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author | Justin Clark-Casey (justincc) | 2010-11-27 00:53:35 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-11-27 00:54:09 +0000 |
commit | 0e311a210444b2c85210cfb7e32f75a7b72004c0 (patch) | |
tree | b3cd328a3b50bbc626714842acea6df7f9f3431f | |
parent | Another attempt at fixing failing test for creator info. (diff) | |
download | opensim-SC-0e311a210444b2c85210cfb7e32f75a7b72004c0.zip opensim-SC-0e311a210444b2c85210cfb7e32f75a7b72004c0.tar.gz opensim-SC-0e311a210444b2c85210cfb7e32f75a7b72004c0.tar.bz2 opensim-SC-0e311a210444b2c85210cfb7e32f75a7b72004c0.tar.xz |
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index aee2d10..3978a7d 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -86,23 +86,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | assetUuids[assetUuid] = assetType; | 89 | try |
90 | 90 | { | |
91 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) | 91 | assetUuids[assetUuid] = assetType; |
92 | { | 92 | |
93 | GetWearableAssetUuids(assetUuid, assetUuids); | 93 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) |
94 | } | 94 | { |
95 | else if (AssetType.Gesture == assetType) | 95 | GetWearableAssetUuids(assetUuid, assetUuids); |
96 | { | 96 | } |
97 | GetGestureAssetUuids(assetUuid, assetUuids); | 97 | else if (AssetType.Gesture == assetType) |
98 | } | 98 | { |
99 | else if (AssetType.LSLText == assetType) | 99 | GetGestureAssetUuids(assetUuid, assetUuids); |
100 | { | 100 | } |
101 | GetScriptAssetUuids(assetUuid, assetUuids); | 101 | else if (AssetType.LSLText == assetType) |
102 | { | ||
103 | GetScriptAssetUuids(assetUuid, assetUuids); | ||
104 | } | ||
105 | else if (AssetType.Object == assetType) | ||
106 | { | ||
107 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | ||
108 | } | ||
102 | } | 109 | } |
103 | else if (AssetType.Object == assetType) | 110 | catch (Exception) |
104 | { | 111 | { |
105 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | 112 | m_log.ErrorFormat( |
113 | "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}", | ||
114 | assetUuid, assetType); | ||
115 | throw; | ||
106 | } | 116 | } |
107 | } | 117 | } |
108 | 118 | ||