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authorBrian McBee2007-11-25 03:14:43 +0000
committerBrian McBee2007-11-25 03:14:43 +0000
commit6ed34cc27e53ad305f9306d5428868ca2a3b2128 (patch)
tree4b02229f27d9eedf3ff0c75000e7bb0ff432ede7
parent* Experimental updated Linux ODE library (diff)
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fixed order of map block requests to grid server. flipped map texture, as it was upside down.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs15
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs4
2 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 3708fff..6b2407a 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -223,6 +223,21 @@ namespace OpenSim.Region.Communications.OGS1
223 /// <returns></returns> 223 /// <returns></returns>
224 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) 224 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
225 { 225 {
226 int temp = 0;
227
228 if (minX > maxX)
229 {
230 temp = minX;
231 minX = maxX;
232 maxX = temp;
233 }
234 if (minY > maxY)
235 {
236 temp = minY;
237 minY = maxY;
238 maxY = temp;
239 }
240
226 Hashtable respData = MapBlockQuery(minX, minY, maxX, maxY); 241 Hashtable respData = MapBlockQuery(minX, minY, maxX, maxY);
227 242
228 List<MapBlockData> neighbours = new List<MapBlockData>(); 243 List<MapBlockData> neighbours = new List<MapBlockData>();
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index bbbb4d7..4ff22fb 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -1261,13 +1261,13 @@ namespace OpenSim.Region.Terrain
1261 } 1261 }
1262 1262
1263 Channel copy = heightmap.Copy(); 1263 Channel copy = heightmap.Copy();
1264 for (int y = 0; y < copy.h; y++) 1264 for (int y = 0; y <copy.h; y++)
1265 { 1265 {
1266 for (int x = 0; x < copy.w; x++) 1266 for (int x = 0; x < copy.w; x++)
1267 { 1267 {
1268 // 512 is the largest possible height before colours clamp 1268 // 512 is the largest possible height before colours clamp
1269 int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1)); 1269 int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1));
1270 bmp.SetPixel(x, y, colours[colorindex]); 1270 bmp.SetPixel(x, copy.h-y-1, colours[colorindex]);
1271 } 1271 }
1272 } 1272 }
1273 return bmp; 1273 return bmp;