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authorHomer Horwitz2009-05-09 21:11:12 +0000
committerHomer Horwitz2009-05-09 21:11:12 +0000
commit1d234ca83f64b31b559ace3f63ebbba9f4903778 (patch)
tree887ba461d3ff20432806672786cbb82ff39b9aa4
parent* Code to make MRM debugging easier. (diff)
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Fixed handling of inventory a bit
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs16
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml24
-rw-r--r--bin/inventory/GesturesLibrary/GesturesLibraryItems.xml32
7 files changed, 57 insertions, 49 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index ae242bd..5de44b6 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -2045,7 +2045,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
2045 // good as having type be specified in the XML. 2045 // good as having type be specified in the XML.
2046 2046
2047 if (ic.Item.AssetType == (int) AssetType.Unknown || 2047 if (ic.Item.AssetType == (int) AssetType.Unknown ||
2048 ic.Item.InvType == (int) AssetType.Unknown) 2048 ic.Item.InvType == (int) InventoryType.Unknown)
2049 { 2049 {
2050 Rest.Log.DebugFormat("{0} Attempting to infer item type", MsgId); 2050 Rest.Log.DebugFormat("{0} Attempting to infer item type", MsgId);
2051 2051
@@ -2078,8 +2078,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
2078 MsgId, parts[parts.Length-1]); 2078 MsgId, parts[parts.Length-1]);
2079 if (ic.Item.AssetType == (int) AssetType.Unknown) 2079 if (ic.Item.AssetType == (int) AssetType.Unknown)
2080 ic.Item.AssetType = (int) AssetType.ImageJPEG; 2080 ic.Item.AssetType = (int) AssetType.ImageJPEG;
2081 if (ic.Item.InvType == (int) AssetType.Unknown) 2081 if (ic.Item.InvType == (int) InventoryType.Unknown)
2082 ic.Item.InvType = (int) AssetType.ImageJPEG; 2082 ic.Item.InvType = (int) InventoryType.Texture;
2083 break; 2083 break;
2084 case "jpg" : 2084 case "jpg" :
2085 case "jpeg" : 2085 case "jpeg" :
@@ -2087,8 +2087,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
2087 MsgId, parts[parts.Length - 1]); 2087 MsgId, parts[parts.Length - 1]);
2088 if (ic.Item.AssetType == (int) AssetType.Unknown) 2088 if (ic.Item.AssetType == (int) AssetType.Unknown)
2089 ic.Item.AssetType = (int) AssetType.ImageJPEG; 2089 ic.Item.AssetType = (int) AssetType.ImageJPEG;
2090 if (ic.Item.InvType == (int) AssetType.Unknown) 2090 if (ic.Item.InvType == (int) InventoryType.Unknown)
2091 ic.Item.InvType = (int) AssetType.ImageJPEG; 2091 ic.Item.InvType = (int) InventoryType.Texture;
2092 break; 2092 break;
2093 case "tga" : 2093 case "tga" :
2094 if (parts[parts.Length - 2].IndexOf("_texture") != -1) 2094 if (parts[parts.Length - 2].IndexOf("_texture") != -1)
@@ -2096,14 +2096,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
2096 if (ic.Item.AssetType == (int) AssetType.Unknown) 2096 if (ic.Item.AssetType == (int) AssetType.Unknown)
2097 ic.Item.AssetType = (int) AssetType.TextureTGA; 2097 ic.Item.AssetType = (int) AssetType.TextureTGA;
2098 if (ic.Item.InvType == (int) AssetType.Unknown) 2098 if (ic.Item.InvType == (int) AssetType.Unknown)
2099 ic.Item.InvType = (int) AssetType.TextureTGA; 2099 ic.Item.InvType = (int) InventoryType.Texture;
2100 } 2100 }
2101 else 2101 else
2102 { 2102 {
2103 if (ic.Item.AssetType == (int) AssetType.Unknown) 2103 if (ic.Item.AssetType == (int) AssetType.Unknown)
2104 ic.Item.AssetType = (int) AssetType.ImageTGA; 2104 ic.Item.AssetType = (int) AssetType.ImageTGA;
2105 if (ic.Item.InvType == (int) AssetType.Unknown) 2105 if (ic.Item.InvType == (int) InventoryType.Unknown)
2106 ic.Item.InvType = (int) AssetType.ImageTGA; 2106 ic.Item.InvType = (int) InventoryType.Snapshot;
2107 } 2107 }
2108 break; 2108 break;
2109 default : 2109 default :
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 5809455..6e005b7 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -365,7 +365,7 @@ namespace OpenSim.Framework.Communications.Capabilities
365 365
366 public string FetchInventoryDescendentsRequest(string request, string path, string param,OSHttpRequest httpRequest, OSHttpResponse httpResponse) 366 public string FetchInventoryDescendentsRequest(string request, string path, string param,OSHttpRequest httpRequest, OSHttpResponse httpResponse)
367 { 367 {
368 m_log.Debug("[CAPS]: FetchInventoryDescendentsRequest in region: " + m_regionName + "request is "+request); 368 m_log.Debug("[CAPS]: FetchInventoryDescendentsRequest in region: " + m_regionName + " request is "+request);
369 369
370 // nasty temporary hack here, the linden client falsely identifies the uuid 00000000-0000-0000-0000-000000000000 as a string which breaks us 370 // nasty temporary hack here, the linden client falsely identifies the uuid 00000000-0000-0000-0000-000000000000 as a string which breaks us
371 // correctly mark it as a uuid 371 // correctly mark it as a uuid
@@ -512,8 +512,16 @@ namespace OpenSim.Framework.Communications.Capabilities
512 llsdItem.item_id = invItem.ID; 512 llsdItem.item_id = invItem.ID;
513 llsdItem.name = invItem.Name; 513 llsdItem.name = invItem.Name;
514 llsdItem.parent_id = invItem.Folder; 514 llsdItem.parent_id = invItem.Folder;
515 llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower(); 515 try
516 llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower(); 516 {
517 // TODO reevaluate after upgrade to libomv >= r2566. Probably should use UtilsConversions.
518 llsdItem.type = TaskInventoryItem.Types[invItem.AssetType];
519 llsdItem.inv_type = TaskInventoryItem.InvTypes[invItem.InvType];
520 }
521 catch (Exception e)
522 {
523 m_log.Error("[CAPS]: Problem setting asset/inventory type while converting inventory item " + invItem.Name + " to LLSD:", e);
524 }
517 llsdItem.permissions = new LLSDPermissions(); 525 llsdItem.permissions = new LLSDPermissions();
518 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; 526 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
519 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; 527 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 88416d3..1dcdc06 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -490,7 +490,7 @@ namespace OpenSim.Region.Framework.Scenes
490 490
491 if (Permissions.PropagatePermissions()) 491 if (Permissions.PropagatePermissions())
492 { 492 {
493 if (item.InvType == 6) 493 if (item.InvType == (int)InventoryType.Object)
494 { 494 {
495 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); 495 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
496 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; 496 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
@@ -899,7 +899,7 @@ namespace OpenSim.Region.Framework.Scenes
899 TryGetAvatar(remoteClient.AgentId, out presence); 899 TryGetAvatar(remoteClient.AgentId, out presence);
900 byte[] data = null; 900 byte[] data = null;
901 901
902 if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum 902 if (invType == (sbyte)InventoryType.Landmark && presence != null)
903 { 903 {
904 Vector3 pos = presence.AbsolutePosition; 904 Vector3 pos = presence.AbsolutePosition;
905 string strdata = String.Format( 905 string strdata = String.Format(
@@ -1098,7 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1098 1098
1099 if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) 1099 if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
1100 { 1100 {
1101 if (taskItem.InvType == 6) 1101 if (taskItem.InvType == (int)InventoryType.Object)
1102 agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); 1102 agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
1103 else 1103 else
1104 agentItem.BasePermissions = taskItem.BasePermissions; 1104 agentItem.BasePermissions = taskItem.BasePermissions;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 6bf1654..d03fec2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -776,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes
776 776
777 foreach (TaskInventoryItem item in m_items.Values) 777 foreach (TaskInventoryItem item in m_items.Values)
778 { 778 {
779 if (item.InvType != 6) 779 if (item.InvType != (int)InventoryType.Object)
780 { 780 {
781 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 781 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
782 mask &= ~((uint)PermissionMask.Copy >> 13); 782 mask &= ~((uint)PermissionMask.Copy >> 13);
@@ -809,7 +809,7 @@ namespace OpenSim.Region.Framework.Scenes
809 { 809 {
810 foreach (TaskInventoryItem item in m_items.Values) 810 foreach (TaskInventoryItem item in m_items.Values)
811 { 811 {
812 if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0) 812 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
813 { 813 {
814 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 814 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
815 item.CurrentPermissions &= ~(uint)PermissionMask.Copy; 815 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
@@ -840,7 +840,7 @@ namespace OpenSim.Region.Framework.Scenes
840 { 840 {
841 foreach (TaskInventoryItem item in m_items.Values) 841 foreach (TaskInventoryItem item in m_items.Values)
842 { 842 {
843 if (item.InvType == 10) 843 if (item.InvType == (int)InventoryType.LSL)
844 { 844 {
845 return true; 845 return true;
846 } 846 }
@@ -866,7 +866,7 @@ namespace OpenSim.Region.Framework.Scenes
866 866
867 foreach (TaskInventoryItem item in m_items.Values) 867 foreach (TaskInventoryItem item in m_items.Values)
868 { 868 {
869 if (item.InvType == 10) 869 if (item.InvType == (int)InventoryType.LSL)
870 { 870 {
871 foreach (IScriptModule e in engines) 871 foreach (IScriptModule e in engines)
872 { 872 {
@@ -890,7 +890,7 @@ namespace OpenSim.Region.Framework.Scenes
890 890
891 foreach (TaskInventoryItem item in m_items.Values) 891 foreach (TaskInventoryItem item in m_items.Values)
892 { 892 {
893 if (item.InvType == 10) 893 if (item.InvType == (int)InventoryType.LSL)
894 { 894 {
895 foreach (IScriptModule e in engines) 895 foreach (IScriptModule e in engines)
896 { 896 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 1cd25e7..e5c59aa 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1351,8 +1351,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); 1351 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
1352 taskItem.Name = asset.Name; 1352 taskItem.Name = asset.Name;
1353 taskItem.Description = asset.Description; 1353 taskItem.Description = asset.Description;
1354 taskItem.Type = 7; 1354 taskItem.Type = (int)AssetType.Notecard;
1355 taskItem.InvType = 7; 1355 taskItem.InvType = (int)InventoryType.Notecard;
1356 taskItem.OwnerID = m_host.OwnerID; 1356 taskItem.OwnerID = m_host.OwnerID;
1357 taskItem.CreatorID = m_host.OwnerID; 1357 taskItem.CreatorID = m_host.OwnerID;
1358 taskItem.BasePermissions = (uint)PermissionMask.All; 1358 taskItem.BasePermissions = (uint)PermissionMask.All;
diff --git a/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml b/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml
index 7b62a78..2a6ceb4 100644
--- a/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml
+++ b/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml
@@ -6,7 +6,7 @@
6 <Key Name="name" Value="place_marker" /> 6 <Key Name="name" Value="place_marker" />
7 <Key Name="description" Value="simple part-body standing, use low-priority to allow others - contributed by Mo Hax" /> 7 <Key Name="description" Value="simple part-body standing, use low-priority to allow others - contributed by Mo Hax" />
8 <Key Name="assetType" Value="20" /> 8 <Key Name="assetType" Value="20" />
9 <Key Name="inventoryType" Value="20" /> 9 <Key Name="inventoryType" Value="19" />
10 </Section> 10 </Section>
11 <Section Name="tpose2"> 11 <Section Name="tpose2">
12 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 12 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -15,7 +15,7 @@
15 <Key Name="name" Value="tpose2" /> 15 <Key Name="name" Value="tpose2" />
16 <Key Name="description" Value="a tpose more suitable for posing stands - contributed by Mo Hax" /> 16 <Key Name="description" Value="a tpose more suitable for posing stands - contributed by Mo Hax" />
17 <Key Name="assetType" Value="20" /> 17 <Key Name="assetType" Value="20" />
18 <Key Name="inventoryType" Value="20" /> 18 <Key Name="inventoryType" Value="19" />
19 </Section> 19 </Section>
20 <Section Name="bouncy_ball_left"> 20 <Section Name="bouncy_ball_left">
21 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 21 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -24,7 +24,7 @@
24 <Key Name="name" Value="bouncy_ball_left" /> 24 <Key Name="name" Value="bouncy_ball_left" />
25 <Key Name="description" Value="turn left on bouncy ball, grasping - contributed by Mo Hax" /> 25 <Key Name="description" Value="turn left on bouncy ball, grasping - contributed by Mo Hax" />
26 <Key Name="assetType" Value="20" /> 26 <Key Name="assetType" Value="20" />
27 <Key Name="inventoryType" Value="20" /> 27 <Key Name="inventoryType" Value="19" />
28 </Section> 28 </Section>
29 <Section Name="tpose"> 29 <Section Name="tpose">
30 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 30 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -33,7 +33,7 @@
33 <Key Name="name" Value="tpose" /> 33 <Key Name="name" Value="tpose" />
34 <Key Name="description" Value="the standard tpose (all must start with this in frame 1) - contributed by Mo Hax" /> 34 <Key Name="description" Value="the standard tpose (all must start with this in frame 1) - contributed by Mo Hax" />
35 <Key Name="assetType" Value="20" /> 35 <Key Name="assetType" Value="20" />
36 <Key Name="inventoryType" Value="20" /> 36 <Key Name="inventoryType" Value="19" />
37 </Section> 37 </Section>
38 <Section Name="handshake"> 38 <Section Name="handshake">
39 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 39 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -42,7 +42,7 @@
42 <Key Name="name" Value="handshake" /> 42 <Key Name="name" Value="handshake" />
43 <Key Name="description" Value="a simple right-handed, double-pump handshake, (30x30fps) - contributed by Mo Hax" /> 43 <Key Name="description" Value="a simple right-handed, double-pump handshake, (30x30fps) - contributed by Mo Hax" />
44 <Key Name="assetType" Value="20" /> 44 <Key Name="assetType" Value="20" />
45 <Key Name="inventoryType" Value="20" /> 45 <Key Name="inventoryType" Value="19" />
46 </Section> 46 </Section>
47 <Section Name="give_and_handshake"> 47 <Section Name="give_and_handshake">
48 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 48 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -51,7 +51,7 @@
51 <Key Name="name" Value="give_and_handshake" /> 51 <Key Name="name" Value="give_and_handshake" />
52 <Key Name="description" Value="same as handshake, but gives something with left hand first (30x30fps) - contributed by Mo Hax" /> 52 <Key Name="description" Value="same as handshake, but gives something with left hand first (30x30fps) - contributed by Mo Hax" />
53 <Key Name="assetType" Value="20" /> 53 <Key Name="assetType" Value="20" />
54 <Key Name="inventoryType" Value="20" /> 54 <Key Name="inventoryType" Value="19" />
55 </Section> 55 </Section>
56 <Section Name="bouncy_ball_walk"> 56 <Section Name="bouncy_ball_walk">
57 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 57 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -60,7 +60,7 @@
60 <Key Name="name" Value="bouncy_ball_walk" /> 60 <Key Name="name" Value="bouncy_ball_walk" />
61 <Key Name="description" Value="move foward on bouncy ball, walk speed, grasping - contributed by Mo Hax" /> 61 <Key Name="description" Value="move foward on bouncy ball, walk speed, grasping - contributed by Mo Hax" />
62 <Key Name="assetType" Value="20" /> 62 <Key Name="assetType" Value="20" />
63 <Key Name="inventoryType" Value="20" /> 63 <Key Name="inventoryType" Value="19" />
64 </Section> 64 </Section>
65 <Section Name="bouncy_ball_run"> 65 <Section Name="bouncy_ball_run">
66 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 66 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -69,7 +69,7 @@
69 <Key Name="name" Value="bouncy_ball_run" /> 69 <Key Name="name" Value="bouncy_ball_run" />
70 <Key Name="description" Value="move foward on bouncy ball, run speed, grasping - contributed by Mo Hax" /> 70 <Key Name="description" Value="move foward on bouncy ball, run speed, grasping - contributed by Mo Hax" />
71 <Key Name="assetType" Value="20" /> 71 <Key Name="assetType" Value="20" />
72 <Key Name="inventoryType" Value="20" /> 72 <Key Name="inventoryType" Value="19" />
73 </Section> 73 </Section>
74 <Section Name="windsurf_left"> 74 <Section Name="windsurf_left">
75 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 75 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -78,7 +78,7 @@
78 <Key Name="name" Value="windsurf_left" /> 78 <Key Name="name" Value="windsurf_left" />
79 <Key Name="description" Value="static, full body, pose of windsurfer, left foot forward - contributed by Mo Hax" /> 79 <Key Name="description" Value="static, full body, pose of windsurfer, left foot forward - contributed by Mo Hax" />
80 <Key Name="assetType" Value="20" /> 80 <Key Name="assetType" Value="20" />
81 <Key Name="inventoryType" Value="20" /> 81 <Key Name="inventoryType" Value="19" />
82 </Section> 82 </Section>
83 <Section Name="bouncy_ball_super"> 83 <Section Name="bouncy_ball_super">
84 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 84 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -87,7 +87,7 @@
87 <Key Name="name" Value="bouncy_ball_super" /> 87 <Key Name="name" Value="bouncy_ball_super" />
88 <Key Name="description" Value="super bounce on bouncy ball, matrix-like, grasping - contributed by Mo Hax" /> 88 <Key Name="description" Value="super bounce on bouncy ball, matrix-like, grasping - contributed by Mo Hax" />
89 <Key Name="assetType" Value="20" /> 89 <Key Name="assetType" Value="20" />
90 <Key Name="inventoryType" Value="20" /> 90 <Key Name="inventoryType" Value="19" />
91 </Section> 91 </Section>
92 <Section Name="bouncy_ball_right"> 92 <Section Name="bouncy_ball_right">
93 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 93 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -96,7 +96,7 @@
96 <Key Name="name" Value="bouncy_ball_right" /> 96 <Key Name="name" Value="bouncy_ball_right" />
97 <Key Name="description" Value="turn right on bouncy ball, grasping - contributed by Mo Hax" /> 97 <Key Name="description" Value="turn right on bouncy ball, grasping - contributed by Mo Hax" />
98 <Key Name="assetType" Value="20" /> 98 <Key Name="assetType" Value="20" />
99 <Key Name="inventoryType" Value="20" /> 99 <Key Name="inventoryType" Value="19" />
100 </Section> 100 </Section>
101 <Section Name="autograph_right"> 101 <Section Name="autograph_right">
102 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 102 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
@@ -105,7 +105,7 @@
105 <Key Name="name" Value="autograph_right" /> 105 <Key Name="name" Value="autograph_right" />
106 <Key Name="description" Value="part-body, right-handed signing autograph with left give - contributed by Mo Hax" /> 106 <Key Name="description" Value="part-body, right-handed signing autograph with left give - contributed by Mo Hax" />
107 <Key Name="assetType" Value="20" /> 107 <Key Name="assetType" Value="20" />
108 <Key Name="inventoryType" Value="20" /> 108 <Key Name="inventoryType" Value="19" />
109 </Section> 109 </Section>
110 110
111 111
diff --git a/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml b/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml
index de96f7b..1312129 100644
--- a/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml
+++ b/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml
@@ -6,7 +6,7 @@
6 <Key Name="description" Value="2008-10-03 14:10:00 gesture" /> 6 <Key Name="description" Value="2008-10-03 14:10:00 gesture" />
7 <Key Name="name" Value="can we move along?" /> 7 <Key Name="name" Value="can we move along?" />
8 <Key Name="assetType" Value="21"/> 8 <Key Name="assetType" Value="21"/>
9 <Key Name="inventoryType" Value="21"/> 9 <Key Name="inventoryType" Value="20"/>
10 <Key Name="currentPermissions" Value="2147483647"/> 10 <Key Name="currentPermissions" Value="2147483647"/>
11 <Key Name="nextPermissions" Value="2147483647"/> 11 <Key Name="nextPermissions" Value="2147483647"/>
12 <Key Name="everyonePermissions" Value="2147483647" /> 12 <Key Name="everyonePermissions" Value="2147483647" />
@@ -19,7 +19,7 @@
19 <Key Name="description" Value="2008-10-03 14:17:16 gesture" /> 19 <Key Name="description" Value="2008-10-03 14:17:16 gesture" />
20 <Key Name="name" Value="me!" /> 20 <Key Name="name" Value="me!" />
21 <Key Name="assetType" Value="21"/> 21 <Key Name="assetType" Value="21"/>
22 <Key Name="inventoryType" Value="21"/> 22 <Key Name="inventoryType" Value="20"/>
23 <Key Name="currentPermissions" Value="2147483647"/> 23 <Key Name="currentPermissions" Value="2147483647"/>
24 <Key Name="nextPermissions" Value="2147483647"/> 24 <Key Name="nextPermissions" Value="2147483647"/>
25 <Key Name="everyonePermissions" Value="2147483647" /> 25 <Key Name="everyonePermissions" Value="2147483647" />
@@ -32,7 +32,7 @@
32 <Key Name="description" Value="2008-10-03 14:29:00 gesture" /> 32 <Key Name="description" Value="2008-10-03 14:29:00 gesture" />
33 <Key Name="name" Value="clap" /> 33 <Key Name="name" Value="clap" />
34 <Key Name="assetType" Value="21"/> 34 <Key Name="assetType" Value="21"/>
35 <Key Name="inventoryType" Value="21"/> 35 <Key Name="inventoryType" Value="20"/>
36 <Key Name="currentPermissions" Value="2147483647"/> 36 <Key Name="currentPermissions" Value="2147483647"/>
37 <Key Name="nextPermissions" Value="2147483647"/> 37 <Key Name="nextPermissions" Value="2147483647"/>
38 <Key Name="everyonePermissions" Value="2147483647" /> 38 <Key Name="everyonePermissions" Value="2147483647" />
@@ -45,7 +45,7 @@
45 <Key Name="description" Value="2008-10-03 14:10:03 gesture" /> 45 <Key Name="description" Value="2008-10-03 14:10:03 gesture" />
46 <Key Name="name" Value="no" /> 46 <Key Name="name" Value="no" />
47 <Key Name="assetType" Value="21"/> 47 <Key Name="assetType" Value="21"/>
48 <Key Name="inventoryType" Value="21"/> 48 <Key Name="inventoryType" Value="20"/>
49 <Key Name="currentPermissions" Value="2147483647"/> 49 <Key Name="currentPermissions" Value="2147483647"/>
50 <Key Name="nextPermissions" Value="2147483647"/> 50 <Key Name="nextPermissions" Value="2147483647"/>
51 <Key Name="everyonePermissions" Value="2147483647" /> 51 <Key Name="everyonePermissions" Value="2147483647" />
@@ -58,7 +58,7 @@
58 <Key Name="description" Value="2008-10-03 14:17:13 gesture" /> 58 <Key Name="description" Value="2008-10-03 14:17:13 gesture" />
59 <Key Name="name" Value="suprised" /> 59 <Key Name="name" Value="suprised" />
60 <Key Name="assetType" Value="21"/> 60 <Key Name="assetType" Value="21"/>
61 <Key Name="inventoryType" Value="21"/> 61 <Key Name="inventoryType" Value="20"/>
62 <Key Name="currentPermissions" Value="2147483647"/> 62 <Key Name="currentPermissions" Value="2147483647"/>
63 <Key Name="nextPermissions" Value="2147483647"/> 63 <Key Name="nextPermissions" Value="2147483647"/>
64 <Key Name="everyonePermissions" Value="2147483647" /> 64 <Key Name="everyonePermissions" Value="2147483647" />
@@ -71,7 +71,7 @@
71 <Key Name="description" Value="2008-10-03 14:33:04 gesture" /> 71 <Key Name="description" Value="2008-10-03 14:33:04 gesture" />
72 <Key Name="name" Value="dance2" /> 72 <Key Name="name" Value="dance2" />
73 <Key Name="assetType" Value="21"/> 73 <Key Name="assetType" Value="21"/>
74 <Key Name="inventoryType" Value="21"/> 74 <Key Name="inventoryType" Value="20"/>
75 <Key Name="currentPermissions" Value="2147483647"/> 75 <Key Name="currentPermissions" Value="2147483647"/>
76 <Key Name="nextPermissions" Value="2147483647"/> 76 <Key Name="nextPermissions" Value="2147483647"/>
77 <Key Name="everyonePermissions" Value="2147483647" /> 77 <Key Name="everyonePermissions" Value="2147483647" />
@@ -84,7 +84,7 @@
84 <Key Name="description" Value="2008-10-03 14:09:55 gesture" /> 84 <Key Name="description" Value="2008-10-03 14:09:55 gesture" />
85 <Key Name="name" Value="definitely YES" /> 85 <Key Name="name" Value="definitely YES" />
86 <Key Name="assetType" Value="21"/> 86 <Key Name="assetType" Value="21"/>
87 <Key Name="inventoryType" Value="21"/> 87 <Key Name="inventoryType" Value="20"/>
88 <Key Name="currentPermissions" Value="2147483647"/> 88 <Key Name="currentPermissions" Value="2147483647"/>
89 <Key Name="nextPermissions" Value="2147483647"/> 89 <Key Name="nextPermissions" Value="2147483647"/>
90 <Key Name="everyonePermissions" Value="2147483647" /> 90 <Key Name="everyonePermissions" Value="2147483647" />
@@ -97,7 +97,7 @@
97 <Key Name="description" Value="2008-10-03 14:01:58 gesture" /> 97 <Key Name="description" Value="2008-10-03 14:01:58 gesture" />
98 <Key Name="name" Value="Wave" /> 98 <Key Name="name" Value="Wave" />
99 <Key Name="assetType" Value="21"/> 99 <Key Name="assetType" Value="21"/>
100 <Key Name="inventoryType" Value="21"/> 100 <Key Name="inventoryType" Value="20"/>
101 <Key Name="currentPermissions" Value="2147483647"/> 101 <Key Name="currentPermissions" Value="2147483647"/>
102 <Key Name="nextPermissions" Value="2147483647"/> 102 <Key Name="nextPermissions" Value="2147483647"/>
103 <Key Name="everyonePermissions" Value="2147483647" /> 103 <Key Name="everyonePermissions" Value="2147483647" />
@@ -110,7 +110,7 @@
110 <Key Name="description" Value="2008-10-03 14:09:45 gesture" /> 110 <Key Name="description" Value="2008-10-03 14:09:45 gesture" />
111 <Key Name="name" Value="take it outside" /> 111 <Key Name="name" Value="take it outside" />
112 <Key Name="assetType" Value="21"/> 112 <Key Name="assetType" Value="21"/>
113 <Key Name="inventoryType" Value="21"/> 113 <Key Name="inventoryType" Value="20"/>
114 <Key Name="currentPermissions" Value="2147483647"/> 114 <Key Name="currentPermissions" Value="2147483647"/>
115 <Key Name="nextPermissions" Value="2147483647"/> 115 <Key Name="nextPermissions" Value="2147483647"/>
116 <Key Name="everyonePermissions" Value="2147483647" /> 116 <Key Name="everyonePermissions" Value="2147483647" />
@@ -123,7 +123,7 @@
123 <Key Name="description" Value="2008-10-03 14:10:06 gesture" /> 123 <Key Name="description" Value="2008-10-03 14:10:06 gesture" />
124 <Key Name="name" Value="whoohoo!" /> 124 <Key Name="name" Value="whoohoo!" />
125 <Key Name="assetType" Value="21"/> 125 <Key Name="assetType" Value="21"/>
126 <Key Name="inventoryType" Value="21"/> 126 <Key Name="inventoryType" Value="20"/>
127 <Key Name="currentPermissions" Value="2147483647"/> 127 <Key Name="currentPermissions" Value="2147483647"/>
128 <Key Name="nextPermissions" Value="2147483647"/> 128 <Key Name="nextPermissions" Value="2147483647"/>
129 <Key Name="everyonePermissions" Value="2147483647" /> 129 <Key Name="everyonePermissions" Value="2147483647" />
@@ -136,7 +136,7 @@
136 <Key Name="description" Value="2008-10-03 14:03:01 gesture" /> 136 <Key Name="description" Value="2008-10-03 14:03:01 gesture" />
137 <Key Name="name" Value="raise hand" /> 137 <Key Name="name" Value="raise hand" />
138 <Key Name="assetType" Value="21"/> 138 <Key Name="assetType" Value="21"/>
139 <Key Name="inventoryType" Value="21"/> 139 <Key Name="inventoryType" Value="20"/>
140 <Key Name="currentPermissions" Value="2147483647"/> 140 <Key Name="currentPermissions" Value="2147483647"/>
141 <Key Name="nextPermissions" Value="2147483647"/> 141 <Key Name="nextPermissions" Value="2147483647"/>
142 <Key Name="everyonePermissions" Value="2147483647" /> 142 <Key Name="everyonePermissions" Value="2147483647" />
@@ -149,7 +149,7 @@
149 <Key Name="description" Value="2008-10-03 14:09:57 gesture" /> 149 <Key Name="description" Value="2008-10-03 14:09:57 gesture" />
150 <Key Name="name" Value="LOL" /> 150 <Key Name="name" Value="LOL" />
151 <Key Name="assetType" Value="21"/> 151 <Key Name="assetType" Value="21"/>
152 <Key Name="inventoryType" Value="21"/> 152 <Key Name="inventoryType" Value="20"/>
153 <Key Name="currentPermissions" Value="2147483647"/> 153 <Key Name="currentPermissions" Value="2147483647"/>
154 <Key Name="nextPermissions" Value="2147483647"/> 154 <Key Name="nextPermissions" Value="2147483647"/>
155 <Key Name="everyonePermissions" Value="2147483647" /> 155 <Key Name="everyonePermissions" Value="2147483647" />
@@ -162,7 +162,7 @@
162 <Key Name="description" Value="2008-10-03 14:32:33 gesture" /> 162 <Key Name="description" Value="2008-10-03 14:32:33 gesture" />
163 <Key Name="name" Value="dance1" /> 163 <Key Name="name" Value="dance1" />
164 <Key Name="assetType" Value="21"/> 164 <Key Name="assetType" Value="21"/>
165 <Key Name="inventoryType" Value="21"/> 165 <Key Name="inventoryType" Value="20"/>
166 <Key Name="currentPermissions" Value="2147483647"/> 166 <Key Name="currentPermissions" Value="2147483647"/>
167 <Key Name="nextPermissions" Value="2147483647"/> 167 <Key Name="nextPermissions" Value="2147483647"/>
168 <Key Name="everyonePermissions" Value="2147483647" /> 168 <Key Name="everyonePermissions" Value="2147483647" />
@@ -175,7 +175,7 @@
175 <Key Name="description" Value="2008-10-03 14:17:09 gesture" /> 175 <Key Name="description" Value="2008-10-03 14:17:09 gesture" />
176 <Key Name="name" Value="wink!" /> 176 <Key Name="name" Value="wink!" />
177 <Key Name="assetType" Value="21"/> 177 <Key Name="assetType" Value="21"/>
178 <Key Name="inventoryType" Value="21"/> 178 <Key Name="inventoryType" Value="20"/>
179 <Key Name="currentPermissions" Value="2147483647"/> 179 <Key Name="currentPermissions" Value="2147483647"/>
180 <Key Name="nextPermissions" Value="2147483647"/> 180 <Key Name="nextPermissions" Value="2147483647"/>
181 <Key Name="everyonePermissions" Value="2147483647" /> 181 <Key Name="everyonePermissions" Value="2147483647" />
@@ -188,7 +188,7 @@
188 <Key Name="description" Value="2008-10-03 14:10:09 gesture" /> 188 <Key Name="description" Value="2008-10-03 14:10:09 gesture" />
189 <Key Name="name" Value="not sure" /> 189 <Key Name="name" Value="not sure" />
190 <Key Name="assetType" Value="21"/> 190 <Key Name="assetType" Value="21"/>
191 <Key Name="inventoryType" Value="21"/> 191 <Key Name="inventoryType" Value="20"/>
192 <Key Name="currentPermissions" Value="2147483647"/> 192 <Key Name="currentPermissions" Value="2147483647"/>
193 <Key Name="nextPermissions" Value="2147483647"/> 193 <Key Name="nextPermissions" Value="2147483647"/>
194 <Key Name="everyonePermissions" Value="2147483647" /> 194 <Key Name="everyonePermissions" Value="2147483647" />
@@ -201,7 +201,7 @@
201 <Key Name="description" Value="2008-10-03 14:33:41 gesture" /> 201 <Key Name="description" Value="2008-10-03 14:33:41 gesture" />
202 <Key Name="name" Value="dance3" /> 202 <Key Name="name" Value="dance3" />
203 <Key Name="assetType" Value="21"/> 203 <Key Name="assetType" Value="21"/>
204 <Key Name="inventoryType" Value="21"/> 204 <Key Name="inventoryType" Value="20"/>
205 <Key Name="currentPermissions" Value="2147483647"/> 205 <Key Name="currentPermissions" Value="2147483647"/>
206 <Key Name="nextPermissions" Value="2147483647"/> 206 <Key Name="nextPermissions" Value="2147483647"/>
207 <Key Name="everyonePermissions" Value="2147483647" /> 207 <Key Name="everyonePermissions" Value="2147483647" />