quaternion.Inverse(old); |
3624 | 3624 | ||
3625 | float rotationAngle; | 3625 | float rotationAngle; |
3626 | Vector3 rotationAxis; | 3626 | Vector3 spinforce; |
3627 | minimalRotationFromQ1ToQ2.GetAxisAngle(out rotationAxis, out rotationAngle); | 3627 | minimalRotationFromQ1ToQ2.GetAxisAngle(out spinforce, out rotationAngle); |
3628 | rotationAxis.Normalize(); | 3628 | if(Math.Abs(rotationAngle)< 0.001) |
3629 | return; | ||
3630 | |||
3631 | spinforce.Normalize(); | ||
3629 | 3632 | ||
3630 | //m_log.Error("SCENE OBJECT GROUP]: rotation axis is " + rotationAxis); | 3633 | //m_log.Error("SCENE OBJECT GROUP]: rotation axis is " + rotationAxis); |
3631 | Vector3 spinforce = new Vector3(rotationAxis.X, rotationAxis.Y, rotationAxis.Z); | 3634 | if(rotationAngle > 0) |
3632 | spinforce = (spinforce/8) * pa.Mass; // 8 is an arbitrary torque scaling factor | 3635 | spinforce = spinforce * pa.Mass * 0.1f; // 0.1 is an arbitrary torque scaling factor |
3636 | else | ||
3637 | spinforce = spinforce * pa.Mass * -0.1f; // 0.1 is an arbitrary torque scaling | ||
3633 | pa.AddAngularForce(spinforce,true); | 3638 | pa.AddAngularForce(spinforce,true); |
3634 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 3639 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
3635 | } | 3640 | } |